MVC2 Data / Anotak Data / Colossus

Colossus

Attack Data

attack numberDamageHitReactionBlockFlagsHitstunOrPushback??DamageTypeUndizzyHitstopunk06KDDurationJuggleXJuggleYunkFlags0aHitsparkunk0cImpactSoundunk0eunk0funk10unk11flagsunk13unk14unk15InvincibilityTimeunk17unk18unk19unk1aunk1bunk1craw dataaddress
LP6AirAttackHitstun01Normal41180258112Light4502013000000000000131500
MP9AirAttackHitstun010Normal214120259128Medium860401800000000000013151C
FP16FlipReset03Normal1171602612128Heavy12706027000000001000131538
LK6AirAttackHitstun09Normal4118025496Light4902031000000000000131554
MK9AirAttackHitstun010Normal21412025896Medium81004037000000000000131570
RH166503Normal1171603111128Heavy1211060420NoYBoost, Launcher000000100013158C
cLP6AirAttackHitstun09Normal41180258112Light45020430000000000001315A8
cMP9RegularHitstun010Normal214120258128Medium86040480000000000001315C4
cFP19RegularHitstun011Normal1171602510128Heavy127060520000000010001315E0
cLK6AirAttackHitstunBlockLow9Normal41180247112Light49020530000000000001315FC
10 cMK9RegularHitstunBlockLow10Normal21412024764Medium81004055000000000000131618
11 cRH16SweepKDBlockLow11Normal117165249112Heavy121109057000000001000131634
12 jLP6AirAttackHitstunBlockHigh1Normal1118004112Light45020640NoYBoost0000000000131650
13 jMP9AirAttackHitstunBlockHigh10Normal11412002128Medium86040660NoYBoost000000000013166C
14 jFP16AirAttackHitstunBlockHigh3Normal1171602010128Heavy1270606869FlyingScreenTrigger0000001000131688
15 jLK6AirAttackHitstunBlockHigh1Normal111800496Light89020740NoYBoost00000000001316A4
16 jMK9AirAttackHitstunBlockHigh2Normal1141200296Medium810040760NoYBoost00000000001316C0
17 jRH16AirAttackHitstunBlockHigh3Normal117120241296Heavy811060780FlyingScreenTrigger00000010001316DC
1816AirAttackHitstunBlockHigh3Normal1171602410128Heavy127060720FlyingScreenTrigger00000010001316F8
25 dfRH1565ChipDamageA3Normal0121603111128Heavy1211060420Unknown02, NoYBoost, Launcher00000010001317BC
322434UnknownThrowRelated0Normal4160152612128Light1276000000000000000131880
3316QuickBackKDUnknownThrowRelated0Normal416240284128Light12760000NoYBoost000000000013189C
3416FlipResetUnknownThrowRelated0Normal416304610128Light12760000NoYBoost00000000001318B8
3516QuickBackKDUnknownThrowRelated0Normal416300284128Light12760000NoYBoost00000000001318D4
4825193ChipDamageA3Normal0211602814128Special87090810NoYBoost1000006000131A40
4925193ChipDamageA3Normal0211603015128Special87090810NoYBoost1000006000131A5C
500128ChipDamageA2Normal0016580128Special125090870NoComboCount1000006000131A78
5110149ChipDamageBNoMeterGain11Normal02140401813128Special127090910NoYBoost1000003000131A94
5240149ChipDamageBNoMeterGain3Normal021485268128Special87090930NoYBoost1000003000131AB0
531074ChipDamageA3Normal010100311096Special812090270Unknown02, NoYBoost, FlyingScreenTrigger1000006000131ACC
541076ChipDamageA3Normal0212402812128Special1286410000NoYBoost1000001000131AE8

