Capcom Fighting Evolution (PS2) support.
CvS2 (DC/PS2) support.
Fight Fever (Neo-Geo) support.
King of Fighters EX2: Howling Blood (GBA) support.
Mortal Kombat (Arcade) support.
MSHvSF (PSX) support.
MvC1 (DC/PSX) support.
Tattoo Assassins (DECO32) support.
Tekken Advance (GBA) support.
XMvSF (PSX) support.
Import palettes from indexed BMP files.
GPL (GIMP palette file) import.
IMPL (BBTAG palette file) import to BBCF for BBCF characters.
Support for additive blending of previews (useful for GGXXACR, BlazBlue, Persona, and CvS2).
Support for PS1's color system that uses a Semi-Transparent Mode to handle the Semi-Transparent bit (not alpha) for PS1 colors.
Moved (and improved) the old Dreamcast MvC2-only "Check My Edits" button to a Tools menu option. It's only really useful for old mixes made with PalMod 1.2x, but it can help correct some flashing on those old old mixes.
MvC2: Improved supplemental palette generation for Colossus and Shuma Gorath.
Aggressors of Dark Kombat (Neo-Geo) support.
Aquapazza: Aquaplus Dream Match (NESICAxLive and PS3) support.
Asura Buster (Fuuki) support.
Avengers in Galactic Storm (Data East) support.
Battle K-Road (Psikyo) support.
Daemon Bride (NESICAxLive) support.
Daemon Bride: Additional Gain (NESICAxLive) support.
Fatal Fury 3 (Neo-Geo) support.
Guilty Gear: The Missing Link (PS1) support.
Hajime no Ippo (Japan GBA) support.
Jackie Chan in Fists of Fire (Kaneko) support.
Kabuki Klash: Far East of Eden (Neo-Geo) support.
Magical Drop II (Neo-Geo) support.
Mortal Kombat II (Arcade).
Nitroplus Blasterz: Heroines Infinite Duel (NESICAxLive) support.
Nitroplus Blasterz: Heroines Infinite Duel (PS3) support.
Nitroplus Blasterz: Heroines Infinite Duel (Steam) support.
Primal Rage (SNES) support.
Street Fighter 1 support.
Street Fighter: The Movie (Arcade) support.
Survival Arts (Arcade) support.
Ultimate Mortal Kombat 3 (Arcade) support.
New palettes and previews.
Support for auto-generating gradients when you select 3 or more colors and right-click (or use the Tools : Gradient options). You can choose between RGB, HSV, HLS, and XYZ-based gradients.
Once a region of colors is selected in the palette view, you can move which colors are selected using CTRL + SHIFT + (directional arrow keys).
New multifile "Developer Mode" under File : Load Directory : Developer Mode lets you specify multiple files to load together. PalMod can read them sequentially or interleaved.
Substantial internal improvements and rework.
Fix crash when editing Extras section for SF3NG / 2I / 3S.
BlazBlue: Central Fiction (Steam) support.
Capcom vs SNK 1 Millennium Fight (NAOMI) support.
Fatal Fury 2 (Neo-Geo) support.
Galaxy Fight: Universal Warriors (Neo-Geo) support.
Guilty Gear - Dust Strikers (DS) support.
Hokuto no Ken (PS2) support.
Hyper Street Fighter 2 support.
King of Fighters '98 Easy Combo King support.
King of Fighters '98 Mix support.
King of Fighters '98 Plus Final Edition support.
King of Fighters '99 Evolution Ultra Remix support.
Mighty Warriors support.
Persona 4 Arena Ultimax (Steam) support.
Sengoku BASARA X (PS2) support.
Support for boss hack ROMs for Vampire: The Night Warriors and Waku Waku 7.
Fix for problems saving MvC2 Dreamcast updates.
Update Nullsoft Install System to 3.08.
SF3 (all versions): PalMod now will handle updating "Faded" secondary palettes for you if you have "Process Supplement Palettes" checked in Advanced Settings. We will also now auto-generate the matching HUD and Judgement palettes when you update the main palette. You also only need to update Gill Glow Left 1 and we'll now generate the other 23 palettes needed.
