Marvel vs Capcom 2 in particular uses a lot of intertwined palettes, such as Storm's lightning effects that are applied to her base sprite. If you keep the "Process Supplement Palettes" option checked, PalMod will try to handle all these for you automatically for MvC2. If you want to change them yourself, a great guide to those MvC2 supplemental palettes can be found here. If you don't modify those - or don't let PalMod modify those for you - the character will flash as they use mismatched palettes.
#ff0000
and paste that into PalMod, that would give you a red color. The Windows 10 Color Picker Power Toy produced color strings in this format.
ff0000
, 0x00ff00
, or 0xff0000ff
into PalMod you would red, blue, or green respectively. Most web color generation tools will allow you to copy a color string of this format.
(#100130FFF0FEA0FA70E860B53083105200BFF08DF04AF006F003C00190FF20A42)
. If you copy that example into PalMod, that will give you Chun-Li's Super Gem Fighter default palette. The syntax PalMod uses is undocumented and not particularly relevant, but a quick overview is :
( | Required: lead character |
---|---|
? | Required: one character. Indicates PalMod's internal game identifier OR an overflow indicator. If an internal game indentifier is used, that value is mapped to the appropriate color format that game uses. |
? | Required: one character. Either the color string length OR if the overflow indicator is used then this value will be the color format the string represents. |
(Color) | Required: one chunk per color. Each chunk is either 4, 6, or 8 characters at this time. The colors specified are imported according to the color format the string has been declared to represent. |
) | Required: terminal character |
But all of this exploration keys off of the Extra file, which brings us to the next section...
**** For new palettes: The Extras File **** This is a powerful extension that lets you use PalMod to read regions of the ROM that PalMod doesn't already know about. If you are feeling bold, you can also use PalMod to modify these unknown regions of ROMs that PalMod doesn't know about, but please be careful: PalMod will cheerfully trust you that you are not stomping on important game data. So always remember to keep a back-up of your files just in case. To use this support you place an Extras text file in the same directory that you launch PalMod from. Badly formed Extra files will result in PalMod warning you: please pay attention to those warnings. Each Extra definition is comprised of three lines. You specify one line with the title for a given palette, the next line being the starting position in the ROM for that palette, and the third line being the ending position in the ROM for that palette. For example:Game Name | Extras Filename | Usual ROM name |
---|---|---|
Art of Fighting 1 | Aof1E.txt | 044-p1.bin |
Art of Fighting 3 (ROM p1) | Aof3P1E.txt | 096-p1.p1 |
Art of Fighting 3 (ROM p2) | Aof3P2E.txt | 096-p2.sp2 |
Battle Master: Kyuukyoku no Senshitachi | BMKNSE.txt | battle master - kyuukyoku no senshi-tachi (japan).sfc |
Bishoujo Senshi Sailor Moon S: Jogai Ranto!? Shuyaku Sodatsusen | BSSMSJRE.txt | Bishoujo Senshi Sailor Moon S - Jougai Rantou! Shuyaku Soudatsusen (Japan).sfc |
Bleach: Dark Souls (NDS) | BleachDSE.txt | 3494 - Bleach - Dark Souls (Europe) (En,Fr,De,Es,It).nds |
Breakers Revenge | BreakersRevE.txt | 245-p1.p1 |
Capcom vs SNK 2 (CVS2) | cvs2e.txt | SNKGD_SL.bin |
