MVC2 Data / Anotak Data / Abyss 1

Abyss 1

Attack Data

attack numberDamageHitReactionBlockFlagsHitstunOrPushback??DamageTypeUndizzyHitstopunk06KDDurationJuggleXJuggleYunkFlags0aHitsparkunk0cImpactSoundunk0eunk0funk10unk11flagsunk13unk14unk15InvincibilityTimeunk17unk18unk19unk1aunk1bunk1craw dataaddress
LP6RegularHitstun01Normal412100244112Light4502015000000000000EFCA0
MP4RegularHitstun010Normal28160246128Medium86040161700000000000EFCBC
FP10FlipReset03Normal1182402810128Heavy1270302815500000001000EFCD8
LK4RegularHitstun01Normal41228030496Light49020185200000000000EFCF4
MK10RegularHitstun02Fire21024030496Medium810030242500000001000EFD10
RH8FlipReset02Normal11250030996Heavy1211050580NoYBoost0000001000EFD2C
cLP6RegularHitstun09Normal412100284112Light4502030000000000000EFD48
cMP8RegularHitstun010Normal28160196128Medium8604079000000004000EFD64
cFP1865011Normal114240011128Heavy1270503234NoYBoost, Launcher0000000000EFD80
cLK6RegularHitstunBlockLow9Normal412100284112Light4902048000000000000EFD9C
10 cMK1265010Normal21616031864Medium810040680NoYBoost0000000000EFDB8
11 cRH18SweepKDBlockLow11Normal118249268112Heavy121101003214000000000000EFDD4
12 jLP6AirAttackHitstunBlockHigh1Normal11210005112Light45020560NoYBoost0000000000EFDF0
13 jMP12AirAttackHitstunBlockHigh10Electric11616002128Medium822040400NoYBoost0000000000EFE0C
14 jFP18AirAttackHitstunBlockHigh11Normal112320248128Heavy127060134137FlyingScreenTrigger0000000000EFE28
15 jLK6AirAttackHitstunBlockHigh1Normal1121000596Light89020590NoYBoost0000000000EFE44
16 jMK7AirAttackHitstunBlockHigh2Normal1101600296Medium81004081123NoYBoost0000000000EFE60
17 jRH18AirAttackHitstunBlockHigh3Normal11832021896Heavy811060650FlyingScreenTrigger0000000000EFE7C
486192ChipDamageA10Normal01010026496Special86050630NoYBoost1000005000F01E0
4910192ChipDamageA2Normal010100281196Special88090838501000005000F01FC
5010128ChipDamageA3Electric01010031896Special822090680NoYBoost1000004000F0218
511866ChipDamageA3Normal010300289128Special1280100160NoYBoost1000002000F0234
524RegularHitstunChipDamageA3Normal05100248128Special128010024001000006000F0250
534128ChipDamageBNoMeterGain2Normal010300249128LaserMedium12180100870NoYBoost1000003000F026C
544128ChipDamageBNoMeterGain2Normal010300249128LaserMedium12180100870Unknown02, NoYBoost1000003000F0288
555128ChipDamageA3Normal010300246128Special1280100800NoYBoost1000004000F02A4
566128ChipDamageA3Normal010300247128Special1280100820NoYBoost1000004000F02C0
577128ChipDamageA3Normal010300248128Special1280100840NoYBoost1000004000F02DC
58466ChipDamageA3Normal051003010128Special128010024001000006000F02F8
59866ChipDamageA3Normal010300289128Special1280100230NoYBoost1000002000F0314
6010194ChipDamageA3Normal051003010128Special128010094001000002000F0330
614RegularHitstunChipDamageA3Normal05100248128Special1280100240Unknown021000006000F034C