Support for HipPalette (.hpl) palette files.
Support for CFPL (Central Fiction Palette List) files for use with BBCF.
New palettes and previews.
Justice League Task Force (SNES) support.
King of Fighter '97: Global Match (Steam) support.
Last Blade (Steam) support.
Last Blade 2 (Steam) support.
Persona 4 Arena Ultimate CSEL support.
Samurai Shodown V (Xbox Hack) support.
Street Fighter Alpha 2 Palette Expansion support.
Ultimate Mortal Kombat 3 (DS) support.
Vampire: The Night Warriors (CPS2) support.
Vampire Hunter: Darkstalkers' Revenge (CPS2) support.
Voltage Fighter Gowcaizer (Neo-Geo) support.
MSH, MSHVSF, MVC, and XMVSF: PalMod now will handle updating "connected" secondary palettes for you if you have that box checked in Advanced Settings.
When PalMod creates a new Extras file for you, you have the option of including known data ranges for that ROM.
New palettes and previews.
A bunch of internal changes/improvements.
COTA: PalMod now will handle updating "connected" secondary palettes for you if you have that box checked in Advanced Settings.
DBFCI/MBTL/UNICLR: PalMod will now handle updating the other of the left/right palette you're editing if you have that box checked in Advanced Settings.
Dragon Ball Z: Extreme Butoden (Nintendo 3DS) decrypted support.
Melty Blood: Type Lumina decrypted support.
Mortal Kombat (SNES) and Mortal Kombat II (SNES) support.
Shaq Fu (SNES) support.
Ultimate Mortal Kombat 3 (SNES) support.
New palettes and previews.
GGXXACR: updating handling of Archive palettes.
MvC2: Support for the 16 color Dreamcast expansion, significant other improvements including better secondary palette updating.
Support for new KOF variants.
Allow alpha editing in unknown game mode.
Support for more color formats.
Cyberbots (CPS2) support.
GGXX #Reload (Steam/Community Port) support.
Jojo's RPG (SNES) support.
Jojo's Venture (Japan Arcade) support.
Million Arthur Arcana Blood (Steam) support.
Persona 4 Arena Ultimax 2.0 (NESICA Community Port) support.
New and improved previews and palettes.
Various internal improvements.
PalMod now uses a Nullsoft (NSIS) installer.
Big internal change that you probably won't notice: Every single PalMod preview is now finally stored and shown right-side up. You don't need to invert them any more for import into PalMod.
Battle Master: Kyuukyoku no Senshitachi (SNES) support.
Bishoujo Senshi Sailor Moon S: Jogai Ranto!? Shuyaku Sodatsusen (SNES) support.
Killer Instinct (SNES) support.
King of Fighters 2002 "2002 PS2" hack support.
Magical Drop III (Neo-Geo) support.
Martial Masters (PGM) support.
Mega Man X (SNES) support.
Mega Man X3 (SNES) support.
Ranma 1/2: Chougi Ranbu Hen (SNES) support.
Ranma 1/2: Hard Battle (SNES) support.
Super Variable Geo (SNES Japan) support.
New palettes and previews for various games.
Internal improvements, including significantly better color handling for NeoGeo and HSL changes.
Dragon Ball Z: Hyper Dimension (SNES) support.
Fatal Fury: King of Fighters support.
Fatal Fury 2 (Neo-Geo) support.
GGXX:AC+R (PS3) support.
King of Fighters 95 support.
King of Fighters 96 support.
King of Fighters 98AE: 2016 (Romhack) support.
King of Fighters 2000N support.
King of the Monsters support.
Last Blade 1 support.
Marvel Super Heroes: War of the Gems (SNES) support.
Mega Man X2 (SNES) support.
Melty Blood AACC (Steam/Community Port) support.
Samurai Shodown support.
Samurai Shodown II support.
Super Puzzle Fighter II Turbo support.
Teenage Mutant Ninja Turtles: Tournament Fighters (SNES) support.
Top Fighter 2005 (Mega Drive) support.
X-Men: Mutant Apocalypse (SNES) support.
