Custom Marvel vs Capcom 2
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Customizing the Host

The wrapping application that Capcom uses to run these games is excellent. However, you can potentially make it more excellent via a few tweaks. If you are interested in updating the side panel art, this page is for you. Otherwise, continue on.


Extract the art

The sidepanel art for the games are stored as ARC files. We want to extract those out. Hikari put together this list of which files are for which game:

ARC fileGame it's used for
GAME_BG01.ARC X-MEN CHILDREN OF THE ATOM Borders (JPN)
GAME_BG02.ARC MARVEL SUPER HEROES Borders (JPN)
GAME_BG03.ARC X-MEN VS. STREET FIGHTER Borders (JPN)
GAME_BG04.ARC MARVEL SUPER HEROES vs. STREET FIGHTER Borders (JPN)
GAME_BG05.ARC MARVEL vs. CAPCOM CLASH OF SUPER HEROES Borders (JPN)
GAME_BG06.ARC MARVEL vs. CAPCOM 2 New Age of Heroes Borders (JPN)
GAME_BG07.ARC PUNISHER Borders (JPN)
GAME_BG08.ARC X-MEN CHILDREN OF THE ATOM Borders (ENG)
GAME_BG09.ARC MARVEL SUPER HEROES Borders (ENG)
GAME_BG10.ARC X-MEN VS. STREET FIGHTER Borders (ENG)
GAME_BG11.ARC MARVEL SUPER HEROES vs. STREET FIGHTER Borders (ENG)
GAME_BG12.ARC MARVEL vs. CAPCOM CLASH OF SUPER HEROES Borders (ENG)
GAME_BG13.ARC MARVEL vs. CAPCOM 2 New Age of Heroes Borders (ENG)
GAME_BG14.ARC PUNISHER Borders (ENG)


Now that you have figured out which ARC you want to work with, we need to extract it. If you're using Paxtez's Mod Manager, those will be listed as the "[Border]" files in the "Extract Steam ARC Files" option list. If you're not using Mod Manager: you should have ARCTool on your system already: if not, download that now. You want to run: arctool -x -pc -txt -v 7 ..\YourArcNameHere.arc That will extract everything to a folder named "..\YourArcNameHere". Go into that folder now.


Customizing the sidepanel

In your extracted folder, go into the UI folder. Go into the 2_bg folder. The next folder will be something like "20_gameBg" - whatever it is, go into it. Then go into the TEX folder.

You should now be looking at the four .241F5DEB files: those are TEX files.

In order to edit TEX files we need the sweet Kuriimu2 tool. However, the 1.2.x versions there do not work for us. As such please use this version that Hikari found for us instead.

Extract that out. You then want to run "Kuriimu2.EtoForms.Wpf.exe". Go to File : Open. Point it to any of the .241F5DEB (TEX) files you were looking at. If it asks you for Platform, say Pc. You can then use the "Export image" button to export that TEX out to PNG. When you're done editing it, put it back in via the "Import image" button. Then select File : Save All, and save your .241F5DEB file back out.

Finishing up

Now that you've finished editing the sidepanels, repack the ARC so that the game uses them. Either use Mod Manager or do it yourself by running: arctool -c -pc -txt -v 7 ..\YourArcName
That's it, you're good to go. Move on to the next page now.

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