nullDC BETA 1.5 Codename "Get The F**k Out" Notes
-------------------------------------------------

The nullDC "Team" saw the light and brings you BETA 1.5 NOW.


Changes Since BETA 1:

Too many to list. Try it and find out. :)

Notes:
- ITS CRASHY BUGGY SHITTY. If you have problems its your fault for using it.

- You'll need the latest directX redistributable to run nullDC as well as the latest VisualC++ runtimes.

  You can find DirectX here (Web Installer):
 http://www.microsoft.com/downloads/details.aspx?familyid=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en
  or here (Offline Installer): 
 http://www.microsoft.com/downloads/details.aspx?familyid=1A2393C0-1B2F-428E-BD79-02DF977D17B8&displaylang=en

  and the VisualC++ runtimes here:
 http://www.microsoft.com/downloads/details.aspx?familyid=200B2FD9-AE1A-4A14-984D-389C36F85647&displaylang=en

  and winpcap here :

http://www.winpcap.org/install/default.htm 

- Before running the emulator make sure that you have the necessary Dreamcast BIOS and Flash files dumped from your
 Dreamcast.
  The BIOS must be named "dc_boot.bin" and the Flash must be named "dc_flash.bin". Both files must be placed in the "Data"
 directory which is in the location where you installed the emulator.

- Sound Is Broken

- We don't know if something else apart from sound is broken in this version.

- Gamepads are (supposedly) supported. Note: Only tested on XBOX/XBOX360 controllers and the 
  Dreamcast<->PC adapter that lev| donated (  http://www.ztnetstore.com/index.php?ref=51 if you
  want to get one :) ).

- Joystick/n works ONLY with joysticks, use old [winhook] for keyboard

- null

- also look ReadMe_old.txt

- the _mmu version has mmu emulation when used in intepreter mode

EOF