I have finished taking a full pass over each audio cue included in the collection as played back outside of the game at a sample/cue level. I marked all changed/updated cues as such. I then isolated all changed cues to determine where they were used in game. I then compared that playback versus the playback within the Dreamcast version of the game within the reDream emulator. Anything marked "Confirmed changed" below (or similar indicator) indicates that that cue appears to have changed for the worse. The next step now that this list has been created is to go back through and try to make fixes available for each of them. To recap:
Fix steps:
| PL07 Wolverine: | SFX 31: berserker barrage (x), tornado claw | Fixable | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SFX 34: taunt claw clink | Fixable | |||||||||||||
| PL0D Hulk: | SFX 31: Gamma crush boulder blowing up | Fixable | ||||||||||||
| PL0F Dr Doom: | SFX 36: flight | Fixable | ||||||||||||
| PL10 Tron Bonne: | SFX 30: walking forwards, coming to rest from FP | I can't tell | ||||||||||||
| PL15 Amingo: | SFX 36: sun's blessing super | Looped: hard to fix quickly | ||||||||||||
| PL16 Marrow: | VFX 14: "Show me your gut" (Collection cuts off the "s" from "guts") | Fixable | ||||||||||||
| SFX 31: LP | Fixable | |||||||||||||
| PL17 Cable: | SFX 35: hyper viper beam | I can't tell | ||||||||||||
| PL1C Megaman: | SFX 30: rush drill | Looped: hard to fix quickly | ||||||||||||
| SFX 39: charging buster | Looped: hard to fix quickly | |||||||||||||
| PL1D Roll: | SFX 30: rush drill | Looped: hard to fix quickly | ||||||||||||
| PL1F BBHood: | SFX 30: FP shooting | Looped: hard to fix quickly | ||||||||||||
| SFX 36: fierce hunting | Looped: hard to fix quickly | |||||||||||||
| PL2A Storm: | SFX 30: LP | Not improved | ||||||||||||
| SFX 32: cFP/FP/MP | Fixable | |||||||||||||
| SFX 34: FP throw | Fixable | |||||||||||||
| PL2C Magneto: | SFX 30: LP | Still bad: playback speed? | ||||||||||||
| SFX 31: MP | Still bad: playback speed? | |||||||||||||
| SFX 34: EM disruptor (subtle?) | Fixable | |||||||||||||
| PL2D Shuma-Gorath: | SFX 33: Chaos Dimension capture | Looped: hard to fix quickly | ||||||||||||
| SFX 34: Chaos Dimension release | Looped (shorter): hard to fix quickly | |||||||||||||
| SFX 35: FP | Looped: hard to fix quickly | |||||||||||||
| SFX 36: RH throw | Looped: hard to fix quickly | |||||||||||||
| PL2E War Machine: | SFX 35: cFP | Fixable | ||||||||||||
| PL2F Silver Samurai | SFX 31: Raimeikin | Looped: hard to fix quickly | ||||||||||||
| SFX 32: Shuriken | Identical at sample level: not sure how to fix
| PL34 Sentinel:
| SFX 00: should say "Unit Destroyed", says "Unit" instead
| Fixable
| SFX 01: should say "Damaged", says "Unit Destroyed" instead
| Fixable
| PL39 Bonerine:
| SFX 31: berserker barrage (x), tornado claw
| Fixable
| SFX 34: taunt claw clink
| Fixable
| SND_COMN:
| SFX 00 79: gambit FP throw
| No improvement?
| |
The PS2 uses different audio storage, some IECS PSF nonsense that I've never cared about but might be referentially relevant now. It is quite possible that this was the source for the iPad version sound that are in turn used for the Collection. Supposedly a friend may be getting me these PS2 files: will update here if I see anything interesting in them.
I don't know about Xbox OG.
PS3/XBLA uses the DC DTPK files.
iPad, and this is where it gets interesting, uses extracted WAV files. These are not the same audio cues as used for NAOMI/Dreamcast. All empty tracks are dropped out of the sound packs and the tracks are named instead of numbered. No cue is reused: every track is now its own unique file.
The Steam Collection uses the iPad WAV files with a little bonus data injected, evidently for Capcom MT framework compatibility. That data is incorrectly injected into the WAV file (they didn't reset the file size value) so WAV parsers will be slightly confused by it, but it should play back correctly. The volume was significantly boosted for most cues. There is some run-time post-processing potentially being added in game as well, but we'll ignore that for now. Steam uses numbered files again, not named, and does not include individual empty tracks. All empty/unused cues on Steam are handled by the "blank.724DF879" files. Any ".724DF879" file in the collection is a muffed RIFF WAV file and should be playable by any non-strict player that can play back WAV files. (The Collection ignores the RIFF file size value, so if you really care you can fix those values and your WAV tools will be slightly happier.) WinAmp won't play 724DF879 files. I'd recommend playback via foobar since that lets you turn on visualization options so you more easily notice if content is clipping.
Not important but I am writing this down for reference: the collection also uses SRQR (1bcc4966) and SBKR (15d782fb) files as the wrappers for each character's set of WAV files. In the SRQR (1bcc4966) file for Storm, we have 0x2c (0n44) entries as established at offset 0x08. Entries start at offset 0x48. These data chunks seem to have modifiable variables at 0x16 (1 byte), 0x26 (2 bytes), and 0x2c (2 bytes). Everything else seems functionally const. Offset 0x16 might be priority level. There doesn't appear to be anything useful here.
In the SBKR (15d782fb) file for Storm, we have 0x2c (0n44) entries as established at offset 0x0c. Offset 0x16 may be the "total" count of cues accounting for P1/P2. Entries start at 0x2c. Entry length is variable: they start with the filename (no extension) terminated with a NULL byte. Then the "y.Mr W" magic bytes begin the 0x50 byte data chunk. A NULL entry handled on NAOMI/DC by an empty system command is now handled by the "blank" audio file. For some reason offsets 0x4b, 0x4c, and 0x4d are all the sample ID. Terminals bytes 0x4e and 0x4f are NULL. There doesn't appear to be anything interesting in these chunks.
Prep:
Fix process:
I'm going to use Collection filenames since it'll be faster for you. The Collection Note for any given entry will be red if it's something that we might want to fix. Green is better, yellow is noted-but-ok, and orange is worth-noting. My ears are trained but imperfect. Any sound effect flagged might sound right to me but not to you, or vice versa: feel free to correct me if you hear better on anything here. Ears vary, so different perspectives are helpful.
The general layout for MvC2 character audio cues is:
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl00_00 | (death) | |
| mvc2_pl00_01 | (light impact) | |
| mvc2_pl00_02 | (heavy impact) | |
| mvc2_pl00_03 | (light attack) | |
| mvc2_pl00_04 | (attack) | |
| mvc2_pl00_05 | (attack) | |
| mvc2_pl00_10 | "Ik su" | |
| mvc2_pl00_11 | "mmmm" | |
| mvc2_pl00_12 | "sho gu di" | |
| mvc2_pl00_13 | (Japanese) | |
| mvc2_pl00_14 | (Japanese) | |
| mvc2_pl00_15 | (Japanese) "Sho gota" | |
| mvc2_pl00_16 | (Japanese) "Koi" | |
| mvc2_pl00_17 | "hmm" | |
| mvc2_pl00_20 | "Shinkuu" | |
| mvc2_pl00_21 | "Hadoken" | |
| mvc2_pl00_22 | "Shoryuken" | |
| mvc2_pl00_23 | (Japanese): "Tat..." | |
| mvc2_pl00_24 | "Shin" | |
| mvc2_pl00_25 | "Shoryuken" | |
| mvc2_pl00_26 | (Japanese): "Ikso" | |
| mvc2_pl00_30 | (sfx) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl01_00 | (death) | |
| mvc2_pl01_01 | (light impact) | |
| mvc2_pl01_02 | (heavy impact) | |
| mvc2_pl01_03 | (light attack) | |
| mvc2_pl01_04 | (attack) | |
| mvc2_pl01_05 | (attack) | |
| mvc2_pl01_15 | (Japanese): "Bodishoy"? | |
| mvc2_pl01_16 | (Japanese): "Habieno"? | |
| mvc2_pl01_17 | (Japanese): "Hadesho"? | |
