GGXX #Reload (Steam/Community Port) support.
Jojo's RPG (SNES) support.
Million Arthur Arcana Blood (Steam) support.
Persona 4 Arena Ultimax 2.0 (NESICA Community Port) support.
New and improved previews; reorganized some KOF palettes.
Big internal change that you probably won't notice: Every single PalMod preview is now finally stored and shown right-side up. You don't need to invert them any more for import into PalMod.
Battle Master: Kyuukyoku no Senshitachi (SNES) support.
Bishoujo Senshi Sailor Moon S: Jogai Ranto!? Shuyaku Sodatsusen (SNES) support.
Killer Instinct (SNES) support.
King of Fighters 2002 "2002 PS2" hack support.
Magical Drop III (Neo-Geo) support.
Martial Masters (PGM) support.
Mega Man X (SNES) support.
Mega Man X3 (SNES) support.
Ranma 1/2: Chougi Ranbu Hen (SNES) support.
Ranma 1/2: Hard Battle (SNES) support.
Super Variable Geo (SNES Japan) support.
New palettes and previews for various games.
Internal improvements, including significantly better color handling for NeoGeo and HSL changes.
Dragon Ball Z: Hyper Dimension (SNES) support.
Fatal Fury: King of Fighters support.
Fatal Fury 2 (Neo-Geo) support.
GGXX:AC+R (PS3) support.
King of Fighters 95 support.
King of Fighters 96 support.
King of Fighters 98AE: 2016 (Romhack) support.
King of Fighters 2000N support.
King of the Monsters support.
Last Blade 1 support.
Marvel Super Heroes: War of the Gems (SNES) support.
Mega Man X2 (SNES) support.
Melty Blood AACC (Steam/Community Port) support.
Samurai Shodown support.
Samurai Shodown II support.
Super Puzzle Fighter II Turbo support.
Teenage Mutant Ninja Turtles: Tournament Fighters (SNES) support.
Top Fighter 2005 (Mega Drive) support.
X-Men: Mutant Apocalypse (SNES) support.
Lots of updated palettes and sprites.
Internal code improvements including support for possible future localization.
Art of Fighting 1 support.
Dengeki Bunko: Fighting Climax IGNITION support.
Double Dragon (Neo-Geo) support.
Guilty Gear XX Accent Core Plus (decrypted) support.
Kizuna Encounter support.
King of Fighters 97 support.
Last Blade 2 support.
Ninja Master's support.
Real Bout Fatal Fury 1 support.
Real Bout Fatal Fury 2 support.
Samurai Shodown 5 support.
Savage Reign support.
Street Fighter III:NG rerip support.
Street Fighter III:2nd Impact rerip support.
Street Fighter III:3rd Strike "EX" support.
Super Dodge Ball (Neo-Geo) support.
Street Fighter Zero 3 Upper (NAOMI) support.
PalMod should work better on the WINE Windows emulator now.
Improved sprite and palette coverage: Garou, Gundam Wing, Jojos, KOF99AE, KOF01, KOF02UM, KOF03, Matrimelee, MSH, SF3, Super Gem Fighter, Super Turbo, and Windjammers.
Art of Fighting 3 support.
Clay Fighter: Tournament Edition support.
Fatal Fury Special (SNES) support.
Gundam Wing: Endless Duel support.
Neo Bomberman support.
Ring of Destruction: Slam Masters 2 support.
Samurai Shodown IV support.
MvC2 Dreamcast and Playstation 2 modes can now export to the other platform.
ARGB7888 support for Arc Sys games. Note that this is the first 4-byte-wide color support in PalMod.
RGB333 support for old Sega platform games and such.
Improved sprite and palette coverage: Karnov's Revenge, KOF01, KOF03, Matrimelee, MvC2, Red Earth, SamSho3, SamSho5Sp, SF3, Super Gem Fighter.
Preview :: File :: Export Image now has Indexed PNG support. Highly recommended. Exported PNGs can now be drag and dropped onto a friend's PalMod: they'll get that exact palette in PalMod.
Bleach: Dark Souls (NDS) support.
King of Fighters 2003 (2004 EX Ultra Plus) support.
Mighty Morphin Power Rangers - The Fighting Edition (USA) support.
Street Fighter III:4rd Strike support
Allow customization of how Unknown Game exports alpha when patching ROMs in that mode.
Updated sprites for various games, various new palettes for a bunch of games.
Breakers Revenge support.
NeoGeo Battle Coliseum support.
SFIII: The New Generation support.
SFIII:3S SIMM rerip: add Gill support.
Drag and drop support for ACT, PAL (Microsoft RIFF), PNG (indexed), and RAW files.
Integrated color picker: press CTRL+SHIFT+V to have PalMod paste the color of whatever color your mouse cursor is on.
Preview window now has Click to Find: click any color there and PalMod will show matching colors in the palette. Turn on/off in the Preview window's Settings menu.
New/improved sprites for CvS2, KOF02/UM, MSHvSF, MVC1, MVC2, SFA1/2/3, SF3, ST-GBA, VHUNT2, VSAV, VSAV2, and SamSho5Sp.
