MVC2 Data / Anotak Data / M. Bison (Vega, Dictator)

M. Bison (Vega, Dictator)

Attack Data

attack numberDamageHitReactionBlockFlagsHitstunOrPushback??DamageTypeUndizzyHitstopunk06KDDurationJuggleXJuggleYunkFlags0aHitsparkunk0cImpactSoundunk0eunk0funk10unk11flagsunk13unk14unk15InvincibilityTimeunk17unk18unk19unk1aunk1bunk1craw dataaddress
LP5RegularHitstun01Normal410100264112Light450201600000000000089CA0
MP8RegularHitstun02Purple210160266128Medium860401700000000100089CBC
FP13RegularHitstun03Normal110240268128Heavy1270501800000000100089CD8
LK5RegularHitstun01Normal41010026596Light490202200000000000089CF4
MK8RegularHitstun01Normal21016026796Medium8100402300000000100089D10
RH10RegularHitstun011Normal110240289128Heavy12114407200000000100089D2C
cLP5AirAttackHitstun09Normal410100264112Light450201900000000000089D48
cMP8RegularHitstun010Purple210160266128Medium860402000000000100089D64
cFP146503Purple110240011128Heavy127050210NoYBoost, Launcher000000100089D80
cLK5AirAttackHitstunBlockLow9Normal410100245112Light490202500000000000089D9C
10 cMK8RegularHitstunBlockLow10Normal21016026764Medium8100402600000000100089DB8
11 cRH14132BlockLow11Normal110249248112Heavy12110902700000000100089DD4
12 jLP5AirAttackHitstunBlockHigh1Normal11010007112Light450202800000000000089DF0
13 jMP8AirAttackHitstunBlockHigh2Purple11016006128Medium860402900000000100089E0C
14 jFP14AirAttackHitstunBlockHigh3Purple110240228128Heavy127060300FlyingScreenTrigger000000100089E28
15 jLK5AirAttackHitstunBlockHigh1Normal1101000796Light490203100000000000089E44
16 jMK8AirAttackHitstunBlockHigh2Normal11016029096Medium8100403200000000100089E60
17 jRH14AirAttackHitstunBlockHigh3Normal110240228128Heavy1211060330FlyingScreenTrigger000000100089E7C
254RegularHitstun03Normal110240289128Heavy121144011240000000100089F5C
3216QuickBackKDUnknownThrowRelated0Normal040073128Light1250000000000000008A020
3316QuickBackKDUnknownThrowRelated0Normal016002110128Light1250000000000000008A03C
382192ChipDamageA1Purple041000296Special46020610Unknown0210000410008A0C8
411066ChipDamageA1Normal010200260128Special1210590630NoYBoost, FlyingScreenTrigger10000060008A11C
431066ChipDamageA1Normal010200260128Special1211590630NoYBoost, FlyingScreenTrigger10000060008A154
4810128ChipDamageA1Normal01010024096Special49590350010000060008A1E0
4910130ChipDamageA1Normal010200264128Special1210590360NoYBoost, FlyingScreenTrigger10000060008A1FC
5212128ChipDamageA1Normal01010024096Special410590350010000060008A250
5312130ChipDamageA1Normal010200264128Special1211590360NoYBoost, FlyingScreenTrigger10000060008A26C
5415128ChipDamageA3Normal0410024296Special47050340010000040008A288
5615128ChipDamageA3Normal0410024296Special47050340010000040008A2C0
5712AirAttackHitstunChipDamageA1Normal010200260128Special1211090370NoYBoost10000050008A2DC
581666BlockHigh, ChipDamageA1Purple010200268128Special127090380NoYBoost10000020008A2F8
591666BlockHigh, ChipDamageA1Purple010200268128Special127090380NoYBoost10000050008A314
605192ChipDamageA1Purple041000296Special46020610010000440008A330
614AirAttackHitstunChipDamageBNoMeterGain2Normal0610024096Special4105907576Unknown02103700830008A34C
623066ChipDamageBNoMeterGain2Normal06200269128Special1211590770NoYBoost103700830008A368
633AirAttackHitstunChipDamageBNoMeterGain2Normal0610024096Special41059075760103700830008A384
641074ChipDamageA3Normal010100311096Special812090330Unknown02, NoYBoost, FlyingScreenTrigger10000020008A3A0
65666ChipDamageBNoMeterGain3Purple0810027296Special47090530NoYBoost103600830008A3BC
6615AirAttackHitstunChipDamageA1Normal21010024096Special410090350000000060008A3D8
671566ChipDamageA1Normal010200268128Special1211090360NoYBoost00000060008A3F4
68136501Normal010240011128Heavy127090180NoYBoost, Launcher00000000008A410
691076ChipDamageA3Normal042402812128Special121264901124NoYBoost00000020008A42C
70 dfFP1465ChipDamageA3Purple010240011128Heavy1270401440Unknown02, NoYBoost, Launcher00000010008A448
713128ChipDamageBNoMeterGain3Purple04200300128Special1270903435NoYBoost103000630008A464
723128ChipDamageBNoMeterGain3Purple04200300128Special1270903435Unknown02, NoYBoost103000630008A480
7330130ChipDamageBNoMeterGain3Purple082002913128Special1270903435NoYBoost103000630008A49C