| mvc2_pl01_18 | (laugh) | |
| mvc2_pl01_19 | (Japanese): "Bu ulbu"? | |
| mvc2_pl01_20 | "Final" | |
| mvc2_pl01_21 | "Atomic" | |
| mvc2_pl01_22 | "Buster" | |
| mvc2_pl01_23 | "Atomic Buster" | |
| mvc2_pl01_24 | "La vitch"? | |
| mvc2_pl01_25 | "Tornad"? | |
| mvc2_pl01_26 | "Bom"? | |
| mvc2_pl01_27 | "Royart"? | |
| mvc2_pl01_30 | (sfx) | |
| mvc2_pl01_31 | (sfx) | |
| mvc2_pl01_32 | (sfx: metal step?) | |
| mvc2_pl01_33 | (sfx: metal step) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl02_00 | (death) | Collection fixes a trailing artifact in the original version |
| mvc2_pl02_01 | (light impact) | |
| mvc2_pl02_02 | (heavy impact) | |
| mvc2_pl02_03 | (light attack) | |
| mvc2_pl02_04 | (attack) | |
| mvc2_pl02_05 | (attack) | |
| mvc2_pl02_10 | "I wish you all luck" | This and all Guile statements have notable recording issues in all versions. |
| mvc2_pl02_11 | "Do your best" | |
| mvc2_pl02_12 | "I'm impressed" | |
| mvc2_pl02_15 | "That's all" | |
| mvc2_pl02_16 | "Amateur" | |
| mvc2_pl02_17 | "Too easy" | |
| mvc2_pl02_20 | "Sonic boom" | |
| mvc2_pl02_21 | "Somersault" | |
| mvc2_pl02_22 | "Saw ret"? | |
| mvc2_pl02_23 | "Sonic" | |
| mvc2_pl02_24 | "Hurricane" | |
| mvc2_pl02_30 | (sfx: sonic boom) | Changed as a cue: plays back either correctly or quietly enough that you can't tell |
| mvc2_pl02_31 | (sfx: flash kick) | Changed as a cue: plays back either correctly or quietly enough that you can't tell |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl03_00 | (death) | |
| mvc2_pl03_01 | (light impact) | |
| mvc2_pl03_02 | (heavy impact) | |
| mvc2_pl03_03 | (light attack) | |
| mvc2_pl03_04 | (attack) | |
| mvc2_pl03_05 | (attack) | |
| mvc2_pl03_10 | (Japanese) | |
| mvc2_pl03_11 | (Japanese) | |
| mvc2_pl03_15 | (Japanese) | |
| mvc2_pl03_16 | (laugh) | |
| mvc2_pl03_20 | "Soul fist" | |
| mvc2_pl03_21 | "Shadow blade" | |
| mvc2_pl03_22 | (Japanese) | |
| mvc2_pl03_23 | (Japanese) "Ikyou"? | |
| mvc2_pl03_24 | (Japanese) | |
| mvc2_pl03_25 | (Japanese) | |
| mvc2_pl03_26 | (Japanese) | |
| mvc2_pl03_30 | (sfx: fireball impact sound) | Cue is different, sped-up back to sounding normal (or so quiet you can't tell) |
| mvc2_pl03_31 | (sfx: dash, flight?, looped) | Cue is different, sped-up back to sounding normal |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl04_00 | (death) | |
| mvc2_pl04_03 | (light attack) | |
| mvc2_pl04_04 | (attack) | |
| mvc2_pl04_05 | (attack) | |
| mvc2_pl04_10 | (Japanese) | |
| mvc2_pl04_15 | (Japanese) | |
| mvc2_pl04_16 | (Japanese) | |
| mvc2_pl04_17 | (Japanese) | |
| mvc2_pl04_20 | "rooooooy" | |
| mvc2_pl04_21 | (shriek) | |
| mvc2_pl04_22 | "hmmm" | |
| mvc2_pl04_23 | (chant) | Original version fades out, Collection version is clipped: worth checking. Not sure where this is |
| mvc2_pl04_24 | (chant, louder, looped: used for Sarcophagus, Royal Judgement, some supers) | Collection uses single loop in cue: likely plays back correctly. |
| mvc2_pl04_30 | (sfx: grab hands, looped) | |
| mvc2_pl04_45 | (sfx: doll) | |
| mvc2_pl04_46 | (sfx: doll voice) | |
| mvc2_pl04_47 | (sfx: doll worship?) | |
| mvc2_pl04_48 | (sfx: impact) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl05_00 | (death) | |
| mvc2_pl05_01 | (light impact) | |
| mvc2_pl05_02 | (heavy impact) | |
| mvc2_pl05_03 | (light attack) | |
| mvc2_pl05_04 | (heavy attack) | |
| mvc2_pl05_05 | (attack) | |
| mvc2_pl05_06 | (attack) | |
| mvc2_pl05_10 | (Japanese) | |
| mvc2_pl05_11 | (Japanese) | |
| mvc2_pl05_12 | (Japanese) | |
| mvc2_pl05_13 | (Japanese) | |
| mvc2_pl05_15 | (Japanese) | |
| mvc2_pl05_16 | (Japanese) | |
| mvc2_pl05_20 | "huuuuuuuuuuu" | |
| mvc2_pl05_30 | (sfx: sword) | |
| mvc2_pl05_31 | (sfx: tiger roar) | |
| mvc2_pl05_32 | (sfx: dissolve?) | |
| mvc2_pl05_33 | (sfx) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl06_00 | (death) | |
| mvc2_pl06_01 | (impact) | |
| mvc2_pl06_03 | (light attack) | |
| mvc2_pl06_04 | (heavy attack) | |
| mvc2_pl06_10 | "Come and get me" | |
| mvc2_pl06_11 | "Your turn" | |
| mvc2_pl06_12 | "Here we go" | |
| mvc2_pl06_13 | "Come on" | |
| mvc2_pl06_15 | "Yes" | |
| mvc2_pl06_16 | "I did it" | |
| mvc2_pl06_20 | "Optic blast" | |
| mvc2_pl06_21 | "Gene splice" | |
| mvc2_pl06_22 | "Optic sweep" | |
| mvc2_pl06_23 | "Cyclone kick" | |
| mvc2_pl06_24 | "Behold" | |
| mvc2_pl06_30 | (sfx: FP projectile) | |
| mvc2_pl06_31 | (sfx: optic blast) | Ending glitched? I don't notice in game |
| mvc2_pl06_32 | (sfx: super optic blast) | Ending glitched? I don't notice in game |
| mvc2_pl06_33 | (sfx: jacket fall) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl07_00 | (death) | |
| mvc2_pl07_01 | (light impact) | |
| mvc2_pl07_02 | (heavy impact) | |
| mvc2_pl07_03 | (light attack) | |
| mvc2_pl07_04 | (attack) | |
| mvc2_pl07_05 | (attack) | |
| mvc2_pl07_06 | (attack) | |
| mvc2_pl07_10 | "Let's go, bub" | |
| mvc2_pl07_15 | "Rookie" | |
| mvc2_pl07_20 | "Tornado claw" | |
| mvc2_pl07_21 | "Berserker barrage" | Collection version seems lightly cleaned up |
| mvc2_pl07_22 | "Drill claw" | |
| mvc2_pl07_23 | "hmm" | |
| mvc2_pl07_30 | (sfx) | |
| mvc2_pl07_31 | (sfx: berserker barrage (x), tornado claw) | Confirmed Muffed: hard to hear in game though |
| mvc2_pl07_32 | (sfx: weapon x, drill claw, berserker slash) | |
| mvc2_pl07_33 | (sfx: match open) | |
| mvc2_pl07_34 | (sfx: taunt claw clink) | Confirmed Muffed (up an octave?) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl08_00 | (death) | |
| mvc2_pl08_01 | (light impact) | |
| mvc2_pl08_02 | (heavy impact) | |
| mvc2_pl08_03 | (light attack) | |
| mvc2_pl08_04 | (heavy attack) | |
| mvc2_pl08_05 | (heavy attack) | |
| mvc2_pl08_10 | "Come on" | |
| mvc2_pl08_15 | "No sweat" | |
| mvc2_pl08_20 | "Psyblast" | |
| mvc2_pl08_21 | "Psyblade" | |
| mvc2_pl08_22 | "Psythrust" | |
| mvc2_pl08_23 | (Japanese) "Kochou gakure" (translated: "butterfly cloak") | |
| mvc2_pl08_24 | "Maelstrom" | |
| mvc2_pl08_30 | (sfx) | |
| mvc2_pl08_31 | (sfx) | |
| mvc2_pl08_32 | (sfx) | |
| mvc2_pl08_33 | (sfx) | |
| mvc2_pl08_34 | (sfx) | |
| mvc2_pl08_35 | (sfx) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl09_00 | (death) | |
| mvc2_pl09_01 | (light impact) | |
| mvc2_pl09_02 | (heavy impact) | |
| mvc2_pl09_03 | (attack) | |
| mvc2_pl09_10 | (sfx: shatter) | |
| mvc2_pl09_15 | "Yeah" | |
| mvc2_pl09_20 | "Arctic attack" | Collection version seems improved |
| mvc2_pl09_21 | "Freeze" | Collection version seems improved |
| mvc2_pl09_22 | "Ice beam" | Collection version seems improved |
| mvc2_pl09_30 | (sfx) | Muffed: ending is weird. Unused? Didn't hear it in testing. |
| mvc2_pl09_31 | (sfx: ice avalanche breaking) | |
| mvc2_pl09_32 | (sfx: ice avalanche, punch throw, ice fist) | |
| mvc2_pl09_33 | (sfx: arctic attack super) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl0a_00 | (death) | |
| mvc2_pl0a_01 | (light impact) | |
| mvc2_pl0a_02 | (heavy impact) | |
| mvc2_pl0a_03 | (light attack) | |
| mvc2_pl0a_04 | (attack) | |
| mvc2_pl0a_05 | (attack) | |
| mvc2_pl0a_10 | "Get ready" | |
| mvc2_pl0a_11 | "Here you go" | |
| mvc2_pl0a_12 | "Come on" | |
| mvc2_pl0a_15 | "Bye bye darling" | |
| mvc2_pl0a_16 | "Easy win" | |
| mvc2_pl0a_17 | "Ta-da" | |
| mvc2_pl0a_20 | "Power drain" | |
| mvc2_pl0a_21 | "I did it" | |
| mvc2_pl0a_22 | "Good night, sugah" | |
| mvc2_pl0a_30 | (sfx: kiss) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl0b_00 | (death) | |
| mvc2_pl0b_01 | (light impact) | |
| mvc2_pl0b_02 | (heavy impact) | |
| mvc2_pl0b_03 | (light attack) | |
| mvc2_pl0b_04 | (attack) | |
