Technical Marvel: Making Custom Marvel.

As debuted at Evo2k7, Suupabuu has made it possible to customize the character palettes in MvC2. This is fairly easy provided you follow the steps. The discussion thread for this is here.

GET STARTED

  • Get Suupabuu's editing tool: PalMod Version 3 (last update 9/25). (Requires WinRAR to open. My private 2/2 update here.)
  • Get the Marvel disc image for your system.
  • Get Eidrian's multiple palettes guide which covers everybody who requires extra work to look right. (Full version with how to edit move colors.)
  • Follow ComboMasher's great Make Your Own Custom Self-Boot Marvel tutorial. (Or Steve's guide for PS2 MvC2/CvS2 or Third Strike customization).
  • You're done! (Try your new ISO in NullDC or Chankast if you want so you don't waste a CD).
  • Play your marvelous work of art!

    CUSTOMIZE COLORS: The basics
    1. BACK UP YOUR DIRECTORY OF EXTRACTED FILES.
    2. Decide exactly what you want to edit. The basic MvC2 colors are documented here. You will have to painstakingly edit each character per button-selection type, so start with just one.
    3. Open PalMod.exe. Go to the File menu. Browse to your directory of extracted files. At this point you should see this:
    4. The first drop-down listbox lets you select which character to edit. Set that to the character you want to edit.
    5. Click Preview
    6. Use the second drop-down listbox to select which color you want to edit.
    7. For each of the 16 color boxes:
      1. Click it.
      2. Click the Blink (Sel) button. Now you know what it affects.
    8. Adjust colors!!! Press SET to see it in action. You can Undo (CTRL-Z) or Redo (CTRL-Y) changes. If you want to figure out what the codes are for any given color, you can always view a different character who has the colors you want.
    9. When you're done, save your changes with APPLY or just discard them by switching to any other palette.
    10. So now you've edited one character's single palette. One stupid problem is that multiple palettes are used per character button-type (say, LP). Verify that you've edited that character corrrectly according to Eidrian's palette guide. If there are multiple palettes that need to be edited, it'll be listed there. If you don't edit those, the character won't look right.
    11. Now copy those files to your Extracted Data directory, then follow the Create ISO and Burn CD steps and you're good to go. =D
    Big3d has a nice walkthrough of how to do this here too.

    People who use multiple palettes
    Many characters are hard to edit because different palettes are used for different character sprites/poses. They must be edited carefully or they'll look buggy. If they do use multiple palettes, Eidrian's guide covers how to edit them correctly:

  • Eidrian's full and complete guide. Covers all colors that affect anything interesting.
  • Eidrian's full and complete guide: characters with extra palettes only. (printable version)
  • Megaman: full guide to his extra body palettes and Eddie, Rush, Beat, Beat Plane, Rush Drill, and Roll.

    Examples/What it looks like

  • Big3D's incredible set - Shadow Lady, Orange Hulk, Gold War Machine, Red Venom - lots of seemingly perfect edits
  • Wild Kitty's work - "Negro Install", "Rambo Style" - lots of great flesh tone work
  • DocMighty: Nice blacks, black/whites, pinks, oranges
  • Shoultzula's Strider edits
  • Deric Bogus's work
  • Lalo's edits Nice blood-red Iron Man, grey Sentinel, black CapCom, etc
  • Pink Sent, Cable, Mags Looks great.
  • Gerjay's Cables, Sents, Magnuses, Storms - bold colors, but they look good

    Color/sprite references:

  • Fight-A-Base sprite database. THIS IS THE BEST REFERENCE. Use it.
  • MvC2 stock palettes
  • MvC P1 sprites
  • Ending images for all the Vs series (Shadow Jin, "Magneto" Megaman references)
  • SF MvC1 P1/P2 sprites at the Street Fighter Palette Database (has Chun Li, Gouki, Ryu, Ken, Dan, Dhalsim, Cammy, Guile, Sakura, Bison, Charlie, Zangief across the full series!)
  • US Agent and assorted other Vs series Mugen palettes
    To use those: open up the image in image editing software. I used Digital Image Studio. I load the sprite into Palmod, then load the sprite reference I'm copying from into Image Studio. In PalMod I BLINK the palette reference I want to edit, then find that corresponding space in the reference in Image Studio, then copy the RGB values by hand into PalMod. Note that most apps will use 0-255 RGB values: just divide by 16. Right down the multiples of 16 if you want to do that more quickly and reference those: fudging is fine. Repeat for all 15 palette colors. It's pretty quick once you get the hang of it.