Street Fighter 2: Champion Edition and Hyper Edition support.
Street Fighter III: Second impact support.
Super Street Fighter II X/Turbo Revival for GBA support.
Unknown Game mode (replaces Unknown NEO*GEO mode).
Lots of new palettes and sprites from the art team.
Improved color handling.
Real Bout Fatal Fury Special support.
Samurai Shodown 3 support.
Street Fighter Alpha 1 support.
Vampire Savior support.
Vampire Savior 2 support.
Vampire Hunter 2 support.
Waku Waku 7 support.
SFIII-A Gill support (ROM 10).
Improved color handling for CVS2, KOF02UM, and 3S-DC.
Lots of new and improved sprite previews.
Super Gem Fighter Mini Mix (USA 970904) support.
Red Earth/Warzard (EURO 961121) support.
Karnov's Revenge support.
Street Fighter Zero 2 Alpha 960826 support.
3S-DC: add Remy editing.
3S-Arcade: Portrait, character select, and stage support.
3S-Arcade-Rerip: Support extras, support the Japan ROM set.
COTA: support for '94 revisions.
IPS Patch file generation support.
Jojos: Stage sprites.
KOF02UM: Fix a palette sorting issue affecting portraits for characters starting with K.
MVC1: Euro 980123 version support.
MvC2 Arcade Rerip: write-out support. Allow transparency.
ST: Portraits and super trails.
SFA2: improved 960306 support, new portraits.
SFA3: Cody, Sodom move palettes.
SNK vs Capcom Plus A support.
Samurai Shodown 5 Special support.
Support for Jojos/MvC2/SFIII3 arcade MAME rerips via Load Directory.
Rewrote PalMod's SFIII3 support to more easily add things like the new stage palettes.
SFIII3, KOF02, KOF02, Jojos: new/updated sprites and palettes.
Windows 10 Color Picker Power Toy paste support.
SFA2 support. Select either a 960229 or 960306 ROM and we'll figure it out.
KOF02UM portrait updates.
MSFT RIFF .PAL palette import support.
New sprites and palettes for KOF98, KOF02, and SF3.
Portrait palettes for KOF02UM.
Fixed a really old rare crash when using the mouse to select palette colors.
Updated palettes for KOF02UM, MvC2-Arcade, and Jojo's.
Added "Unknown NEO*GEO" support back. Microsoft's latest linker has a bug: turning off LTCG:Incremental for now so that the Unknown option works again.
Add a spinner control for changing RGBA values.
MvC2-Arcade: Completely align read/writes with Dreamcast logic so that proc_supp works correctly. Old PalMod versions can result in broken colors for MvC2-Arcade: please use 1.60 or newer.
KOF:02 (NEOGEO) support added.
Tools::Save Palette now allows export to GIMP's "GPL" palette file format.
Removed "Unknown NEO*GEO" support temporarily.
Updated SFA3 sprites.
Important Change: PalMod now builds Unicode instead of MBCS (functionally ANSI) as it used to. This is not something you should notice, but it was a huge change internally. If you see anything weird, please let me know immediately.
Garou: Mark of the Wolves (Steam) support added.
General: Salvage and warn for user-defined Extras that are out of bounds. More actionable warning for people that forget to extract img2020.dat. Revised the About dialog.
Jojos: new palettes, new sprites. We now warn you if you try to load a Venture ROM using Jojos support.
MVC2-Dreamcast: Team View (at the end of the character list).
SFA3: Portrait palettes.
CVS2, KOF02UM: Updated sprites.
CVS2 (Arcade/NAOMI) support added.
Jojos/SFA3: New sprites.
KOF02UM (Steam) support added.
Jojos: new palettes added.
KOF98 support added.
Tools : Load Palettes will now read color tables from indexed PNGs and use that.
Added new "Unknown NEO*GEO" option when loading ROMs: You can use this with an Extras file to explore ROMs PalMod doesn't know about.
Jojos, Garou: new palettes added.
General: Add support for NEO*GEO colors (RGB666). Which leads to...
Garou: Mark of the Wolves support added.
General: Game information is now loaded only when you load that game. That means you can make live updates to your Extras file and then just use Load Last File to reload the game and your Extras file. PalMod startup is now faster and it uses 2MB less memory on startup.
General: Various fine tuning of Extras file support and de-dupe logic/messaging to make things easier with those.
Jojos: dynamically reload/update the Extras file when reloading the game, new sprites, new palettes
MVC2-Arcade: re-sort the UI, add a new Team View option at the bottom of the "character" list
Improved ACT support: handle miswritten "colorless" ACTs, better handling of 256 color palettes in 8 color per line / 128 color per page mode (but you really want to use 16 color per line mode if you're using 256 color palettes.)
PalMod v1.50 version jump due to significant internal changes
PalMod v1.23 (2020)
Hello again! This is fundamentally a minor release, but is the first in a very long time. Expect regular small updates for a while on a close to daily basis. Check back regularly for updates. Changes:
PalMod v1.22 (2008)
PalMod v1.1 Initial Release