| mvc2_pl0b_05 | (attack) | |
| mvc2_pl0b_06 | (attack) | |
| mvc2_pl0b_10 | "Hold it" | |
| mvc2_pl0b_15 | "Good work, soldier" | |
| mvc2_pl0b_16 | "Freedom prevails" | |
| mvc2_pl0b_17 | "Thumbs up, soldier" | |
| mvc2_pl0b_18 | "Victory" | |
| mvc2_pl0b_20 | "Charging star" | |
| mvc2_pl0b_21 | "Final justice" | |
| mvc2_pl0b_22 | "Shield slash" | |
| mvc2_pl0b_23 | "Stars and stripes" | |
| mvc2_pl0b_30 | (sfx) | |
| mvc2_pl0b_31 | (sfx: shield catch) | |
| mvc2_pl0b_32 | (sfx) | |
| mvc2_pl0b_33 | (sfx) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl0c_00 | (death) | |
| mvc2_pl0c_01 | (light impact) | |
| mvc2_pl0c_02 | (heavy impact) | |
| mvc2_pl0c_03 | (light attack) | |
| mvc2_pl0c_04 | (attack) | |
| mvc2_pl0c_05 | (attack) | |
| mvc2_pl0c_10 | "Showtime" | |
| mvc2_pl0c_11 | "Come on" | |
| mvc2_pl0c_12 | "Do your job" | |
| mvc2_pl0c_13 | "Hey" | |
| mvc2_pl0c_15 | "One for JJ" | |
| mvc2_pl0c_16 | "So close" | |
| mvc2_pl0c_17 | "Spider-sense is tingling" | |
| mvc2_pl0c_20 | "Maximum spider" | |
| mvc2_pl0c_21 | "Spider sting" | |
| mvc2_pl0c_22 | "Web ball" | |
| mvc2_pl0c_23 | "Web swing" | |
| mvc2_pl0c_24 | "Web throw" | |
| mvc2_pl0c_25 | "Shoot" | |
| mvc2_pl0c_30 | (sfx) | |
| mvc2_pl0c_31 | (sfx: web throw rotations, ultimate web throw rotations) | Changed: hard to notice in game, leaving |
| mvc2_pl0c_32 | (sfx: web ball hits, web throw, ultimate web throw) | |
| mvc2_pl0c_33 | (sfx: web ball) | |
| mvc2_pl0c_34 | (sfx: camera) | |
| mvc2_pl0c_35 | (sfx) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl0d_00 | (death) | |
| mvc2_pl0d_01 | (light impact) | |
| mvc2_pl0d_02 | (heavy impact) | |
| mvc2_pl0d_03 | (light attack) | |
| mvc2_pl0d_04 | (attack) | |
| mvc2_pl0d_05 | (attack) | |
| mvc2_pl0d_15 | "Let's rock" | |
| mvc2_pl0d_16 | "Right" | |
| mvc2_pl0d_17 | "Who's next?" | |
| mvc2_pl0d_20 | "Gamma charge" | |
| mvc2_pl0d_21 | "Power slam" | |
| mvc2_pl0d_22 | "Gamma crush" | |
| mvc2_pl0d_23 | "Hulk smash" | |
| mvc2_pl0d_30 | (sfx: gamma slam, gamma wave, gamma quake) | |
| mvc2_pl0d_31 | (sfx: gamma crush boulder blowing up) | Confirmed Muffed: this is a copy of cue 30 in the collection |
| mvc2_pl0d_32 | (sfx: gamma charge) | Muffed: this is a copy of cue 30 in the collection. Can't really notice in game. |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl0e_00 | (death) | |
| mvc2_pl0e_01 | (light impact) | |
| mvc2_pl0e_02 | (heavy impact) | |
| mvc2_pl0e_03 | (light attack) | |
| mvc2_pl0e_04 | (attack) | |
| mvc2_pl0e_05 | (attack) | |
| mvc2_pl0e_10 | "We are Venom" | |
| mvc2_pl0e_11 | "Come on" | |
| mvc2_pl0e_12 | "Come and get us" | |
| mvc2_pl0e_13 | "Villain" | |
| mvc2_pl0e_14 | "Hey" | |
| mvc2_pl0e_15 | "Give up" | |
| mvc2_pl0e_16 | "Spoilsport" | |
| mvc2_pl0e_17 | "Ha ha ha" | |
| mvc2_pl0e_20 | "Venom fang" | |
| mvc2_pl0e_21 | "Venom rush" | |
| mvc2_pl0e_22 | "Web throw" | |
| mvc2_pl0e_23 | "Gotcha" | |
| mvc2_pl0e_24 | "Venom web" | |
| mvc2_pl0e_30 | (sfx) | |
| mvc2_pl0e_31 | (sfx) | |
| mvc2_pl0e_32 | (sfx) | |
| mvc2_pl0e_33 | (sfx) | |
| mvc2_pl0e_34 | (sfx) | |
| mvc2_pl0e_35 | (sfx) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl0F_00 | (death) | |
| mvc2_pl0F_01 | (light impact) | |
| mvc2_pl0F_02 | (heavy impact) | |
| mvc2_pl0F_03 | (light attack) | |
| mvc2_pl0F_04 | (heavy attack) | |
| mvc2_pl0F_05 | (heavy attack) | |
| mvc2_pl0F_06 | (heavy attack) | |
| mvc2_pl0F_15 | "Another victory" | |
| mvc2_pl0F_16 | (laugh) | |
| mvc2_pl0F_17 | "Now we face Doom" | |
| mvc2_pl0F_20 | "Molecular shield" | |
| mvc2_pl0F_21 | "Photon array" | |
| mvc2_pl0F_22 | "Photon shot" | |
| mvc2_pl0F_30 | (sfx) | |
| mvc2_pl0F_31 | (sfx) | |
| mvc2_pl0F_32 | (sfx, looped) | |
| mvc2_pl0F_33 | (sfx) | |
| mvc2_pl0F_34 | (sfx) | |
| mvc2_pl0F_35 | (sfx) | |
| mvc2_pl0F_36 | (sfx, flight) | Confirmed Muffed |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl10_00 | (death) | |
| mvc2_pl10_01 | (light impact) | |
| mvc2_pl10_02 | (heavy impact) | |
| mvc2_pl10_03 | (light attack) | |
| mvc2_pl10_04 | (heavy attack) | |
| mvc2_pl10_10 | (japenese) | |
| mvc2_pl10_11 | "Yeah" | |
| mvc2_pl10_12 | (laugh) | |
| mvc2_pl10_13 | (Japanese) | Swapped with cue 26, not noticeable in game |
| mvc2_pl10_15 | (Japanese) | |
| mvc2_pl10_16 | (Japanese) | |
| mvc2_pl10_20 | (Japanese) | |
| mvc2_pl10_21 | (Japanese) | |
| mvc2_pl10_22 | (Japanese) | |
| mvc2_pl10_23 | (laugh) | |
| mvc2_pl10_24 | (Japanese) | |
| mvc2_pl10_25 | (Japanese) | |
| mvc2_pl10_26 | "Fly!" | Swapped with cue 13, not noticeable in game |
| mvc2_pl10_27 | (Japanese) | |
| mvc2_pl10_28 | (Japanese) | |
| mvc2_pl10_30 | (sfx: walking forwards, coming to rest from FP) | Confirmed Muffed |
| mvc2_pl10_31 | (sfx: walking backwards) | |
| mvc2_pl10_32 | (sfx: sitting down, standing up, moves that touch the ground) | |
| mvc2_pl10_33 | (sfx: landing after jump) | |
| mvc2_pl10_34 | (sfx: unused?) | |
| mvc2_pl10_35 | (sfx: fp spin) | |
| mvc2_pl10_36 | (sfx: unused?) | Muffed, but appears to be unused |
| mvc2_pl10_37 | (sfx: kobun copter) | |
| mvc2_pl10_38 | (sfx: grab FP rock) | Confirmed Muffed, hard to notice? |
| mvc2_pl10_39 | (sfx: FP rock explodes) | Confirmed Muffed, hard to notice? |
| mvc2_pl10_46 | (sfx: LP kobun capture) | |
| mvc2_pl10_47 | (sfx: FP kobun capture, Lunch Rush capture gun) | |
| mvc2_pl10_48 | (sfx: King Kobun growth) | |
| mvc2_pl10_49 | (sfx: King Kobun bonky hammer) | Muffed, not noticeable in game |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl11_00 | (death) | |
| mvc2_pl11_01 | (light impact) | |
| mvc2_pl11_02 | (heavy impact) | |
| mvc2_pl11_03 | (light attack) | |
| mvc2_pl11_04 | (attack) | |
| mvc2_pl11_05 | (attack) | |
| mvc2_pl11_10 | "Come on" | |
| mvc2_pl11_15 | "I'm a member of STARS" | |
| mvc2_pl11_20 | (yip) | |
| mvc2_pl11_21 | "Poultice" | |
| mvc2_pl11_22 | "Yes" | |
| mvc2_pl11_23 | "No" | |
| mvc2_pl11_24 | "You're finished" | |
| mvc2_pl11_25 | "What's that" | |
| mvc2_pl11_30 | (sfx) | |
| mvc2_pl11_31 | (sfx) | |
| mvc2_pl11_32 | (sfx) | |
| mvc2_pl11_33 | (sfx) | |
| mvc2_pl11_34 | (sfx) | |
| mvc2_pl11_35 | (sfx) | |
| mvc2_pl11_36 | (sfx) | |
| mvc2_pl11_37 | (sfx) | |
| mvc2_pl11_38 | (sfx: roar) | |
| mvc2_pl11_44 | (sfx) | |
| mvc2_pl11_45 | (sfx) | |
| mvc2_pl11_46 | (sfx: caw) | |
| mvc2_pl11_47 | (sfx) | |
| mvc2_pl11_48 | (sfx: zombie rahr) | |
| mvc2_pl11_49 | (sfx: zombie moan) | |
| mvc2_pl11_50 | (sfx: dog yip) | |
| mvc2_pl11_51 | (sfx: pistol cock) | |
| mvc2_pl11_52 | (sfx: dog growl) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl12_00 | (death) | |
| mvc2_pl12_01 | (light impact) | |
| mvc2_pl12_02 | (heavy impact) | |
| mvc2_pl12_03 | (light attack) | |
| mvc2_pl12_04 | (attack) | |
| mvc2_pl12_05 | (attack) | |
| mvc2_pl12_10 | (grunt) "Hooooo" | |
| mvc2_pl12_15 | (Japanese) | Cleaned up a little for the collection? |
| mvc2_pl12_20 | (Japanese) | |
| mvc2_pl12_21 | (Japanese) | |
| mvc2_pl12_22 | (Japanese) | |
| mvc2_pl12_23 | (Japanese) | |
| mvc2_pl12_24 | (Japanese) | |
| mvc2_pl12_25 | (Japanese) | |
| mvc2_pl12_26 | (Japanese) | |
| mvc2_pl12_27 | (Japanese) | |
| mvc2_pl12_30 | (sfx: end of rasetsu zan) | |
| mvc2_pl12_31 | (sfx: plasma field) | Pitch-shifted...? |
| mvc2_pl12_32 | (sfx: engetsu) | |
| mvc2_pl12_33 | (sfx: guren) | |
| mvc2_pl12_34 | (sfx: unused?) | |
| mvc2_pl12_35 | (sfx: sword, crouching FP, FP, j.FP, cHK, HK, jHK, Dokuryuu) | Changed: I can't notice the change in game |
| mvc2_pl12_36 | (sfx: sword) | |
| mvc2_pl12_37 | (sfx: sword, lp, taunt sword, shiden) | Changed: I can't notice the change in game |