Lots of updated palettes and sprites.
Internal code improvements including support for possible future localization.
Art of Fighting 1 support.
Dengeki Bunko: Fighting Climax IGNITION support.
Double Dragon (Neo-Geo) support.
Guilty Gear XX Accent Core Plus (decrypted) support.
Kizuna Encounter support.
King of Fighters 97 support.
Last Blade 2 support.
Ninja Master's support.
Real Bout Fatal Fury 1 support.
Real Bout Fatal Fury 2 support.
Samurai Shodown 5 support.
Savage Reign support.
Street Fighter III:NG rerip support.
Street Fighter III:2nd Impact rerip support.
Street Fighter III:3rd Strike "EX" support.
Super Dodge Ball (Neo-Geo) support.
Street Fighter Zero 3 Upper (NAOMI) support.
PalMod should work better on the WINE Windows emulator now.
Improved sprite and palette coverage: Garou, Gundam Wing, Jojos, KOF99AE, KOF01, KOF02UM, KOF03, Matrimelee, MSH, SF3, Super Gem Fighter, Super Turbo, and Windjammers.
Art of Fighting 3 support.
Clay Fighter: Tournament Edition support.
Fatal Fury Special (SNES) support.
Gundam Wing: Endless Duel support.
Neo Bomberman support.
Ring of Destruction: Slam Masters 2 support.
Samurai Shodown IV support.
MvC2 Dreamcast and Playstation 2 modes can now export to the other platform.
ARGB7888 support for Arc Sys games. Note that this is the first 4-byte-wide color support in PalMod.
RGB333 support for old Sega platform games and such.
Improved sprite and palette coverage: Karnov's Revenge, KOF01, KOF03, Matrimelee, MvC2, Red Earth, SamSho3, SamSho5Sp, SF3, Super Gem Fighter.
Preview :: File :: Export Image now has Indexed PNG support. Highly recommended. Exported PNGs can now be drag and dropped onto a friend's PalMod: they'll get that exact palette in PalMod.
Bleach: Dark Souls (NDS) support.
King of Fighters 2003 (2004 EX Ultra Plus) support.
Mighty Morphin Power Rangers - The Fighting Edition (USA) support.
Street Fighter III:4rd Strike support
Allow customization of how Unknown Game exports alpha when patching ROMs in that mode.
Updated sprites for various games, various new palettes for a bunch of games.
Breakers Revenge support.
NeoGeo Battle Coliseum support.
SFIII: The New Generation support.
SFIII:3S SIMM rerip: add Gill support.
Drag and drop support for ACT, PAL (Microsoft RIFF), PNG (indexed), and RAW files.
Integrated color picker: press CTRL+SHIFT+V to have PalMod paste the color of whatever color your mouse cursor is on.
Preview window now has Click to Find: click any color there and PalMod will show matching colors in the palette. Turn on/off in the Preview window's Settings menu.
New/improved sprites for CvS2, KOF02/UM, MSHvSF, MVC1, MVC2, SFA1/2/3, SF3, ST-GBA, VHUNT2, VSAV, VSAV2, and SamSho5Sp.
Street Fighter 2: Champion Edition and Hyper Edition support.
Street Fighter III: Second impact support.
Super Street Fighter II X/Turbo Revival for GBA support.
Unknown Game mode (replaces Unknown NEO*GEO mode).
Lots of new palettes and sprites from the art team.
Improved color handling.
Real Bout Fatal Fury Special support.
Samurai Shodown 3 support.
Street Fighter Alpha 1 support.
Vampire Savior support.
Vampire Savior 2 support.
Vampire Hunter 2 support.
Waku Waku 7 support.
SFIII-A Gill support (ROM 10).
Improved color handling for CVS2, KOF02UM, and 3S-DC.
Lots of new and improved sprite previews.
Super Gem Fighter Mini Mix (USA 970904) support.
Red Earth/Warzard (EURO 961121) support.
Karnov's Revenge support.
Street Fighter Zero 2 Alpha 960826 support.
3S-DC: add Remy editing.
3S-Arcade: Portrait, character select, and stage support.
