MVC2 Data / Anotak Data / Tron Bonne

Tron Bonne

Attack Data

attack numberDamageHitReactionBlockFlagsHitstunOrPushback??DamageTypeUndizzyHitstopunk06KDDurationJuggleXJuggleYunkFlags0aHitsparkunk0cImpactSoundunk0eunk0funk10unk11flagsunk13unk14unk15InvincibilityTimeunk17unk18unk19unk1aunk1bunk1craw dataaddress
LP5RegularHitstun01Normal412100244112Light450201500000000000011FA00
MP3RegularHitstun010Normal28160246128Medium8604016170000000000011FA1C
FP14FlipReset03Normal1182402810128Heavy127030281550000000100011FA38
LK4RegularHitstun01Normal41228030496Light4909018520000000000011FA54
MK4RegularHitstun02Fire21024030496Medium81003024250000000100011FA70
RH8FlipReset02Normal11250030996Heavy1211050580NoYBoost000000100011FA8C
cLP5RegularHitstun09Normal412100284112Light450203000000000000011FAA8
cMP5RegularHitstun010Normal28160196128Medium860407900000000400011FAC4
cFP1465011Normal114240011128Heavy1270503234NoYBoost, Launcher000000000011FAE0
cLK5RegularHitstunBlockLow9Normal412100284112Light490204800000000000011FAFC
10 cMK865010Normal21616031864Medium810040680NoYBoost000000000011FB18
11 cRH14SweepKDBlockLow11Normal118249268112Heavy12110100321400000000000011FB34
12 jLP5AirAttackHitstunBlockHigh1Normal11210005112Light45020560NoYBoost000000000011FB50
13 jMP8AirAttackHitstunBlockHigh10Electric11616002128Medium822040400NoYBoost000000000011FB6C
14 jFP14AirAttackHitstunBlockHigh11Normal112320248128Heavy127060134137FlyingScreenTrigger000000000011FB88
15 jLK5AirAttackHitstunBlockHigh1Normal1121000596Light89020590NoYBoost000000000011FBA4
16 jMK5AirAttackHitstunBlockHigh2Normal1101600296Medium81004081123NoYBoost000000000011FBC0
17 jRH14AirAttackHitstunBlockHigh3Normal11832021896Heavy811060650FlyingScreenTrigger000000000011FBDC
22 dfFP1465ChipDamageA11Normal018240011128Heavy127040840Unknown02, NoYBoost, Launcher000000000011FC68
254SweepKD01Normal01228030496Light4902018520000000000011FCBC
3216QuickBackKDUnknownThrowRelated10Normal410200281096Medium86040000000000000011FD80
3316QuickBackKDUnknownThrowRelated10Normal410200281096Medium86040000000000000011FD9C
3414QuickBackKDUnknownThrowRelated10Normal40200281096Medium86040000000000000011FDB8
4810192010Normal11024026496Heavy86050630NoYBoost000000400011FF40
4915192ChipDamageA2Normal010100281196Special8809083850100000500011FF5C
501074ChipDamageA3Normal010100311096Special812090650Unknown02, NoYBoost, FlyingScreenTrigger100000500011FF78
511128ChipDamageBNoMeterGain2Normal010300249128Special1280100870Unknown02, NoYBoost100000300011FF94
521128ChipDamageBNoMeterGain10Normal010300249128Special1280100870Unknown02, NoYBoost100000300011FFB0
531128ChipDamageBNoMeterGain2Normal010300249128Special1280100870NoYBoost100000300011FFCC
541128ChipDamageBNoMeterGain10Normal010300249128Special1280100870NoYBoost100000300011FFE8
553AirAttackHitstunChipDamageA9Normal04300260128Special1280100104108NoYBoost1000006000120004
563AirAttackHitstunChipDamageA1Normal04300304128Special1280100115119NoYBoost1000006000120020
57565ChipDamageBNoMeterGain3Normal0166030281096Special1280909597Unknown02, NoYBoost, CantKill100000300012003C
587128ChipDamageBNoMeterGain2Normal01024026496Special87090990NoYBoost10490003000120058
5920RegularHitstunChipDamageA2Fire01016026496Medium81003025000000001000120074
6015RegularHitstunChipDamageA10Normal011160196128Special8604079000000004000120090
61285ChipDamageBNoMeterGain3Normal0166030311396Special128090770NoYBoost10000030001200AC
6210130ChipDamageBNoMeterGain10Normal010300309128Special1280100870NoYBoost10000030001200C8
6310192ChipDamageA3Normal0000261128Special40090930000010040001200E4
6410FlipResetChipDamageBNoMeterGain11Fire010300271196Special88090930Unknown02, NoYBoost1040005000120100
65665ChipDamageA11Normal0123002612128Special1280100104108NoYBoost100000600012011C
66665ChipDamageA10Normal073003012128Special1280100115119NoYBoost1000006000120138
671076ChipDamageA3Normal042402812128Special128649028155NoYBoost0000002000120154