| mvc2_pl12_38 | (sfx: motorcycle) | |
| mvc2_pl12_39 | (sfx: unused?) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl13_00 | (death) | |
| mvc2_pl13_01 | (light impact) | |
| mvc2_pl13_02 | (heavy impact) | |
| mvc2_pl13_03 | (light attack) | |
| mvc2_pl13_04 | (attack) | |
| mvc2_pl13_05 | (Tour de Mage barrel hit: Japanese) "Ikyuu" ("let's go") | |
| mvc2_pl13_06 | (attack: Japanese) | |
| mvc2_pl13_10 | (Japanese) "Chanto mite oku nda yo" ("make sure you keep a close eye on it") | |
| mvc2_pl13_11 | (Japanese)? "Pon"? | |
| mvc2_pl13_12 | (Tour de Mage error: Japanese) "Shoganai" ("it can't be helped") | |
| mvc2_pl13_13 | (Japanese) "Baka dita"? (maybe "baka mitai", "I've been a fool"?) | |
| mvc2_pl13_15 | (Win: Japanese) "Un ga warukatta wa ne" ("that was bad luck") | |
| mvc2_pl13_16 | (Win: Japanese) "Tsugi iku yo" ("i'll go next") | |
| mvc2_pl13_20 | "Fantum" | |
| mvc2_pl13_21 | "Ship ..." | |
| mvc2_pl13_22 | "Primal"? | |
| mvc2_pl13_23 | "Schwarzelle" | |
| mvc2_pl13_24 | (Japanese) "Tokihanateryo" ("unleash"?) | |
| mvc2_pl13_25 | (Japanese) "Heart ..."? | |
| mvc2_pl13_26 | (Japanese) "Mir fantum"? | |
| mvc2_pl13_30 | (sfx) | |
| mvc2_pl13_31 | (sfx: whip) | Pitch-shifted? |
| mvc2_pl13_32 | (sfx) | |
| mvc2_pl13_33 | (sfx: swords into super bucket?) | |
| mvc2_pl13_34 | (sfx) | |
| mvc2_pl13_35 | (sfx: chain?) | |
| mvc2_pl13_36 | (sfx: chain short?) | |
| mvc2_pl13_37 | (sfx) | |
| mvc2_pl13_38 | (sfx: bucket rotation) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl14_00 | (death) | |
| mvc2_pl14_01 | (light impact) | |
| mvc2_pl14_02 | (heavy impact) | |
| mvc2_pl14_03 | (light attack) | |
| mvc2_pl14_04 | (heavy attack) | |
| mvc2_pl14_10 | "Gaaaaang" | |
| mvc2_pl14_11 | "uhhhhh" | |
| mvc2_pl14_12 | "Ga ga" | |
| mvc2_pl14_13 | (Japanese) "A shidi bangban" | |
| mvc2_pl14_15 | "Jagadagadaga" | |
| mvc2_pl14_16 | (laugh)? | |
| mvc2_pl14_17 | (Japanese) "Ah ..." | |
| mvc2_pl14_20 | "haaaaa" | |
| mvc2_pl14_21 | (Japanese) "fan dang dang dickey" | |
| mvc2_pl14_22 | "pew" | |
| mvc2_pl14_23 | "aiii" | |
| mvc2_pl14_24 | (Japanese) "Iku za"? | |
| mvc2_pl14_25 | "pop" | |
| mvc2_pl14_26 | "A ja"? | |
| mvc2_pl14_27 | "aka"? | |
| mvc2_pl14_30 | (sfx: swoop) | |
| mvc2_pl14_31 | (sfx: eat) | |
| mvc2_pl14_32 | (sfx) | |
| mvc2_pl14_33 | (sfx: boil, looped) | Truncated for Collection |
| mvc2_pl14_34 | (sfx: monkey grow) | |
| mvc2_pl14_35 | (sfx: monkey shrink) | |
| mvc2_pl14_36 | (sfx) | |
| mvc2_pl14_37 | (sfx: monkey roar) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl15_00 | (death) | |
| mvc2_pl15_01 | (light impact) | |
| mvc2_pl15_02 | (heavy impact) | |
| mvc2_pl15_03 | (light attack) | |
| mvc2_pl15_04 | (attack) | |
| mvc2_pl15_05 | (attack) "Boing" | |
| mvc2_pl15_10 | "Amingo" | |
| mvc2_pl15_11 | "???" | |
| mvc2_pl15_15 | "Aaaamingo" | |
| mvc2_pl15_16 | "???" | |
| mvc2_pl15_20 | "???" | |
| mvc2_pl15_21 | "Sunkern"? | |
| mvc2_pl15_22 | "Huuuuh mmmm" | |
| mvc2_pl15_23 | "???" | |
| mvc2_pl15_30 | (sfx: sproing in cactus bounce) | |
| mvc2_pl15_31 | (sfx: cactus bounce) | |
| mvc2_pl15_32 | (sfx: bouncy) | |
| mvc2_pl15_33 | (sfx) | |
| mvc2_pl15_34 | (sfx) | |
| mvc2_pl15_35 | (sfx: cactus dash, recovery from cHK) | |
| mvc2_pl15_36 | (sfx: sun's blessing super, looped) | Confirmed Muffed |
| mvc2_pl15_37 | (sfx: law of vegetation super capture moment) | |
| mvc2_pl15_38 | (sfx: small spring, law of vegetation super eating) | |
| mvc2_pl15_39 | (sfx: law of vegetation stomach super bounce) | |
| mvc2_pl15_45 | (sfx: boop) | |
| mvc2_pl15_46 | (sfx) | |
| mvc2_pl15_47 | (sfx: baby bounce) | |
| mvc2_pl15_48 | (sfx: baby sound?) | |
| mvc2_pl15_49 | (sfx: eat super crawl?) | |
| mvc2_pl15_50 | (sfx: break) | |
| mvc2_pl15_51 | (sfx: maraca?) | |
| mvc2_pl15_52 | Baby: "Baaa" | |
| mvc2_pl15_53 | Baby: "Ow" | |
| mvc2_pl15_54 | Baby: "Papa" | |
| mvc2_pl15_55 | Baby: "Amingo" | |
| mvc2_pl15_56 | Baby: "Wawagu" | |
| mvc2_pl15_57 | (sfx: impact) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl16_00 | (death) | |
| mvc2_pl16_01 | (light impact) | |
| mvc2_pl16_02 | (heavy impact) | |
| mvc2_pl16_03 | (light attack) | |
| mvc2_pl16_04 | (attack) | |
| mvc2_pl16_05 | (attack) | |
| mvc2_pl16_10 | "Brace yourself" | |
| mvc2_pl16_11 | "See ya" | |
| mvc2_pl16_12 | "Let me in" | |
| mvc2_pl16_13 | "Get over here" | |
| mvc2_pl16_14 | Taunt: "Show me your guts" | "Show me your gut" for Collection |
| mvc2_pl16_15 | "Get loss" | This seems like a bad recording: should be "lost". More notable in Collection |
| mvc2_pl16_20 | "Bonearang" | |
| mvc2_pl16_21 | "Towering spine" | |
| mvc2_pl16_22 | "Haaaa" | |
| mvc2_pl16_23 | "Let me ride" | |
| mvc2_pl16_24 | "Share my pain" | |
| mvc2_pl16_30 | (sfx) | |
| mvc2_pl16_31 | (sfx: LP) | Confirmed Muffed |
| mvc2_pl16_32 | (sfx: MP) | Muffed... I don't hear the difference in game |
| mvc2_pl16_33 | (sfx: FP) | |
| mvc2_pl16_34 | (sfx: bone-arang) | |
| mvc2_pl16_35 | (sfx: bones recovering (from FP, towering spine, etc)) | |
| mvc2_pl16_36 | (sfx: towering spine) | |
| mvc2_pl16_37 | (sfx) | |
| mvc2_pl16_38 | (sfx: bone burst super) | |
| mvc2_pl16_39 | (sfx: stinger bones super) | |
| mvc2_pl16_45 | (sfx: post-win screen break) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl17_00 | (death) | |
| mvc2_pl17_01 | (light impact) | |
| mvc2_pl17_02 | (heavy impact) | |
| mvc2_pl17_03 | (light attack) | |
| mvc2_pl17_04 | (heavy attack) | |
| mvc2_pl17_05 | (heavy attack) | |
| mvc2_pl17_10 | "Gotta get rough" | |
| mvc2_pl17_11 | "I'm ready" | |
| mvc2_pl17_12 | "It's your job" | |
| mvc2_pl17_13 | "Leave it to me" | |
| mvc2_pl17_14 | "Cover me" | |
| mvc2_pl17_15 | "Open up for now" | |
| mvc2_pl17_16 | "Push too far" | |
| mvc2_pl17_20 | "Viper beam" | |
| mvc2_pl17_21 | "Scimitar" | |
| mvc2_pl17_22 | "Hyper" | |
| mvc2_pl17_23 | "Time flip" | |
| mvc2_pl17_24 | "Electro web" | |
| mvc2_pl17_25 | "Kinetic shock" | |
| mvc2_pl17_30 | (sfx: opening, time flip startup) | |
| mvc2_pl17_31 | (sfx: pistol cock, time flip shadow disappearing) | |
| mvc2_pl17_32 | (sfx: viper beam) | |
| mvc2_pl17_33 | (sfx: psimitar) | |
| mvc2_pl17_34 | (sfx: grenade exploding) | |
| mvc2_pl17_35 | (sfx: hyper viper beam, looped) | Confirmed Muffed? The louder collection levels make it hard to compare cleanly in game. Peaks seem to be clipping. |
| mvc2_pl17_36 | (sfx: FP gunshot, time flip beatdown) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl18_00 | (death) | Artifact at end? |
| mvc2_pl18_01 | (light impact) | |
| mvc2_pl18_02 | (heavy impact) | |
| mvc2_pl18_03 | (light attack) | |
| mvc2_pl18_04 | (heavy attack) | |
| mvc2_pl18_20 | ||
| mvc2_pl18_21 | (sfx: bubble?) | Muffed? |
| mvc2_pl18_22 | (sfx: electricity?, looped) | |
| mvc2_pl18_23 | (sfx: bubble?) | |
| mvc2_pl18_24 | (sfx: slash) | |
| mvc2_pl18_25 | (sfx) | |
| mvc2_pl18_30 | (sfx) | Artifact at end? |
| mvc2_pl18_31 | (sfx) | Truncates at 4s, NAOMI fades at 8s |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl19_00 | (death) | |
| mvc2_pl19_01 | (impact) | |
| mvc2_pl19_03 | (attack) | |
| mvc2_pl19_10 | (laugh) | |
| mvc2_pl19_11 | (high laugh) | |
| mvc2_pl19_15 | (sfx) | |
| mvc2_pl19_16 | (sfx) | |
| mvc2_pl19_17 | (sfx) | Artifact at end? |
| mvc2_pl19_20 | (sfx: bubble) | |
| mvc2_pl19_21 | (sfx: laser) | |
| mvc2_pl19_22 | (sfx: bubbles) | |
| mvc2_pl19_23 | (sfx: short laser) | |
| mvc2_pl19_24 | (sfx) | Artifact at end? |
| mvc2_pl19_25 | (sfx) | |
| mvc2_pl19_26 | (sfx) | Artifact at end? |
| mvc2_pl19_27 | (sfx: beam) | Artifact at end? |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl1a_00 | (death) | |