    Character color references to copy (no work!)

    Full sets
    My mix: just colors
    My mix: colors and colored moves
    Original palettes
    Psylocke
    (#10000FE30F9B8F2F0F7F4F191F062F173FFE5FFA3FD62F940FD20FE30FFFFFE30) - RGA's awesome Poison Ivy Psylocke
    (#10000F020FEFFFBFFF8DFF28DF059F025FFC9FD96F950F730FF30FD00FFDBF956) - light blue
    Cable
    (#10000F8DFF28DF059F025FFC9FD96FFFFFBBBF777F555FEEEFBBBF888F555FF22) - blue
    Captain America
    (#10000FFFFFEEEF555F333F222F111F000F900F900F500F311FFC9FC97FA64F111) - US Agent
    Captain Commando
    (#10000F9FFF0CFF18CF17BF049F18CF17BF049FD22FFECFFDAFFF2FEB2F951F222) - blue
    Cyclops
    (#10000FBFFF8DFF28DF059F025FDDDFCCCFBBBF999F555FEC8FDA6FA85FC22F000) - light blue
    (#10000F939F818F606F405F203FFF2FFE2FFB2FB71F950FEC8FDA6FA85FF22F000) - purple/gold
    Hulk
    (#10000FFFFF7EFF4AEF06CF038F026FA6EF84CF548F428F316FFEFFBABF878F000) - Blue MvC1 Hyper Hulk by Preppy
    (#10000FFAEFF8EFE7CFC6BFC5AF938F903F702F500F400F200FFFFFBBBF777F000) - Bubblegum Hulk by Eidrian
    (#10000F939F818F506F304F040F020FFE0FFF0F980F530F002FFEFFBABF878F000) - purple/gold
    Iron Man
    (#10000F000F999F939F818F506F304F111F000F222FFF9FFE0FFC0FE80FB60FEB0) - purple/gold
    Jin
    (#10000F000F420F200F222F100F444F011F000F111F000F222F111F222F222FF00) - Shadow Jin (from MvC1 ending)
    Juggernaut
    (#10000F000F951F741F520F420F310F6CFF18BF169F033F011F999F444F333F222) - Negro blue
    Magneto
    (#10000F111FFFFF55CF22BF118F116FFD9FFA8FD87FA51FAA 9FAAAFCCCFDDDFEEE) - blue/white
    Megaman (requires tons of palette edits)
    (#10000F000FF50FD30FA30F939F638F517F306FFFFFBBBFFB 9FEA6FC80F950FF77) - "Magnetic Shockwave" - (from MvC1 ending)
    Sentinel
    (#10000F000F988F444F433F222F111F000F9FFF0CFF18CF17BF049F036FFFFFF50) - blue/black
    Rogue
    (#10000FFFFFFEAFEA7FC82F950F420F888F665F554F434F323F222F111F000FE00) - black
    (#10000FFFFFFEDFEAAFC93FA40F420FFBCFFAEFF8EFD7BFB58FE00FD00FB00FF5C) - pink
    Venom
    (#10000F0F4F0C0F0A0F080F060F242F000FD33F822F611FFFFFEEEFCCCFAD0F5A0) - green
    (#10000FFFFFFBCFF9BFE69FC48FA25F000FD33F822F611FFFFFFBCFF9BFAD0F5A0) - pink

    To use these, copy the text string above, select the palette for that character, then just paste it in. Click Apply or Patch, you're done! Very easy.

    So, to put your own together you would follow the ComboMasher tutorial. Note that you really do need to use the old versions of those programs as otherwise it probably won't work right. Also you can use NullDC or other Dreamcast emulator to test your work in progress so you don't waste too many CDs. :)