3S-Arcade-Rerip: Support extras, support the Japan ROM set.
COTA: support for '94 revisions.
IPS Patch file generation support.
Jojos: Stage sprites.
KOF02UM: Fix a palette sorting issue affecting portraits for characters starting with K.
MVC1: Euro 980123 version support.
MvC2 Arcade Rerip: write-out support. Allow transparency.
ST: Portraits and super trails.
SFA2: improved 960306 support, new portraits.
SFA3: Cody, Sodom move palettes.
SNK vs Capcom Plus A support.
Samurai Shodown 5 Special support.
Support for Jojos/MvC2/SFIII3 arcade MAME rerips via Load Directory.
Rewrote PalMod's SFIII3 support to more easily add things like the new stage palettes.
SFIII3, KOF02, KOF02, Jojos: new/updated sprites and palettes.
Windows 10 Color Picker Power Toy paste support.
SFA2 support. Select either a 960229 or 960306 ROM and we'll figure it out.
KOF02UM portrait updates.
MSFT RIFF .PAL palette import support.
New sprites and palettes for KOF98, KOF02, and SF3.
Portrait palettes for KOF02UM.
Fixed a really old rare crash when using the mouse to select palette colors.
Updated palettes for KOF02UM, MvC2-Arcade, and Jojo's.
Added "Unknown NEO*GEO" support back. Microsoft's latest linker has a bug: turning off LTCG:Incremental for now so that the Unknown option works again.
Add a spinner control for changing RGBA values.
MvC2-Arcade: Completely align read/writes with Dreamcast logic so that proc_supp works correctly. Old PalMod versions can result in broken colors for MvC2-Arcade: please use 1.60 or newer.
KOF:02 (NEOGEO) support added.
Tools::Save Palette now allows export to GIMP's "GPL" palette file format.
Removed "Unknown NEO*GEO" support temporarily.
Updated SFA3 sprites.
Important Change: PalMod now builds Unicode instead of MBCS (functionally ANSI) as it used to. This is not something you should notice, but it was a huge change internally. If you see anything weird, please let me know immediately.
Garou: Mark of the Wolves (Steam) support added.
General: Salvage and warn for user-defined Extras that are out of bounds. More actionable warning for people that forget to extract img2020.dat. Revised the About dialog.
Jojos: new palettes, new sprites. We now warn you if you try to load a Venture ROM using Jojos support.
MVC2-Dreamcast: Team View (at the end of the character list).
SFA3: Portrait palettes.
CVS2, KOF02UM: Updated sprites.
CVS2 (Arcade/NAOMI) support added.
Jojos/SFA3: New sprites.
KOF02UM (Steam) support added.
Jojos: new palettes added.
KOF98 support added.
Tools : Load Palettes will now read color tables from indexed PNGs and use that.
Added new "Unknown NEO*GEO" option when loading ROMs: You can use this with an Extras file to explore ROMs PalMod doesn't know about.
Jojos, Garou: new palettes added.
General: Add support for NEO*GEO colors (RGB666). Which leads to...
Garou: Mark of the Wolves support added.
General: Game information is now loaded only when you load that game. That means you can make live updates to your Extras file and then just use Load Last File to reload the game and your Extras file. PalMod startup is now faster and it uses 2MB less memory on startup.
General: Various fine tuning of Extras file support and de-dupe logic/messaging to make things easier with those.
Jojos: dynamically reload/update the Extras file when reloading the game, new sprites, new palettes
MVC2-Arcade: re-sort the UI, add a new Team View option at the bottom of the "character" list
Improved ACT support: handle miswritten "colorless" ACTs, better handling of 256 color palettes in 8 color per line / 128 color per page mode (but you really want to use 16 color per line mode if you're using 256 color palettes.)
PalMod v1.50 version jump due to significant internal changes
PalMod v1.23 (2020)
Hello again! This is fundamentally a minor release, but is the first in a very long time. Expect regular small updates for a while on a close to daily basis. Check back regularly for updates. Changes:
PalMod v1.22 (2008)
PalMod v1.1 Initial Release