| mvc2_pl1a_01 | (impact) | |
| mvc2_pl1a_03 | (light attack) | |
| mvc2_pl1a_04 | (heavy attack) | |
| mvc2_pl1a_20 | (sfx) | |
| mvc2_pl1a_21 | (sfx) | Artifact at end? |
| mvc2_pl1a_22 | (sfx) | |
| mvc2_pl1a_23 | (sfx) | |
| mvc2_pl1a_24 | (sfx: bubbles) | |
| mvc2_pl1a_25 | (sfx) | Artifact at end? |
| mvc2_pl1a_26 | (sfx) | |
| mvc2_pl1a_27 | (sfx) | |
| mvc2_pl1a_28 | (sfx) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl1b_00 | (death) | |
| mvc2_pl1b_01 | (light impact) | |
| mvc2_pl1b_02 | (heavy impact) | |
| mvc2_pl1b_03 | (light attack) | |
| mvc2_pl1b_04 | (attack) | |
| mvc2_pl1b_05 | (attack) | |
| mvc2_pl1b_10 | (Japanese) "Ikki ma" | |
| mvc2_pl1b_11 | (Japanese) "Shayshen" | |
| mvc2_pl1b_12 | (Japanese) "???" | |
| mvc2_pl1b_13 | "OK" | |
| mvc2_pl1b_14 | (Japanese) "Ik kay kay" | |
| mvc2_pl1b_15 | (Japanese) "Gomen ne" | |
| mvc2_pl1b_16 | (Japanese) "Yatta" | |
| mvc2_pl1b_17 | (laugh) | |
| mvc2_pl1b_20 | "huuuuuuh" | |
| mvc2_pl1b_21 | (Japanese) "Ik kyo yo" | |
| mvc2_pl1b_22 | (Japanese) "Ik kyo yoooo" | |
| mvc2_pl1b_23 | (Japanese) "Shokoken" | |
| mvc2_pl1b_24 | (Japanese) "Skosho" | |
| mvc2_pl1b_25 | (Japanese) "Shin lekick"? | |
| mvc2_pl1b_26 | (Japanese) "Ten shokick"? | |
| mvc2_pl1b_27 | (Japanese) "Hasam"? | |
| mvc2_pl1b_30 | (sfx: kikou ken in motion) | |
| mvc2_pl1b_31 | (sfx: kikou shou) | |
| mvc2_pl1b_32 | (sfx: f+FP (reishiki kikou ken): sample sped up a lot during playback) | Muffed: uses Collection cue 31. Sounds almost OK in game, but the ending clips out. |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl1c_00 | (death) | |
| mvc2_pl1c_01 | (light impact) | |
| mvc2_pl1c_02 | (heavy impact) | |
| mvc2_pl1c_03 | (light attack) "Eh!" | |
| mvc2_pl1c_04 | (heavy attack) | |
| mvc2_pl1c_10 | (Japanese) "Ik kyo" | |
| mvc2_pl1c_11 | "Bidi bidi bi" | Collection seems a little cleaner |
| mvc2_pl1c_15 | "Yatta" | |
| mvc2_pl1c_20 | "Hyper" | |
| mvc2_pl1c_21 | "Beat plane" | |
| mvc2_pl1c_22 | "Lush" | |
| mvc2_pl1c_23 | (Japanese) "Lokku ..."? | |
| mvc2_pl1c_24 | (Japanese)? "Charge upper"? | |
| mvc2_pl1c_25 | "Toranado holdo" | |
| mvc2_pl1c_26 | "Lock buster" | |
| mvc2_pl1c_27 | "Lock ball" | |
| mvc2_pl1c_28 | "Leaf shield" | |
| mvc2_pl1c_30 | (sfx: rock drill, looped) | Confirmed Muffed. Seems to loop first bit, not later bit. Plays at different speeds...? |
| mvc2_pl1c_31 | (sfx: rockball impact) | |
| mvc2_pl1c_32 | (sfx: dissipation on death) | |
| mvc2_pl1c_33 | (sfx: warp arrive at match start, Flip landing) | |
| mvc2_pl1c_34 | (sfx: metal slash) | |
| mvc2_pl1c_35 | (sfx: unused?) | Muffed? Pitch-shifted. Seems unused. |
| mvc2_pl1c_36 | (sfx: unused?) | Muffed? Pitch-shifted. Seems unused. |
| mvc2_pl1c_37 | (sfx: buster) | |
| mvc2_pl1c_38 | (sfx: charged buster release) | |
| mvc2_pl1c_39 | (sfx: charging buster) | Confirmed Muffed. Loop changes and is slower. |
| mvc2_pl1c_45 | (sfx: hyper megaman grow: sample slowed down a lot during playback) | Pitch-shifted? I can't really notice in the game. |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl1d_00 | (death) | |
| mvc2_pl1d_01 | (light impact) | |
| mvc2_pl1d_02 | (heavy impact)? "Ha ma tai" | |
| mvc2_pl1d_03 | (light attack) "Yah" | |
| mvc2_pl1d_04 | (heavy attack) "Sari" | |
| mvc2_pl1d_10 | (Japanese) "Ik kyo yo" | |
| mvc2_pl1d_11 | (Japanese) "Me tu de" | |
| mvc2_pl1d_12 | (Japanese) "Ma kai tu de" | Collection seems cleaned up |
| mvc2_pl1d_13 | (Japanese) "Char ca de" | Collection seems cleaned up |
| mvc2_pl1d_15 | (Japanese) "Ma ken nai wa" | |
| mvc2_pl1d_16 | (Japanese) "Ya ken ne" | |
| mvc2_pl1d_20 | (Japanese) "Cha te tumbl"? | |
| mvc2_pl1d_21 | "Beat" | |
| mvc2_pl1d_22 | "Lush" | |
| mvc2_pl1d_23 | "Loll buster" | |
| mvc2_pl1d_24 | (Japanese) "I see"? | |
| mvc2_pl1d_25 | (Japanese) "Kyu ren ne"? | |
| mvc2_pl1d_30 | (sfx: drill, looped) | Confirmed Muffed, same as Megaman. |
| mvc2_pl1d_31 | (sfx: ball impact) | |
| mvc2_pl1d_33 | (sfx: Flip landing) | |
| mvc2_pl1d_34 | (sfx: metal glint) | |
| mvc2_pl1d_35 | (sfx: unused?) | Muffed? Uses cue 37. Seems unused. |
| mvc2_pl1d_36 | (sfx: unused?) | Muffed? Uses cue 37. Seems unused. |
| mvc2_pl1d_37 | (sfx: roll buster) | |
| mvc2_pl1d_38 | (sfx: nused?) | |
| mvc2_pl1d_39 | (sfx: unused?) | Muffed? Probably fine and just has a tweaked loop. Seems unused. |
| mvc2_pl1d_45 | (sfx: transform to Hyper Roll) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl1e_00 | (death) | |
| mvc2_pl1e_01 | (light impact) | |
| mvc2_pl1e_02 | (heavy impact) | |
| mvc2_pl1e_03 | (light attack) | |
| mvc2_pl1e_04 | (attack) | |
| mvc2_pl1e_05 | (attack) | |
| mvc2_pl1e_06 | (attack?) "Hmmmmmmm" | |
| mvc2_pl1e_07 | (attack) | |
| mvc2_pl1e_10 | (Japanese) "Messasts"? | |
| mvc2_pl1e_11 | (Japanese) "Yeza"? | |
| mvc2_pl1e_12 | "Whoa" | |
| mvc2_pl1e_13 | (Japanese) "Koi" | |
| mvc2_pl1e_15 | (Japanese) "Mesho ..." | |
| mvc2_pl1e_16 | (Japanese) "Shosh"? | |
| mvc2_pl1e_20 | "Sho" | |
| mvc2_pl1e_21 | "Messasts" | |
| mvc2_pl1e_22 | "Messots" | |
| mvc2_pl1e_23 | "Tenma" | |
| mvc2_pl1e_30 | (sfx) | |
| mvc2_pl1e_31 | (sfx: warp) | |
| mvc2_pl1e_32 | (sfx: Raging Demon) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl1f_00 | (death) | |
| mvc2_pl1f_01 | (light impact) | |
| mvc2_pl1f_02 | (heavy impact) | |
| mvc2_pl1f_03 | (light attack) | |
| mvc2_pl1f_04 | (attack) | |
| mvc2_pl1f_05 | (attack)? "Ah bye yo" | |
| mvc2_pl1f_10 | "la la la" | |
| mvc2_pl1f_15 | (Japanese) "So say" | |
| mvc2_pl1f_16 | (Japanese) "Haatch shosho"? | |
| mvc2_pl1f_17 | (Japanese) "???" | |
| mvc2_pl1f_18 | (Japanese) "Kone ay yay"? | |
| mvc2_pl1f_19 | (Japanese) "Ki"? | |
| mvc2_pl1f_20 | "Come on, hunter" | |
| mvc2_pl1f_21 | (Japanese, male) "Yes sir"? | |
| mvc2_pl1f_22 | (Japanese) "???" | |
| mvc2_pl1f_23 | (cry) | |
| mvc2_pl1f_24 | (Japanese) "Big john reed"? | |
| mvc2_pl1f_25 | "mmmshaw"? | |
| mvc2_pl1f_26 | (Japanese)? "Careful"? | |
| mvc2_pl1f_27 | (Japanese)? "Sit down"? | |
| mvc2_pl1f_28 | (Japanese) "Ha sit right down"? | |
| mvc2_pl1f_29 | "Yaaaaa" | |
| mvc2_pl1f_30 | (sfx: FP shooting, looped) | Confirmed Muffed: Seems pitch-shifted, hollower |
| mvc2_pl1f_31 | (sfx: smile and missile) | |
| mvc2_pl1f_32 | (sfx: metal clank for HK mines, Hyper Apple mines) | |
| mvc2_pl1f_33 | (sfx: recovery on completely whiffed Beautiful Memory) | |
| mvc2_pl1f_34 | (sfx: bark (on Taunt, etc)) | |
| mvc2_pl1f_35 | (sfx: end of Beautiful Memory) | |
| mvc2_pl1f_36 | (sfx: fierce hunting bullets) | Confirmed Muffed? Seems pitch-shifted, the whole super sounds different, hollower. |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl20_00 | (death) | |
| mvc2_pl20_01 | (light impact) | |
| mvc2_pl20_02 | (heavy impact) | |
| mvc2_pl20_03 | (light attack) | |
| mvc2_pl20_04 | (heavy attack) | |
| mvc2_pl20_10 | "Ut" | |
| mvc2_pl20_11 | (sfx: cloak?) | |
| mvc2_pl20_15 | "Yay" | |
| mvc2_pl20_16 | "Meoooow" | |
| mvc2_pl20_20 | "Let's go" | |
| mvc2_pl20_21 | ""? (can't make out) | |
| mvc2_pl20_22 | "Bad Kitty"? | |
| mvc2_pl20_23 | "Ha ya gu"? | |
| mvc2_pl20_24 | ""? | |
| mvc2_pl20_25 | "yep" | |
| mvc2_pl20_26 | ""? | |
| mvc2_pl20_27 | "(cry)"? | |
| mvc2_pl20_28 | (Japanese) | |
| mvc2_pl20_30 | (sfx) | |
| mvc2_pl20_31 | (sfx) | |
| mvc2_pl20_32 | (sfx) | |
| mvc2_pl20_33 | (sfx: ball dash?) | |
| mvc2_pl20_34 | (sfx) | |
| mvc2_pl20_35 | (sfx) | Overdriven for Collection: not sure if needs a fix |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl21_00 | (death) | |
| mvc2_pl21_01 | (impact) | |
| mvc2_pl21_03 | (light attack) | |