Clay Fighter: TE | cftee.txt | Clay Fighter - Tournament Edition (USA).sfc |
COTA (X-Men: Children of the Atom) | cotae.txt | xmn.05a |
Double Dragon | DoubleDragonE.txt | 082-p1.p1 |
Dragon Ball Z - Hyper Dimension (SNES) | DBZHDE.txt | dragon ball z - hyper dimension (japan).sfc |
Fatal Fury: King of Fighters | FatalFury1E.txt | 033-p1.p1 |
Fatal Fury Special (Neo-Geo) | FatalFurySAE.txt | 058-p1.p1 |
Fatal Fury Special (SNES) | FatalFurySE.txt | Fatal Fury Special (USA).sfc |
Garou | GarouE.txt | kf.neo-sma |
Garou for Steam | GarouE.txt | p1.bin |
Gundam Wing: Endless Duel (SNES) | GundamE.txt | Shin Kidou Senki Gundam W - Endless Duel (Japan).sfc |
Jojos (ROM 50) | jojos50e.txt | 50 (Regulation must be off) |
Jojos (ROM 51) | jojos51e.txt | 51 (Regulation must be off) |
Karnov's Revenge | KarnovsE.txt | 066-p1.p1 |
King of the Monsters | KOTMe.txt | 016-p1.p1 |
Killer Instinct (SNES) | KIE.txt | Killer Instinct (USA) (Rev 1).sfc |
Kizuna Encounter | KizunaE.txt | 216-p1.bin |
KOF94 | kof94e.txt | 055-p1.p1 |
KOF95 | kof95e.txt | 084-p1.p1 |
KOF96 | kof96e.txt | 214-p2.sp2 |
KOF97 | kof97e.txt | 232-p2.sp2 |
KOF98 | kof98e.txt | 242-p2.sp2 |
KOF98AE: 2016 | KOF98AE2016E.txt | 242ae-p2.sp2 |
KOF99AE | kof99AEe.txt | A,B colors: kof99ae_p2.bin C,D,AC,BD colors: kof99ae_p3.bin |
KOF00N | kof00Ne.txt | 257-pg2.sp2 |
KOF01 | kof01e.txt | 262-p2-08-e0.sp2 |
KOF02 | kof02e.txt | 265-p2.sp2 |
KOF02 (2002 PS2 hack) | KOF02PS2E.txt | 265ps2-p2.bin |
KOF02:UM | kof02ume.txt | pal_a.bin |
KOF03 (2004 EX Ultra Plus) | kof03e.txt | 2k3-p1up.bin |
KOF:XI | kofxie.txt | gdrom_KOFXI_v5_AllFighters.bin |
Last Blade | LastBladeE.txt | 234-p1.p1 |
Last Blade 2 | LastBlade2E.txt | 243-pg1.bin |
Magical Drop III | MagicalDropIIIE.txt | 233-p1.p1 |
Martial Masters | MartialMastersE.txt | v104_32m.u9 |
Matrimelee | matrimeleee.txt | 266-p2.sp2 |
Mega Man X (SNES) | MMXE.txt | MegaMan X (usa).sfc |
Mega Man X2 (SNES) | MMX2E.txt | MegaMan x2 (usa).sfc |
Mega Man X3 (SNES) | MMX3E.txt | MegaMan x3 (usa).sfc |
MMPR:TFE | MMPRe.txt | Mighty Morphin Power Rangers - The Fighting Edition (USA).sfc |
MSHVSF (ROM 6) | mshvsf-6ae.txt | mvs.06a |
MSHVSF (ROM 7) | mshvsf-7be.txt | mvs.07b |
MSH (ROM 5) | MSHe.txt | msh.05 |
MSH (ROM 6) | MSH06e.txt | msh.06b |
MSH: War of the Gems (SNES) | MSHWOTGE.txt | Marvel Super Heroes in War of the Gems (USA).sfc |
MVC1 | mvce.txt | mvc.06 or mvc.06a |
MVC2 (Arcade) | mvc2e.txt | MarvelVsCapcom2_unlocked.bin |
Neo Bomberman | NeoBombermanE.txt | 093-p1.bin |
NGBC | NGBCe.txt | NeoGeoBattleColliseum.bin |
Ninja Masters | NinjaMastersE.txt | 217-p2.sp2 |
Rage of the Dragons | RotDE.txt | 264-p1.p1 |
Ranma Nibunnoichi: Chougi Ranbu Hen (SNES) | RanmaHBE.txt | Ranma Nibunnoichi - Chougi Ranbu Hen (J).sfc |
Ranma Nibunnoichi: Hard Battle (SNES) | RanmaHBE.txt | ranma 1-2 - hard battle (usa).sfc |
Real Bout Fatal Fury 1 (Arcade) | RBFF1E.txt | 095-p1.bin |
Real Bout Fatal Fury 2 (Arcade) | RBFF2E.txt | 240-p1.bin |
Real Bout Fatal Fury Special (Arcade) | RBFFSE.txt | 223-p1.p1 |
Red Earth (Arcade, Stages) | RedEarth30E.txt | 30 |
Red Earth (Arcade, Characters) | RedEarthE.txt | 31 |
Ring of Destruction: Slam Masters 2 (Arcade) | SlamMasters2E.txt | smbe.05b |
Samurai Shodown | SamShoE.txt | 045-p1.p1 |
Samurai Shodown II | SamSho2E.txt | 063-p1.p1 |
Samurai Shodown III | SamSho3E.txt | 087-p5.p5 |
Samurai Shodown IV | SamSho4E.txt | 222-p1.bin for FC1 222-p1.p1 for FC2 |
Samurai Shodown V | SamSho5E.txt | 270-p1.bin |