Animation Data

Animation Group 0 (0x00): "walking & standing stuff". 10 animations
Animation Group 1 (0x01): "jumping". 12 animations
Animation Group 2 (0x02): "dashing". 4 animations
Animation Group 3 (0x03): "crouching". 3 animations
Animation Group 4 (0x04): "turning around". 2 animations
Animation Group 5 (0x05): "blocking". 8 animations
Animation Group 6 (0x06): "airblocking". 3 animations
Animation Group 7 (0x07): "standing punches". 3 animations
Animation Group 8 (0x08): "standing kicks". 3 animations
Animation Group 9 (0x09): "crouching punches". 3 animations
Animation Group 10 (0x0A): "crouching kicks". 3 animations
Animation Group 11 (0x0B): "air punches". 6 animations
Animation Group 12 (0x0C): "air kicks". 6 animations
Animation Group 13 (0x0D): "hitstun related? 1". 35 animations
Animation Group 14 (0x0E): "hitstun related? 2". 1 animations
Animation Group 15 (0x0F): "throwing?". 9 animations
Animation Group 16 (0x10): "hitstun related? 3". 22 animations
Animation Group 17 (0x11): "wakeup related". 4 animations
Animation Group 18 (0x12): "intro". 2 animations
Animation Group 19 (0x13): "outro". 5 animations
Animation Group 20 (0x14): "command normals?". 9 animations
Animation Group 21 (0x15): "specials?". 12 animations
Animation Group 22 (0x16): "specials?". 4 animations
Animation Group 23 (0x17): "specials?". 5 animations
Animation Group 24 (0x18): "specials?". 5 animations
Animation Group 25 (0x19): "specials?". 5 animations
Animation Group 26 (0x1A): "specials?". 10 animations
Animation Group 27 (0x1B): "special: animations/overlays". 9 animations

Other Data

NameConverted ValueRaw DataNotes
Damage Scaling81%1AHigher means more damage taken, Lower means less damage taken
Forward Walk Speed3.3333330200Converted by * (5/3) / 256
Backward Walk Speed-2.916667FE40Converted by * (5/3) / 256
Normal Neutral Jump X Velocity00000Does not seem to scale linearly, we do not fully understand them yet
Normal Neutral Jump Y Velocity24320980Does not seem to scale linearly, we do not fully understand them yet
Normal Neutral Jump Gravity-116FF8CDoes not seem to scale linearly, we do not fully understand them yet
Normal Neutral Jump Unknown00000
Normal Forward Jump X Velocity-640FD80Does not seem to scale linearly, we do not fully understand them yet
Normal Forward Jump Y Velocity24320980Does not seem to scale linearly, we do not fully understand them yet
Normal Forward Jump Gravity-116FF8CDoes not seem to scale linearly, we do not fully understand them yet
Normal Forward Jump Unknown60006
Normal Back Jump X Velocity6400280Does not seem to scale linearly, we do not fully understand them yet
Normal Back Jump Y Velocity24320980Does not seem to scale linearly, we do not fully understand them yet
Normal Back Jump Gravity-116FF8CDoes not seem to scale linearly, we do not fully understand them yet
Normal Back Jump Unknown-6FFFA
Normal Neutral SJ X Velocity00000Does not seem to scale linearly, we do not fully understand them yet
Normal Neutral SJ Y Velocity38400F00Does not seem to scale linearly, we do not fully understand them yet
Normal Neutral SJ Gravity-116FF8CDoes not seem to scale linearly, we do not fully understand them yet
Normal Neutral SJ Unknown00000
Normal Forward SJ X Velocity-1024FC00Does not seem to scale linearly, we do not fully understand them yet
Normal Forward SJ Y Velocity38400F00Does not seem to scale linearly, we do not fully understand them yet
Normal Forward SJ Gravity-116FF8CDoes not seem to scale linearly, we do not fully understand them yet
Normal Forward SJ Unknown20002
Normal Back SJ X Velocity10240400Does not seem to scale linearly, we do not fully understand them yet
Normal Back SJ Y Velocity38400F00Does not seem to scale linearly, we do not fully understand them yet
Normal Back SJ Gravity-116FF8CDoes not seem to scale linearly, we do not fully understand them yet
Normal Back SJ Unknown-2FFFE