| mvc2_pl21_04 | (attack) | |
| mvc2_pl21_05 | (attack) | |
| mvc2_pl21_10 | "hm" | |
| mvc2_pl21_15 | "Too easy" | |
| mvc2_pl21_20 | "Somersault" | |
| mvc2_pl21_21 | "Sonic boom" | There's an amusing growl in the "oom" here in all versions |
| mvc2_pl21_22 | "Sonic break" | |
| mvc2_pl21_30 | (sfx) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl22_00 | (death) | |
| mvc2_pl22_01 | (light impact) | |
| mvc2_pl22_02 | (heavy impact) | |
| mvc2_pl22_03 | (light attack) | |
| mvc2_pl22_04 | (attack) | |
| mvc2_pl22_05 | (attack) | |
| mvc2_pl22_10 | "Hyok" | |
| mvc2_pl22_11 | "Da" | |
| mvc2_pl22_12 | "Sakura" | |
| mvc2_pl22_13 | "yaaaaa" | |
| mvc2_pl22_14 | (yawn) | |
| mvc2_pl22_15 | (laugh) | |
| mvc2_pl22_16 | "Daaaaaaaa" | |
| mvc2_pl22_20 | "Shoken" | |
| mvc2_pl22_21 | "Shinkuken"? | |
| mvc2_pl22_22 | "Hadoken" | |
| mvc2_pl22_23 | "Shinku" | |
| mvc2_pl22_24 | "Shayno"? | |
| mvc2_pl22_25 | "Ikuya"? | |
| mvc2_pl22_26 | "Huuuuuhn" | |
| mvc2_pl22_27 | (Japanese) | |
| mvc2_pl22_28 | (Japanese taunt?) | |
| mvc2_pl22_30 | (sfx) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl23_00 | (death) | |
| mvc2_pl23_01 | (light impact) | |
| mvc2_pl23_02 | (heavy impact) | |
| mvc2_pl23_03 | (attack) "Ha" | |
| mvc2_pl23_10 | (Japanese) | |
| mvc2_pl23_11 | (Japanese) "Ik gu kura" | |
| mvc2_pl23_15 | (Japanese) "Ya yes" | |
| mvc2_pl23_16 | (Japanese) "Yat ta dai ..." | |
| mvc2_pl23_20 | "Raow raow ..." | |
| mvc2_pl23_21 | (Japanese) "To da..." | |
| mvc2_pl23_22 | "Da" | |
| mvc2_pl23_23 | (Japanese) "Fiya"? | |
| mvc2_pl23_24 | "Gadoken" | |
| mvc2_pl23_25 | "Kyoken" | |
| mvc2_pl23_26 | "Gomen ne" | |
| mvc2_pl23_27 | "Dun da"? | |
| mvc2_pl23_28 | (Japanese) "Dazz e shou" | |
| mvc2_pl23_29 | (Japanese) "???" | |
| mvc2_pl23_45 | "Ya hoi" | |
| mvc2_pl23_46 | (Japanese) "Na min injisu"? | |
| mvc2_pl23_47 | "Kyo ryuka"? | |
| mvc2_pl23_48 | "Shinku" |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl24_00 | (death) | |
| mvc2_pl24_01 | (light impact) | |
| mvc2_pl24_02 | (heavy impact) | |
| mvc2_pl24_03 | (light attack) "toe"? | |
| mvc2_pl24_04 | (attack) "ya" | |
| mvc2_pl24_05 | (attack) "ha" | |
| mvc2_pl24_10 | "Come on" | |
| mvc2_pl24_11 | "Lock on" | |
| mvc2_pl24_15 | "Mission completed, sir" | |
| mvc2_pl24_16 | "Too short" | |
| mvc2_pl24_20 | "Thrust kick" | |
| mvc2_pl24_21 | "Spiral arrow" | |
| mvc2_pl24_22 | "Cannon drill" | |
| mvc2_pl24_23 | "Cannon spike" | |
| mvc2_pl24_24 | "Spin drive smasher" | |
| mvc2_pl24_25 | "Eat this" | |
| mvc2_pl24_26 | "Targeting" | |
| mvc2_pl24_30 | (sfx: cloak) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl25_00 | (death) | |
| mvc2_pl25_01 | (light impact) | |
| mvc2_pl25_02 | (heavy impact) | |
| mvc2_pl25_03 | (light attack) | |
| mvc2_pl25_04 | (heavy attack) | |
| mvc2_pl25_10 | "Yoga" | |
| mvc2_pl25_15 | "Yogabyabyabyabye" | |
| mvc2_pl25_16 | (Japanese) | |
| mvc2_pl25_20 | "Yoga" | |
| mvc2_pl25_21 | "Yoga fire" | |
| mvc2_pl25_22 | "Yoga flame" | |
| mvc2_pl25_23 | "Yoga breath" | |
| mvc2_pl25_24 | "Yoooooga" | |
| mvc2_pl25_25 | "Inferno" | |
| mvc2_pl25_26 | "YoGa" | |
| mvc2_pl25_30 | (sfx: yoga fire) | |
| mvc2_pl25_31 | (sfx: yoga flame, yoga blast) | Changed: seems close enough in game...? |
| mvc2_pl25_32 | (sfx: yoga inferno) | Changed: seems close enough in game...? |
| mvc2_pl25_33 | (sfx: teleport out) | |
| mvc2_pl25_34 | (sfx: teleport in) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl26_00 | (death) | |
| mvc2_pl26_01 | (light impact) | |
| mvc2_pl26_02 | (heavy impact) | |
| mvc2_pl26_04 | (attack) | |
| mvc2_pl26_05 | (attack) "hmmmmm" | |
| mvc2_pl26_10 | (Japanese) "Koku ..." | |
| mvc2_pl26_15 | (Japanese) "Ich ..." | |
| mvc2_pl26_20 | "ha" | |
| mvc2_pl26_21 | (Japanese) "Nu ryu ..." | |
| mvc2_pl26_22 | (laugh) | |
| mvc2_pl26_23 | (Japanese) "Umi"? | |
| mvc2_pl26_24 | (Japanese) "Cri" | |
| mvc2_pl26_25 | "Nightmare" | |
| mvc2_pl26_26 | (Japanese) "Medi ..." | |
| mvc2_pl26_27 | (Japanese) "Bakane"? | |
| mvc2_pl26_28 | (Japanese) "Ku shido"? | |
| mvc2_pl26_29 | "Psycho crusher" | |
| mvc2_pl26_30 | (sfx: teleport) | |
| mvc2_pl26_31 | (sfx: cloak) | |
| mvc2_pl26_32 | (sfx: laser saturation) | |
| mvc2_pl26_33 | (sfx) | |
| mvc2_pl26_45 | "Cri" | |
| mvc2_pl26_46 | (Japanese) "Shi ni"? |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl27_00 | (death) | |
| mvc2_pl27_01 | (impact) | |
| mvc2_pl27_03 | (light attack) | |
| mvc2_pl27_04 | (attack) | |
| mvc2_pl27_05 | (attack) | |
| mvc2_pl27_10 | (Japanese) "Ick they"? | |
| mvc2_pl27_11 | "OK" | |
| mvc2_pl27_12 | (Japanese) "Omatoze"? | |
| mvc2_pl27_13 | (Japanese) "Yena"? | |
| mvc2_pl27_15 | (Japanese) "Yataze"? | |
| mvc2_pl27_16 | (Japanese) "Ye ash..." | |
| mvc2_pl27_20 | "hup" | |
| mvc2_pl27_21 | "Shoryuken" | |
| mvc2_pl27_22 | "Hadoken" | |
| mvc2_pl27_23 | "Tatsu..." | |
| mvc2_pl27_24 | "Shinyuken"? | |
| mvc2_pl27_25 | "Shoryueppa"? | |
| mvc2_pl27_26 | (Japanese) "Shin boo ..."? | |
| mvc2_pl27_27 | (Japanese) "Jin ya ..."? | |
| mvc2_pl27_30 | (sfx) | |
| mvc2_pl27_31 | (sfx) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl28_00 | (death) | |
| mvc2_pl28_01 | (light impact) | |
| mvc2_pl28_02 | (heavy impact) | |
| mvc2_pl28_03 | (light attack) | |
| mvc2_pl28_04 | (attack) "ya" | |
| mvc2_pl28_05 | (attack) "huh" | |
| mvc2_pl28_06 | (attack) "hee ya" | |
| mvc2_pl28_10 | "It's showtime" | |
| mvc2_pl28_11 | "Come on, mon ami" | |
| mvc2_pl28_12 | "Come on" | |
| mvc2_pl28_15 | "Don't mess with the cajun" | |
| mvc2_pl28_16 | (French) "Le tournament et fini" | |
| mvc2_pl28_17 | "See you mon cher" | |
| mvc2_pl28_20 | "Kinetic card" | |
| mvc2_pl28_21 | "Trick card" | |
| mvc2_pl28_22 | "Cajun slash" | |
| mvc2_pl28_23 | "Cajun strike" | |
| mvc2_pl28_24 | "Royal" | |
| mvc2_pl28_25 | "Flush" | |
| mvc2_pl28_26 | "Charging" | |
| mvc2_pl28_30 | (sfx) | |
| mvc2_pl28_31 | (sfx) | |
| mvc2_pl28_32 | (sfx) | |
| mvc2_pl28_33 | (sfx) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl29_00 | (death) | |
| mvc2_pl29_01 | (light impact) | |
| mvc2_pl29_02 | (heavy impact) | |
| mvc2_pl29_03 | (light attack) | |
| mvc2_pl29_04 | (attack) | |
| mvc2_pl29_05 | (attack) | |
| mvc2_pl29_15 | "I'm unstoppable" | |
| mvc2_pl29_16 | "I'm Juggernaut" | |
| mvc2_pl29_20 | "Earthquake" | |
| mvc2_pl29_21 | "Juggernaut punch" | |
| mvc2_pl29_22 | "Headcrush" | |
| mvc2_pl29_23 | (laugh) | |
| mvc2_pl29_24 | "whoooooa" | |
| mvc2_pl29_25 | "Power up" | Has a trailing pop in all versions |
| mvc2_pl29_30 | (sfx) | |
| mvc2_pl29_31 | (sfx: walk/stomp effect) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl2a_00 | (death) | |
| mvc2_pl2a_01 | (impact) | |
| mvc2_pl2a_03 | (attack) | |
| mvc2_pl2a_20 | "Lightning attack" | |
| mvc2_pl2a_21 | "Lightning storm" | |
| mvc2_pl2a_22 | "Typhoon" | |
| mvc2_pl2a_30 | (sfx: LP (cue slowed down a lot in game)) | Confirmed Muffed |
| mvc2_pl2a_31 | (sfx: lightning sphere) | Muffed: seems nearly the same in game |
| mvc2_pl2a_32 | (sfx: cFP, FP, MP) | Confirmed Muffed |
| mvc2_pl2a_33 | (sfx: dash (cue slowed down a lot in game)) | Muffed: hard to tell in game |
| mvc2_pl2a_34 | (sfx: FP throw, recovery from lightning storm) | Confirmed Muffed |
| mvc2_pl2a_35 | (sfx: looped) | Muffed: don't see being used in game |
| mvc2_pl2a_36 | (sfx: MK, RH throw (cue slowed down a lot in game)) | Muffed: hard to tell in game |
| mvc2_pl2a_37 | (sfx: tornado (cue slowed down a lot in game): cRH, RH, horizontal, vertical) | Muffed: seems close enough in game |
| mvc2_pl2a_38 | (sfx) | Muffed: don't see being used in game |