Animation Data

Animation Group 0 (0x00): "walking & standing stuff". 8 animations
Animation Group 1 (0x01): "jumping". 12 animations
Animation Group 2 (0x02): "dashing". 6 animations
Animation Group 3 (0x03): "crouching". 3 animations
Animation Group 4 (0x04): "turning around". 2 animations
Animation Group 5 (0x05): "blocking". 8 animations
Animation Group 6 (0x06): "airblocking". 3 animations
Animation Group 7 (0x07): "standing punches". 3 animations
Animation Group 8 (0x08): "standing kicks". 3 animations
Animation Group 9 (0x09): "crouching punches". 3 animations
Animation Group 10 (0x0A): "crouching kicks". 3 animations
Animation Group 11 (0x0B): "air punches". 6 animations
Animation Group 12 (0x0C): "air kicks". 6 animations
Animation Group 13 (0x0D): "hitstun related? 1". 35 animations
Animation Group 14 (0x0E): "hitstun related? 2". 1 animations
Animation Group 15 (0x0F): "throwing?". 5 animations
Animation Group 16 (0x10): "hitstun related? 3". 22 animations
Animation Group 17 (0x11): "wakeup related". 4 animations
Animation Group 18 (0x12): "intro". 3 animations
Animation Group 19 (0x13): "outro". 5 animations
Animation Group 20 (0x14): "command normals?". 4 animations
Animation Group 21 (0x15): "specials?". 10 animations
Animation Group 22 (0x16): "specials?". 2 animations
Animation Group 23 (0x17): "specials?". 82 animations
Animation Group 24 (0x18): "specials?". 5 animations
Animation Group 25 (0x19): "specials?". 1 animations
Animation Group 26 (0x1A): "specials?". 1 animations
Animation Group 27 (0x1B): "special: animations/overlays". 37 animations

Other Data

NameConverted ValueRaw DataNotes
Damage Scaling93%1EHigher means more damage taken, Lower means less damage taken
Forward Walk Speed6.6666670400Converted by * (5/3) / 256
Backward Walk Speed-5FD00Converted by * (5/3) / 256
Normal Neutral Jump X Velocity00000Does not seem to scale linearly, we do not fully understand them yet
Normal Neutral Jump Y Velocity24320980Does not seem to scale linearly, we do not fully understand them yet
Normal Neutral Jump Gravity-108FF94Does not seem to scale linearly, we do not fully understand them yet
Normal Neutral Jump Unknown00000
Normal Forward Jump X Velocity-960FC40Does not seem to scale linearly, we do not fully understand them yet
Normal Forward Jump Y Velocity246409A0Does not seem to scale linearly, we do not fully understand them yet
Normal Forward Jump Gravity-108FF94Does not seem to scale linearly, we do not fully understand them yet
Normal Forward Jump Unknown60006
Normal Back Jump X Velocity10560420Does not seem to scale linearly, we do not fully understand them yet
Normal Back Jump Y Velocity25600A00Does not seem to scale linearly, we do not fully understand them yet
Normal Back Jump Gravity-108FF94Does not seem to scale linearly, we do not fully understand them yet
Normal Back Jump Unknown-6FFFA
Normal Neutral SJ X Velocity00000Does not seem to scale linearly, we do not fully understand them yet
Normal Neutral SJ Y Velocity40961000Does not seem to scale linearly, we do not fully understand them yet
Normal Neutral SJ Gravity-100FF9CDoes not seem to scale linearly, we do not fully understand them yet
Normal Neutral SJ Unknown00000
Normal Forward SJ X Velocity-1024FC00Does not seem to scale linearly, we do not fully understand them yet
Normal Forward SJ Y Velocity40961000Does not seem to scale linearly, we do not fully understand them yet
Normal Forward SJ Gravity-100FF9CDoes not seem to scale linearly, we do not fully understand them yet
Normal Forward SJ Unknown20002
Normal Back SJ X Velocity10240400Does not seem to scale linearly, we do not fully understand them yet
Normal Back SJ Y Velocity40961000Does not seem to scale linearly, we do not fully understand them yet
Normal Back SJ Gravity-100FF9CDoes not seem to scale linearly, we do not fully understand them yet
Normal Back SJ Unknown-2FFFE