Animation Data

Animation Group 0 (0x00): "walking & standing stuff". 8 animations
Animation Group 1 (0x01): "jumping". 12 animations
Animation Group 2 (0x02): "dashing". 4 animations
Animation Group 3 (0x03): "crouching". 3 animations
Animation Group 4 (0x04): "turning around". 2 animations
Animation Group 5 (0x05): "blocking". 8 animations
Animation Group 6 (0x06): "airblocking". 3 animations
Animation Group 7 (0x07): "standing punches". 3 animations
Animation Group 8 (0x08): "standing kicks". 3 animations
Animation Group 9 (0x09): "crouching punches". 3 animations
Animation Group 10 (0x0A): "crouching kicks". 3 animations
Animation Group 11 (0x0B): "air punches". 6 animations
Animation Group 12 (0x0C): "air kicks". 6 animations
Animation Group 13 (0x0D): "hitstun related? 1". 35 animations
Animation Group 14 (0x0E): "hitstun related? 2". 1 animations
Animation Group 15 (0x0F): "throwing?". 2 animations
Animation Group 16 (0x10): "hitstun related? 3". 22 animations
Animation Group 17 (0x11): "wakeup related". 4 animations
Animation Group 18 (0x12): "intro". 3 animations
Animation Group 19 (0x13): "outro". 5 animations
Animation Group 20 (0x14): "command normals?". 6 animations
Animation Group 21 (0x15): "specials?". 49 animations
Animation Group 22 (0x16): "specials?". 2 animations
Animation Group 23 (0x17): "specials?". 20 animations
Animation Group 24 (0x18): "specials?". 5 animations
Animation Group 25 (0x19): "specials?". 1 animations
Animation Group 26 (0x1A): "specials?". 18 animations
Animation Group 27 (0x1B): "special: animations/overlays". 17 animations
Animation Group 28 (0x1C): "special: animations/overlays". 8 animations
Animation Group 29 (0x1D): "special: animations/overlays". 8 animations
Animation Group 30 (0x1E): "special: animations/overlays". 17 animations

Other Data

NameConverted ValueRaw DataNotes
Damage Scaling100%20Higher means more damage taken, Lower means less damage taken
Forward Walk Speed5.8333330380Converted by * (5/3) / 256
Backward Walk Speed-5FD00Converted by * (5/3) / 256
Normal Neutral Jump X Velocity00000Does not seem to scale linearly, we do not fully understand them yet
Normal Neutral Jump Y Velocity28160B00Does not seem to scale linearly, we do not fully understand them yet
Normal Neutral Jump Gravity-128FF80Does not seem to scale linearly, we do not fully understand them yet
Normal Neutral Jump Unknown00000
Normal Forward Jump X Velocity-896FC80Does not seem to scale linearly, we do not fully understand them yet
Normal Forward Jump Y Velocity28160B00Does not seem to scale linearly, we do not fully understand them yet
Normal Forward Jump Gravity-128FF80Does not seem to scale linearly, we do not fully understand them yet
Normal Forward Jump Unknown00000
Normal Back Jump X Velocity10240400Does not seem to scale linearly, we do not fully understand them yet
Normal Back Jump Y Velocity28160B00Does not seem to scale linearly, we do not fully understand them yet
Normal Back Jump Gravity-128FF80Does not seem to scale linearly, we do not fully understand them yet
Normal Back Jump Unknown00000
Normal Neutral SJ X Velocity00000Does not seem to scale linearly, we do not fully understand them yet
Normal Neutral SJ Y Velocity40961000Does not seem to scale linearly, we do not fully understand them yet
Normal Neutral SJ Gravity-95FFA1Does not seem to scale linearly, we do not fully understand them yet
Normal Neutral SJ Unknown00000
Normal Forward SJ X Velocity-768FD00Does not seem to scale linearly, we do not fully understand them yet
Normal Forward SJ Y Velocity40961000Does not seem to scale linearly, we do not fully understand them yet
Normal Forward SJ Gravity-95FFA1Does not seem to scale linearly, we do not fully understand them yet
Normal Forward SJ Unknown20002
Normal Back SJ X Velocity41601A0Does not seem to scale linearly, we do not fully understand them yet
Normal Back SJ Y Velocity40961000Does not seem to scale linearly, we do not fully understand them yet
Normal Back SJ Gravity-95FFA1Does not seem to scale linearly, we do not fully understand them yet
Normal Back SJ Unknown-2FFFE