| mvc2_pl2a_39 | (sfx: lightning attack (cue slowed down a lot in game), taunt) | Muffed: seems fine in game |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl2b_00 | (death) | |
| mvc2_pl2b_01 | (light impact) | |
| mvc2_pl2b_02 | (heavy impact) | |
| mvc2_pl2b_03 | (light attack) "hyu" | |
| mvc2_pl2b_04 | (attack) "ho" | |
| mvc2_pl2b_05 | (attack) | |
| mvc2_pl2b_06 | (attack) "ha" | |
| mvc2_pl2b_10 | "Keep this" | |
| mvc2_pl2b_11 | "Double team" | |
| mvc2_pl2b_15 | "Let's get out of here" | |
| mvc2_pl2b_16 | "Loser" | |
| mvc2_pl2b_17 | "Thanks Birdy" | |
| mvc2_pl2b_20 | "Berserker claw" | |
| mvc2_pl2b_21 | "Wild fang" | |
| mvc2_pl2b_22 | "Die" | |
| mvc2_pl2b_23 | "Birdy" | |
| mvc2_pl2b_24 | Birdy: "Yes boss" | |
| mvc2_pl2b_30 | (sfx: gunfire) | |
| mvc2_pl2b_31 | (sfx: snap) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl2C_00 | (death) | |
| mvc2_pl2C_01 | (light impact) | |
| mvc2_pl2C_02 | (heavy impact) | |
| mvc2_pl2C_03 | (light attack) | |
| mvc2_pl2C_04 | (heavy attack) | |
| mvc2_pl2C_05 | (heavy attack) | |
| mvc2_pl2C_10 | "Playtime is ended" | |
| mvc2_pl2C_11 | "Begone" | |
| mvc2_pl2C_15 | "I am supreme" | |
| mvc2_pl2C_16 | (laugh) | |
| mvc2_pl2C_20 | "E.M. Disruptor" | |
| mvc2_pl2C_21 | "Forcefield" | |
| mvc2_pl2C_22 | "Hypergrav" | |
| mvc2_pl2C_23 | "Magnetic" | |
| mvc2_pl2C_24 | "Tempest" | |
| mvc2_pl2C_25 | "Shockwave" | |
| mvc2_pl2C_30 | (sfx: LP (cue slowed down a lot in game)) | Confirmed Muffed |
| mvc2_pl2C_31 | (sfx: MP) | Confirmed Muffed |
| mvc2_pl2C_32 | (sfx: FP, magnetic blast) | |
| mvc2_pl2C_33 | (sfx: FP throw, hyper-grav, magnetic tempest) | |
| mvc2_pl2C_34 | (sfx: EM disruptor) | Confirmed Muffed...? Subtle-ish |
| mvc2_pl2C_35 | (sfx: magnetic force field) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl2d_00 | (death) | |
| mvc2_pl2d_01 | (light impact) | |
| mvc2_pl2d_02 | (heavy impact) | |
| mvc2_pl2d_03 | (light attack) | |
| mvc2_pl2d_04 | (attack) | |
| mvc2_pl2d_05 | (attack) | |
| mvc2_pl2d_15 | "Waste of flesh" | |
| mvc2_pl2d_20 | "Mystic stare" | |
| mvc2_pl2d_21 | "Mystic smash" | |
| mvc2_pl2d_22 | "Devitalization" | |
| mvc2_pl2d_23 | "Chaos dimension" | |
| mvc2_pl2d_30 | (sfx: unused?) | |
| mvc2_pl2d_31 | (sfx: unused?) | |
| mvc2_pl2d_32 | (sfx: mystic stare) | |
| mvc2_pl2d_33 | (sfx, looped: chaos dimension capture) | Confirmed Changed, has a trailing pop - might not be noticeable |
| mvc2_pl2d_34 | (sfx: chaos dimension release) | Confirmed Changed |
| mvc2_pl2d_35 | (sfx: FP) | Confirmed changed |
| mvc2_pl2d_36 | (sfx, looped: RH throw) | Confirmed changed |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl2e_00 | (death) | |
| mvc2_pl2e_01 | (light impact) | |
| mvc2_pl2e_02 | (heavy impact) | |
| mvc2_pl2e_03 | (light attack) | |
| mvc2_pl2e_04 | (heavy attack) | |
| mvc2_pl2e_05 | (attack) | |
| mvc2_pl2e_10 | "Yahoo" | |
| mvc2_pl2e_11 | "Go buddy"(?) | |
| mvc2_pl2e_15 | "Piece of cake" | |
| mvc2_pl2e_16 | "Where"(?) | |
| mvc2_pl2e_20 | "Shoulder cannon" | |
| mvc2_pl2e_21 | "Repulsor blast" | |
| mvc2_pl2e_22 | "Smart bomb" | |
| mvc2_pl2e_23 | "Geronimo" | |
| mvc2_pl2e_24 | "Here's my Sunday best" | |
| mvc2_pl2e_25 | "War Destroyer" | |
| mvc2_pl2e_26 | "Proton Cannon" | |
| mvc2_pl2e_27 | "Unibeam" | |
| mvc2_pl2e_28 | "Ha ha" | |
| mvc2_pl2e_29 | "Ha ha ha" | |
| mvc2_pl2e_30 | (sfx: FP) | |
| mvc2_pl2e_31 | (sfx: unused?) | |
| mvc2_pl2e_32 | (sfx: RH, cRH, MK) | |
| mvc2_pl2e_33 | (sfx: repulsor blast) | |
| mvc2_pl2e_34 | (sfx, looped: boot jet activation for jump, flight, air dash, etc) | |
| mvc2_pl2e_35 | (sfx: cFP) | Muffed(?) |
| mvc2_pl2e_36 | (sfx: shoulder cannon, low shoulder cannon) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl2f_00 | (death) | |
| mvc2_pl2f_01 | (impact) | |
| mvc2_pl2f_03 | (light attack) | |
| mvc2_pl2f_04 | (attack) | |
| mvc2_pl2f_05 | (attack) "Yosai"? | |
| mvc2_pl2f_15 | (Japanese) "Ich tote ..."? | |
| mvc2_pl2f_20 | (Japanese) "Rameiken" | |
| mvc2_pl2f_21 | "mmmmmm" | |
| mvc2_pl2f_30 | (sfx) | Muffed(?): appears to be unused |
| mvc2_pl2f_31 | (sfx, looped: raimeiken) | Confirmed Muffed |
| mvc2_pl2f_32 | (sfx: shuriken, cho-shuriken) | Confirmed Muffed |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl30_00 | (death) | |
| mvc2_pl30_01 | (light impact) | |
| mvc2_pl30_02 | (heavy impact) | |
| mvc2_pl30_03 | (light attack) | |
| mvc2_pl30_04 | (attack) | |
| mvc2_pl30_05 | (attack) | |
| mvc2_pl30_06 | (attack) "ya" | |
| mvc2_pl30_07 | (attack) "hu" | |
| mvc2_pl30_10 | "Come on" | |
| mvc2_pl30_11 | "My turn" | |
| mvc2_pl30_12 | "Here we go" | |
| mvc2_pl30_13 | "Let's go" | |
| mvc2_pl30_15 | "Your life force stinks" | |
| mvc2_pl30_20 | "Omega strike" | |
| mvc2_pl30_21 | "Carbnadium smasher" | |
| mvc2_pl30_22 | "Death factor" | |
| mvc2_pl30_23 | "Energy drain" | |
| mvc2_pl30_24 | "Die" | |
| mvc2_pl30_25 | "Ha ha ha" | |
| mvc2_pl30_26 | "Omega destroyer" | Muffed: audio pop at end. Not noticeable in game. |
| mvc2_pl30_30 | (sfx: energy drain, death factor) | |
| mvc2_pl30_31 | (sfx: unused?) | |
| mvc2_pl30_32 | (sfx: carbonadium coil, omega strike) | |
| mvc2_pl30_33 | (sfx: cHK) | |
| mvc2_pl30_34 | (sfx: cFP, omega destroyer recovery) | |
| mvc2_pl30_35 | (sfx: FP) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl31_00 | (death) | |
| mvc2_pl31_01 | (light impact) | |
| mvc2_pl31_02 | (heavy impact) | |
| mvc2_pl31_03 | (light attack) | |
| mvc2_pl31_04 | (heavy attack) | |
| mvc2_pl31_20 | "Dancing sword" | |
| mvc2_pl31_21 | "Spiral duster" | |
| mvc2_pl31_22 | "Switch" | |
| mvc2_pl31_30 | (sfx: unused?) | Cue changed: post-processing makes it sound unchanged |
| mvc2_pl31_31 | (sfx, cue slowed down a lot in game: teleport out) | Cue changed: post-processing makes it sound unchanged |
| mvc2_pl31_32 | (sfx: unused?) | Cue changed: post-processing makes it sound unchanged |
| mvc2_pl31_33 | (sfx, cue slowed down a lot in game: throw sword) | Cue changed: post-processing makes it sound unchanged |
| mvc2_pl31_34 | (sfx, cue slowed down a lot in game: dancing sword) | Cue changed: post-processing makes it sound unchanged |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl32_00 | (death) | |
| mvc2_pl32_01 | (light impact) | |
| mvc2_pl32_02 | (heavy impact) | |
| mvc2_pl32_03 | (light attack) | |
| mvc2_pl32_04 | (attack) | |
| mvc2_pl32_05 | (attack) | |
| mvc2_pl32_06 | (attack) | |
| mvc2_pl32_07 | (attack) | |
| mvc2_pl32_15 | (Russian) "Da ..."? | |
| mvc2_pl32_16 | ||
| mvc2_pl32_30 | (sfx: giant swing rotation) | Seems fine in game |
| mvc2_pl32_31 | (sfx: super dive going upwards) | Changed as cue: Collection version doesn't have a fade. Seems fine in game |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl33_00 | (death) | |
| mvc2_pl33_01 | (light impact) | |
| mvc2_pl33_02 | (heavy impact) | |
| mvc2_pl33_03 | (light attack) | |
| mvc2_pl33_04 | (heavy attack) | |
| mvc2_pl33_05 | (attack) | |
| mvc2_pl33_06 | (attack) | |
| mvc2_pl33_10 | "Your move" | |
| mvc2_pl33_15 | "Superior tech" | |
| mvc2_pl33_20 | "Proton cannon" | |
| mvc2_pl33_21 | "Repulsor blast" | |
| mvc2_pl33_22 | "Smart bomb" | |
| mvc2_pl33_23 | "Unibeam" | |
| mvc2_pl33_30 | (sfx) | |
| mvc2_pl33_31 | (sfx) | |
| mvc2_pl33_32 | (sfx) | |
| mvc2_pl33_33 | (sfx) | |
| mvc2_pl33_34 | (sfx, flight, looped) | |
| mvc2_pl33_35 | (sfx) | |
| mvc2_pl33_36 | (sfx) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl34_00 | Death: "Unit Destroyed" | Wrong: says "Unit" instead |
| mvc2_pl34_01 | Impact: "Damaged" | Wrong: swapped with 00, "Unit Destroyed" |
