Marvel vs Capcom 2: Data
This page contains various types of MvC2 data and information.
Nearly raw data |
|
| Page Name | Note |
| Anotak's Character Data | Somewhat raw dump of the exact data used for the characters, directly read from game memory. Includes attack data and effect/move animation data (with visualized hitboxes and hurtboxes). |
Processed data |
|
| Page Name | Note |
| Character Defense | Lists the defense tiers |
| Dashing Data | Information about dashing |
| DHC Times | List of DHC timings. |
| Fastest Normals | Fastest normal attack list for each character |
| Guard Stiffness | Mandatory blocking frames before a character can jump or dash after blocking |
| Mashing | Different information regarding mashability of moves. |
| Normal Move Damage | Damage list for normal attacks |
| Normal Move Duration | Duration list for normal attacks |
| Normal Move Startups | Startup list for normal attacks |
| Super Jump Cancels | List of moves that can be Super jump canceled |
| Unblockable DHCs | List of Unblockable DHCs |
Joo's Unabridged MvC2 Data |
|
| Everything is in Japanese, so the description of the data may not be fully accurate. | |
| Page Name | Description |
| 01_Combo.htm | Contains all his combo ideas that were obtained from collecting data. |
| 02_Skill1.htm | Has information for various types of engine properties and character-specific data |
| 03_Skill2.htm | Contains type of information as Skill1, however, there are some differences in the type of data. |
| 04_InputCommand.htm | The program pad sequences to his combos. |
| 05_Dummy.htm | Various types of information regarding dummy properties. |
| 06_Charctor.htm | Different types of character information. Has some info about their abilities. |
| 07_System.htm | Contains information about the MvC2 system as a whole. |