Animation Data

Animation Group 0 (0x00): "walking & standing stuff". 8 animations
Animation Group 1 (0x01): "jumping". 12 animations
Animation Group 2 (0x02): "dashing". 4 animations
Animation Group 3 (0x03): "crouching". 3 animations
Animation Group 4 (0x04): "turning around". 2 animations
Animation Group 5 (0x05): "blocking". 8 animations
Animation Group 6 (0x06): "airblocking". 3 animations
Animation Group 7 (0x07): "standing punches". 3 animations
Animation Group 8 (0x08): "standing kicks". 3 animations
Animation Group 9 (0x09): "crouching punches". 3 animations
Animation Group 10 (0x0A): "crouching kicks". 3 animations
Animation Group 11 (0x0B): "air punches". 6 animations
Animation Group 12 (0x0C): "air kicks". 6 animations
Animation Group 13 (0x0D): "hitstun related? 1". 35 animations
Animation Group 14 (0x0E): "hitstun related? 2". 1 animations
Animation Group 15 (0x0F): "throwing?". 1 animations
Animation Group 16 (0x10): "hitstun related? 3". 22 animations
Animation Group 17 (0x11): "wakeup related". 3 animations
Animation Group 18 (0x12): "intro". 1 animations
Animation Group 19 (0x13): "outro". 3 animations
Animation Group 20 (0x14): "command normals?". 1 animations
Animation Group 21 (0x15): "specials?". 9 animations
Animation Group 22 (0x16): "specials?". 1 animations
Animation Group 23 (0x17): "specials?". 8 animations
Animation Group 24 (0x18): "specials?". 6 animations
Animation Group 25 (0x19): "specials?". 24 animations
Animation Group 26 (0x1A): "specials?". 24 animations
Animation Group 27 (0x1B): "special: animations/overlays". 49 animations

Other Data

NameConverted ValueRaw DataNotes
Damage Scaling75%18Higher means more damage taken, Lower means less damage taken
Forward Walk Speed6.6666670400Converted by * (5/3) / 256
Backward Walk Speed-5FD00Converted by * (5/3) / 256
Normal Neutral Jump X Velocity00000Does not seem to scale linearly, we do not fully understand them yet
Normal Neutral Jump Y Velocity24320980Does not seem to scale linearly, we do not fully understand them yet
Normal Neutral Jump Gravity-108FF94Does not seem to scale linearly, we do not fully understand them yet
Normal Neutral Jump Unknown00000
Normal Forward Jump X Velocity-960FC40Does not seem to scale linearly, we do not fully understand them yet
Normal Forward Jump Y Velocity246409A0Does not seem to scale linearly, we do not fully understand them yet
Normal Forward Jump Gravity-108FF94Does not seem to scale linearly, we do not fully understand them yet
Normal Forward Jump Unknown60006
Normal Back Jump X Velocity10560420Does not seem to scale linearly, we do not fully understand them yet
Normal Back Jump Y Velocity25600A00Does not seem to scale linearly, we do not fully understand them yet
Normal Back Jump Gravity-108FF94Does not seem to scale linearly, we do not fully understand them yet
Normal Back Jump Unknown-6FFFA
Normal Neutral SJ X Velocity00000Does not seem to scale linearly, we do not fully understand them yet
Normal Neutral SJ Y Velocity40961000Does not seem to scale linearly, we do not fully understand them yet
Normal Neutral SJ Gravity-100FF9CDoes not seem to scale linearly, we do not fully understand them yet
Normal Neutral SJ Unknown00000
Normal Forward SJ X Velocity-1024FC00Does not seem to scale linearly, we do not fully understand them yet
Normal Forward SJ Y Velocity40961000Does not seem to scale linearly, we do not fully understand them yet
Normal Forward SJ Gravity-100FF9CDoes not seem to scale linearly, we do not fully understand them yet
Normal Forward SJ Unknown20002
Normal Back SJ X Velocity10240400Does not seem to scale linearly, we do not fully understand them yet
Normal Back SJ Y Velocity40961000Does not seem to scale linearly, we do not fully understand them yet
Normal Back SJ Gravity-100FF9CDoes not seem to scale linearly, we do not fully understand them yet
Normal Back SJ Unknown-2FFFE