Samurai Shodown V Special | SamSho5SpE.txt | 272-p1.p1 |
Savage Reign | SavageReignE.txt | 059-p1.p1 |
SF2:CE (ROM 21) | sf2ce-21e.txt | s92_21a.6f |
SF2:CE (ROM 22) | sf2ce-22e.txt | s92_22b.7f |
SF2:HF (ROM 21) | sf2hf-21e.txt | s2te_21.6f |
SF2:HF (ROM 22) | sf2hf-22e.txt | s2te_22.7f |
SFA1 | SFA1e.txt | sfz.06 |
SFA2 (ROM 7) | sfa2e.txt | sz2j.07b |
SFA2 (ROM 8) | sfa2-8e.txt | sz2j.08b |
SFA3 | sfa3e.txt | sz3.09c |
SFZ3U | sfz3ue.txt | StreetFighterZero3Upper.bin |
SFIII1 | sfiii1e.txt | 50 |
SFIII2 | sfiii2e.txt | 50 |
SFIII3 (ROM 10) | sfiii3-10e.txt | 10 |
SFIII3 (ROM 51) | sfiii3e.txt | 51 |
SSF2T (ROM 3) | ssf2t-3ce.txt | sfxe.03c |
SSF2T (ROM 4) | ssf2t-4ae.txt | sfxe.04a |
SSF2T (ROM 8) | ssf2t-8e.txt | sfxe.08 |
SSF2T (GBA) | ssf2t-GBAe.txt | Super Street Fighter II X - Revival (Japan).gba |
Super Dodge Ball (Neo-Geo) | SDodgeballE.txt | 208-p1.p1 |
Super Gem Fighter | GemFighterE.txt | pcf.07 |
Super Puzzle Fighter II Turbo | SPF2TE.txt | pzf.04 |
Super Variable Geo (SNES Japan) | SVGe.txt | Super Variable Geo (J).sfc |
SVC: SNK vs. CAPCOM SVC CHAOS Plus (bootleg set 2) | svce.txt | svc-p2pl.bin Other SVC ROMs are encrypted, which is why we don't do anything with them. |
TMNT: Tournament Fighters (SNES) | TMNTTFE.txt | sns-ky-0.u1 |
Top Fighter 2005 | TopF2005e.txt | top fighter 2005 (unl).bin |
Unknown Game Mode | UnknownE.txt | Any file at all! |
Vampire Hunter 2 | VHunt2e.txt | vh2j.09 |
Vampire Savior | VSAVe.txt | vm3j.10b |
Vampire Savior 2 | VSAV2e.txt | vs2j.10 |
Waku Waku 7 | WakuWaku7E.txt | 225-p1.p1 |
Windjammers | WindjammersE.txt | 065-p1.p1 |
X-Men: Mutant Apocalypse (SNES) | XMMAE.txt | X-Men - Mutant Apocalypse (USA).sfc |
X-Men vs. Street Fighter (XMVSF) | XMVSFe.txt | xvs.05a |
Game Name | Extras Filename | Usual palette file names |
---|---|---|
DanKuGa | DanKuGae.txt | dkg_mpr3.20 and 3 other files |
Dengeki Bunko: Fighting Climax IGNITION | (unsupported) | Acr_s.pal and the oter PAL files |
GGXX:AC+R (Steam/PS3) | (unsupported) | ab.bin and the other BIN files |
Jojos (ROM 50) | jojos50e.txt | jojoba-simm5.0 to jojoba-simm5.3 |
Jojos (ROM 51) | jojos51e.txt | jojoba-simm5.4 to jojoba-simm5.7 |
Melty Blood Actress Again Current Code | (unsupported) | sion.pal and the other PAL files |
MVC2 (Arcade) | mvc2e.txt | mpr-23051.ic20 and various other files |
MVC2 (Dreamcast) | (unsupported) | pl00_dat.bin and the other PL*DAT.BIN files |
MVC2 (Playstation 2/3) | (unsupported) | pl00pak.bin and the other PL*PAK.BIN files |
Red Earth (Arcade, Stages) | RedEarth30E.txt | redearth-simm3.0 to redearth-simm3.3 |
Red Earth (Arcade, Characters) | RedEarthE.txt | redearth-simm3.4 to redearth-simm3.7 |
SFIII1 | sfiii1e.txt | sfiii-simm5.0 and sfiii-simm5.1 |
SFIII2 | sfiii2e.txt | sfiii2-simm5.0 to sfiii2-simm5.3 |
SFIII3 (ROM 10) | sfiii3-10e.txt | sfiii3-simm1.0 to sfiii3-simm1.3
Japan: sfiii3n-simm1.0 to sfiii3n-simm1.3a NOTE: Fightcade uses these files from sfiii3nr1.zip |
SFIII3 (ROM 51) | sfiii3e.txt | sfiii3-simm5.4 to sfiii3-simm5.7
Japan: sfiii3n-simm5.4 to sfiii3n-simm5.7 NOTE: Fightcade uses these files in sfiii3.zip |
SFIII3EX | sfiii3e.txt | sfiii3ex-simm7.0 to sfiii3ex-simm7.3 |
SFIII3: 4rd Strike (ROM 10) | sfiii3-10e.txt | 4rd-simm1.0 to 4rd-simm1.3 |
SFIII3: 4rd Strike (ROM 51) | sfiii3e.txt | 4rd-simm5.6 and 4rd-simm5.7 |
SFIII3 (DC/PS2) | (unsupported) | pl00pl.bin and the other PL*PL.BIN files |
Under Night In-Birth Exe:Late[cl-r] | (unsupported) | Aka.pal and the other PAL files |