MVC2 Data / Anotak Data / Silver Samurai / Animation Group #8 "standing kicks"


Animation Group #8 "standing kicks": 3 entries

Animation Group #8 Animation #0 Damage: 4
Duration: 23f
Attack startup: 3f
Attack duration: 4f
Recovery: 16f
anim numAnimFlagsEffectTriggerDurationEnderSpriteunk06unk07AirborneLaunchAngleAirborneLaunchSpeedProximityBlockunk0bSoundFXunk0dunk0eunk0funk10RenderExtraHitboxGroupunk14raw dataaddress
keyframe0003000128491280152000980011F258
keyframe10030001284912800000990011F26C
keyframe20010001284912800000990011F280
keyframe300120001284964000001000011F294
keyframe4004128001284912800000980011F2A8

Animation Group #8 Animation #1 Damage: 7
Duration: 35f
Attack startup: 8f
Attack duration: 5f
Recovery: 22f
anim numAnimFlagsEffectTriggerDurationEnderSpriteunk06unk07AirborneLaunchAngleAirborneLaunchSpeedProximityBlockunk0bSoundFXunk0dunk0eunk0funk10RenderExtraHitboxGroupunk14raw dataaddress
keyframe00080001284912801530001010011F2C0
keyframe100400012849128000001020011F2D4
keyframe200100012849128000001020011F2E8
keyframe300180001284964000001030011F2FC
keyframe4004128001284912800000980011F310

Animation Group #8 Animation #2 Damage: 13* (for first hit, has effects so may be more)
Duration: 47f
Attack startup: 15f
Attack duration: 1f
Recovery: 31f
Effect startup: 3f
Effect recovery: 44f* (minus effect active frames)
anim numAnimFlagsEffectTriggerDurationEnderSpriteunk06unk07AirborneLaunchAngleAirborneLaunchSpeedProximityBlockunk0bSoundFXunk0dunk0eunk0funk10RenderExtraHitboxGroupunk14raw dataaddress
keyframe000300012849128000001040011F3CC
keyframe101400012849128040001050011F3E0
keyframe20060001284912801540001060011F3F4
keyframe300200012849128000001070011F408
keyframe400100012849128000001080011F41C
keyframe50070001284964000001080011F430
keyframe600200001284964000001090011F444
keyframe7004128001284964000001100011F458