Marvel vs Capcom 2: Data

This page contains various types of MvC2 data and information.

 

Nearly raw data

Page Name Note
Anotak's Character Data Somewhat raw dump of the exact data used for the characters, directly read from game memory. Includes attack data and effect/move animation data (with visualized hitboxes and hurtboxes).

 

Processed data

Page Name Note
Character Defense Lists the defense tiers
Dashing Data Information about dashing
DHC Times List of DHC timings.
Fastest Normals Fastest normal attack list for each character
Guard Stiffness Mandatory blocking frames before a character can jump or dash after blocking
Mashing Different information regarding mashability of moves.
Normal Move Damage Damage list for normal attacks
Normal Move Duration Duration list for normal attacks
Normal Move Startups Startup list for normal attacks
Super Jump Cancels List of moves that can be Super jump canceled
Unblockable DHCs List of Unblockable DHCs

 

Joo's Unabridged MvC2 Data

Everything is in Japanese, so the description of the data may not be fully accurate.
Page Name Description
01_Combo.htm Contains all his combo ideas that were obtained from collecting data.
02_Skill1.htm Has information for various types of engine properties and character-specific data
03_Skill2.htm Contains type of information as Skill1, however, there are some differences in the type of data.
04_InputCommand.htm The program pad sequences to his combos.
05_Dummy.htm Various types of information regarding dummy properties.
06_Charctor.htm Different types of character information. Has some info about their abilities.
07_System.htm Contains information about the MvC2 system as a whole.