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Renaming and Converting Song FilesThis process is Dreamcast/Playstation only and does not work for any other version. You cannot modify the NAOMI/Arcade ROM with these steps. Note that there are two different versions of the ADX file format. If you don't follow these steps using the old tools, your file might not loop.Get ReadyBoth the Dreamcast and PS2/PS3 versions of MvC2 use ADX files for the songs. So we need a tool to convert your songs to ADX files. There's a lot of ADX tools, but we need ones that support looping. We want looping because if you're on a stage for too long, the music will cut out if the song doesn't loop. Don't use long file names for your audio files. This screws up some of these old converters. WARNING: if you use really hot songs on your mix YouTube or Twitch may mute or block your videos entirely. This keeps happening. Please don't accidentally screw up somebody's tournament or cause us to lose history. Filenames
Customizing the following is Dreamcast-only and requires Jed's updated 1st_read.bin:
Convert your songs to WAVAn online way requiring no downloads is CloudConvert: it will convert your MP3/WMA to WAV. (You can use any MP3 to WAV converter, CloudConvert is just a simple easy option.) Probably the best downloadable conversion software is Audacity, an up-to-date open source music editor that imports most popular music formats. Once you've imported your music file, you can export it to WAV using File : : Export As WAV. BUT! You can make your life easier and your mix better by using Effect : : Loudness Normalization first. Set the "perceived loudness" variable to about -13.0 LUFS. Rename your WAV files Once you have converted all your songs to .wav, rename all your song files to the file names that the game expects. Those are all named something like "ADX_S***" as shown in the Filenames section. ViewNormalize the audio When you convert these WAV files to ADX, the volume will decrease a lot (unless you already normalized the audio using Audacity). Usually they're a little too quiet, so people make them louder. This is how to increase the volume of your .wav files:
If you just want a silent mix, you can use the empty silent.adx included in the selfboot.ZIP as your ADX file. (Or you can download it by right-clicking here and choosing Save Link As.) Convert to ADX using ADXENCD(Note that MvC2 on Dreamcast uses ADX version 3. If you followed the slightly askew Biggs' tutorial, it mentions using ADX Converter & Player or "ADX Encoder ver2.00" (AdxEncoder.exe). Do not do that: that produces ADX version 4 files and they will not loop in MvC2. You want to be using the old old old ADXEnCD version 4.61 included in selfboot.zip . If you have problems getting your ADXs to loop - use the stuff here instead of other random tools.) Converting to looped ADX We'll now use ADXENCD to convert your .wav files into .ADX files so that they will play on your Dreamcast.Go into the adxencd folder you put your WAV files in. Now, instead of typing in all that line of code for converting each song, wouldn't you like to just have it do it all by it self? Of course you would. There is a file in your "adxencd" folder called "ConvertAll.bat". This contains a list of each song that you can change in MVC2. Make sure you have renamed your songs correctly per the above list or else this won't work. Double click on the "ConvertAll.bat" file and it will automatically convert and loop all your songs for you. You might get an error that says, "input sound data file: 'ADX_S***' or "cannot find the file "ADX_S***.wav". If this happens you probably just have a bad song file. Just re-download the song and convert it to .wav and try again. View Verifying ADX playback You can test your ADX files by using DkZ Studio. There's some other applications that can play ADX files as well, but DkZ Studio understands looped files so we want it.If your audio files are silent - did you use long filenames? Some conversion tools quietly break when you use long filenames. Use short names and you should be fine. Finishing UpCopy your custom ADXs to your mix Dreamcast only: First, make sure file extensions are visible in Windows Explorer so that you can see the actual file extension for these files and all other files. In Windows 10 that's under the View options as the "File name extensions" checkbox. That lets you see what file extension the files are. The Dreamcast is expecting your ADX files to have the file extension .bin, not .adx. So please change their file extension to .bin so that the Dreamcast can read them. (This step is not necessary for PS2/PS3.)Now just copy and paste your ".bin" song files into your data directory and you're done with this step! Other ADX Producing Tools:
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