ARC containers are used in Capcom's MT framework to store data. Luckily for our interests, this is a well understood storage format that we can work with. Thanks to the Resident Evil and MvC3 communities that figured this all out.
There are three very solid options for how to work with these files. We will cover each here. Please choose one option and stick to that one. Do not mix and match methods. If you want to use multiple methods, first complete your work using that option, recompress back to ARC, and then use the next method against that updated ARC. And as always, remember to back up both the original files and any particular finished changes you're excited about.
| Method | Pros / Cons |
|---|---|
| Paxtez's Mod Manager | Easy to work with. Doesn't work with the Capcom Fighting Collection ... yet! Also supports importing MP3s for your stage music. Allows you to edit stages. Fully extracts the ARC, including de-AFS'ing the extracted files. |
| CollectionTool | Clunkier, but works with all three Collections. Can double-click a single file to unpack/repack. Does not allow you to edit stages. Keeps things as ARCs. |
| ArcTool | Works with everything. Very slightly more technical. If you're on SteamDeck/Linux, use this. Or copy the ARCs to a Windows PC and edit them there using either of the above two options. |
Using Paxtez's Mod Manager
| Download | Paxtez has been working on the MvC Mod Manager which is a handy front-end to working with and updating the ARCs. You can download MvCC Mod Manager 0.8.0 here now. (Paxtez is still working on this: new updates will be made available as they're finished. He also put together a helpful usage guide video that you might enjoy.)
If you want the Manager to work with the stage music files, you will also need to download and install FFMPEG |
|---|---|
| Extract the ZIP | Extract that ZIP to any folder. That will be your working folder. |
| Unpack the game |
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Sweet. Now we have the game file we want. It will be in a folder under the "extract" folder. Any further references to game data will be to that location. Go on to the next page of this guide now.
Using CollectionTool
| Start | You have the game data at
|
|---|---|
| Download | We want to use FluffyQuack's ARCTool. Instead of getting it from Fluffy, we'll use Hikari's version (updated 08/06/2025, make sure you are current) that contains a key bonus file for us. |
| Extract | Go to:
Extract that ARCTool_11.zip to that folder. In that folder will now be ARCTool.exe and CollectionTool.bat . |
| Unpack | Double-click "CollectionTool.bat". Select the collection you want to work with, the game, the language, and finally the "Unpack" option. (There's also dedicated files for unpacking/repacking MvC2 if you want to use those instead.) |
You should now have the game file extracted. It will be at:
Using ARCTool
| Start | You have the game data at
|
|---|---|
| Download | We (still) want to use FluffyQuack's ARCTool. Instead of getting it from Fluffy, we'll use Hikari's version (updated 8/06/2025, make sure you are current). |
| Extract | Go to:
Extract that ARCTool_11.zip to that folder. In that folder will now be ARCTool.exe . |
| Unpack | Figure out which ARC file you want to extract. Run:
|
Congrats! You have now extracted the game's data file and are ready to continue. You don't ever need to extract the files again (unless there is a ARC file update / version change or you're trying to work with a restored copy). Move on to the next page (presumably customize Character Colors) now.