| mvc2_pl34_02 | Impact: "Unit Damaged" | |
| mvc2_pl34_15 | "Mission Completed" | |
| mvc2_pl34_20 | "Rocket Punch" | |
| mvc2_pl34_21 | "Neutralize" | |
| mvc2_pl34_22 | "Plasma Storm" | |
| mvc2_pl34_30 | (sfx) | |
| mvc2_pl34_31 | (sfx walking) | |
| mvc2_pl34_32 | (sfx) | |
| mvc2_pl34_33 | (sfx) | |
| mvc2_pl34_34 | (sfx) | |
| mvc2_pl34_35 | (sfx) | |
| mvc2_pl34_36 | (sfx) | |
| mvc2_pl34_37 | (sfx air attack) | |
| mvc2_pl34_38 | (sfx) | |
| mvc2_pl34_39 | (sfx) | |
| mvc2_pl34_45 | (sfx) | |
| mvc2_pl34_46 | (sfx) | |
| mvc2_pl34_47 | (sfx) | |
| mvc2_pl34_48 | (sfx air attack, looped) | |
| mvc2_pl34_49 | (sfx) | |
| mvc2_pl34_50 | (sfx taunt) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl35_00 | (death) | |
| mvc2_pl35_01 | (light impact) | |
| mvc2_pl35_02 | (heavy impact) | |
| mvc2_pl35_03 | (light attack) | |
| mvc2_pl35_04 | (heavy attack) | |
| mvc2_pl35_05 | (attack) | |
| mvc2_pl35_15 | "Blackheart rises" | |
| mvc2_pl35_16 | "Father" | |
| mvc2_pl35_17 | "You're mine" | |
| mvc2_pl35_20 | "Dark thunder" | |
| mvc2_pl35_21 | "Inferno" | |
| mvc2_pl35_22 | "Armageddon" | |
| mvc2_pl35_23 | "Hahaha ha ha" | |
| mvc2_pl35_30 | (sfx, cue sped up a lot in game: dark thunder) | Changed: seems fine in game |
| mvc2_pl35_31 | (sfx: dash) | Changed: seems fine in game |
| mvc2_pl35_32 | (sfx: RH demons, jRH demons) | |
| mvc2_pl35_33 | (sfx: FP demons, Judgement Day) | |
| mvc2_pl35_34 | (sfx: MP) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl36_00 | (death) | |
| mvc2_pl36_01 | (light impact) | |
| mvc2_pl36_02 | (heavy impact) | |
| mvc2_pl36_03 | (light attack) | |
| mvc2_pl36_04 | (attack) | |
| mvc2_pl36_05 | (attack) | |
| mvc2_pl36_06 | (attack) | |
| mvc2_pl36_10 | "Pray" | |
| mvc2_pl36_15 | "Destiny awaits" | |
| mvc2_pl36_16 | "Thanos reigns" | |
| mvc2_pl36_17 | "It's not over" | |
| mvc2_pl36_20 | "Power" | |
| mvc2_pl36_21 | "Reality" | |
| mvc2_pl36_22 | "Soul" | |
| mvc2_pl36_23 | "Space" | |
| mvc2_pl36_30 | (sfx) | |
| mvc2_pl36_31 | (sfx: FP) | |
| mvc2_pl36_32 | (sfx: jFP) | |
| mvc2_pl36_33 | (sfx: titan crush) | |
| mvc2_pl36_34 | (sfx: death sphere) | |
| mvc2_pl36_35 | (sfx: gauntlet reality walls breaking? hard to hear) | Changed: seems fine in game |
| mvc2_pl36_36 | (sfx: gauntlet power) | Changed: seems fine in game |
| mvc2_pl36_37 | (sfx: gauntlet space) | Changed: seems fine in game |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl37_00 | (death) | |
| mvc2_pl37_01 | (light impact) | |
| mvc2_pl37_02 | (heavy impact) | |
| mvc2_pl37_03 | (light attack) "ha" | |
| mvc2_pl37_04 | (attack) "sire"? | |
| mvc2_pl37_05 | (attack) | |
| mvc2_pl37_06 | (attack) | |
| mvc2_pl37_07 | (attack) | |
| mvc2_pl37_08 | (attack) | |
| mvc2_pl37_10 | (Japanese) | |
| mvc2_pl37_11 | (Japanese) | |
| mvc2_pl37_12 | (Japanese) | |
| mvc2_pl37_15 | (Japanese) | |
| mvc2_pl37_20 | (Japanese) | |
| mvc2_pl37_21 | (Japanese) "Sutz" | |
| mvc2_pl37_22 | (Japanese) "Koi" | |
| mvc2_pl37_23 | "Blodia" | |
| mvc2_pl37_24 | "Cyclone" | |
| mvc2_pl37_25 | "Saotome" | |
| mvc2_pl37_26 | "Dynamito" | |
| mvc2_pl37_27 | "Typhoon" | |
| mvc2_pl37_28 | "???" | |
| mvc2_pl37_29 | (Japanese) "Meat"? | |
| mvc2_pl37_30 | (sfx) | |
| mvc2_pl37_31 | (sfx) | |
| mvc2_pl37_32 | (sfx: snap) | |
| mvc2_pl37_33 | (sfx) | |
| mvc2_pl37_45 | (Japanese) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl38_00 | (death) | |
| mvc2_pl38_01 | (light impact) | |
| mvc2_pl38_02 | (heavy impact) | |
| mvc2_pl38_03 | (light attack) | |
| mvc2_pl38_04 | (heavy attack) | |
| mvc2_pl38_05 | (heavy attack) | |
| mvc2_pl38_06 | "Captain kick" | |
| mvc2_pl38_07 | "Genity" | |
| mvc2_pl38_08 | "Sho" | |
| mvc2_pl38_09 | "Hoover" | |
| mvc2_pl38_10 | "Chengie Commando"? | |
| mvc2_pl38_11 | (Japanese) | |
| mvc2_pl38_12 | (Japanese) | |
| mvc2_pl38_15 | (Japanese) "Heiwa no Tame ni - WATASHI WA TATAKAE!" (For peace: I will fight!) | |
| mvc2_pl38_20 | "Captain Sword" | |
| mvc2_pl38_21 | "Captain Swoooord" | |
| mvc2_pl38_22 | "Commando Strong-u"? | |
| mvc2_pl38_23 | "Captain Corridor" | Swapped with 32, not noticeable in game |
| mvc2_pl38_24 | "Captain Fire" | |
| mvc2_pl38_25 | "Babuuu" | |
| mvc2_pl38_26 | "suuu" | |
| mvc2_pl38_27 | "niiin" | |
| mvc2_pl38_30 | (guitar strum) | |
| mvc2_pl38_31 | (sfx, laser appearance) | |
| mvc2_pl38_32 | (sfx) | Swapped with 23, not noticeable in game |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl39_00 | (death) | |
| mvc2_pl39_01 | (light impact) | |
| mvc2_pl39_02 | (heavy impact) | |
| mvc2_pl39_03 | (light attack) | |
| mvc2_pl39_04 | (attack) | |
| mvc2_pl39_05 | (attack) | |
| mvc2_pl39_06 | (attack) | |
| mvc2_pl39_10 | "Let's go, bub" | |
| mvc2_pl39_15 | "Rookie" | |
| mvc2_pl39_20 | "Tornado claw" | |
| mvc2_pl39_21 | "Berserker barrage" | |
| mvc2_pl39_22 | "Drill claw" | |
| mvc2_pl39_23 | "hmm" | |
| mvc2_pl39_30 | (sfx) | |
| mvc2_pl39_31 | (sfx: berserker barrage (x)) | Confirmed Muffed: hard to hear in game though |
| mvc2_pl39_32 | (sfx: drill claw) | |
| mvc2_pl39_33 | (sfx: match open) | |
| mvc2_pl39_34 | (sfx: taunt claw clink) | Confirmed Muffed (up an octave?) |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_pl3a_00 | (death) | |
| mvc2_pl3a_01 | (light impact) | |
| mvc2_pl3a_02 | (heavy impact) | |
| mvc2_pl3a_03 | (light attack) | |
| mvc2_pl3a_04 | (attack) | |
| mvc2_pl3a_05 | (attack) "Come out"? | |
| mvc2_pl3a_10 | "bunya bunya bunya" | |
| mvc2_pl3a_11 | (Japanese) | |
| mvc2_pl3a_12 | (Japanese) "Sayonara" | |
| mvc2_pl3a_13 | (Japanese) "In doya ..."? | |
| mvc2_pl3a_14 | (Japanese: yawn?) "Waaaya" | |
| mvc2_pl3a_15 | "Fly" | |
| mvc2_pl3a_20 | "yum yum yum" | |
| mvc2_pl3a_21 | "eeeee" | |
| mvc2_pl3a_22 | (Japanese) "Isigato"? | |
| mvc2_pl3a_23 | (Japanese) "Pigato"? | |
| mvc2_pl3a_24 | (Japanese) "Shigato"? | |
| mvc2_pl3a_25 | (Japanese) "Bigato"? | |
| mvc2_pl3a_26 | (Japanese) "Caniliku"? | |
| mvc2_pl3a_27 | (Japanese)? "Udon" | |
| mvc2_pl3a_28 | (Japanese) "Gon dizu"? | |
| mvc2_pl3a_29 | (Japanese) "Kawa"? | |
| mvc2_pl3a_30 | (sfx: unused?) | |
| mvc2_pl3a_31 | (sfx, cue sped up in game: cFP/cHK fall with plates) | |
| mvc2_pl3a_32 | (sfx: unused?) | |
| mvc2_pl3a_33 | (sfx, cue sped up a lot in game: LP, LK) | Confirmed changed |
| mvc2_pl3a_34 | (sfx: cLP, cLK) | |
| mvc2_pl3a_35 | (sfx: FP/RH tablecloth) | |
| mvc2_pl3a_36 | (sfx: King Kobun grow) | |
| mvc2_pl3a_37 | (sfx: King Kobun shrink) | |
| mvc2_pl3a_38 | (sfx: King Kobun bonky hammer) | |
| mvc2_pl3a_39 | (sfx: unused?) | |
| mvc2_pl3a_45 | (Japanese) "Arigato" | |
| mvc2_pl3a_46 | "aa" | |
| mvc2_pl3a_47 | (Japanese) "Pigato"? | |
| mvc2_pl3a_48 | "aa" | |
| mvc2_pl3a_49 | (Japanese) "Shigato"? | |
| mvc2_pl3a_50 | "aa" | |
| mvc2_pl3a_51 | "Fly" | |
| mvc2_pl3a_52 | "aa" | |
| mvc2_pl3a_53 | (Japanese) "Kiniliku"? | |
| mvc2_pl3a_54 | "aa" | |
| mvc2_pl3a_55 | (Japanese) "Udon" | |
| mvc2_pl3a_56 | "aa" |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_prg00_00 | (sfx) default impact fx? | |
| mvc2_prg00_01 | (sfx) default impact fx? | |
| mvc2_prg00_02 | (sfx) default impact fx? | |
| mvc2_prg00_03 | (sfx) default impact fx? | |
| mvc2_prg00_04 | (sfx) claw/sword sfx? | |
| mvc2_prg00_05 | (sfx) claw/sword sfx? | |
| mvc2_prg00_06 | (sfx) claw/sword sfx? | |
| mvc2_prg00_07 | (sfx) claw/sword sfx? | Changed? I don't hear this being used in-game |
| mvc2_prg00_08 | (sfx) laser fx? | Changed? I don't hear this being used in-game |
| mvc2_prg00_09 | (sfx) | Changed? I don't hear this being used in-game |
| mvc2_prg00_10 | (sfx) claw fx? | |
| mvc2_prg00_11 | (sfx) | |
| mvc2_prg00_12 | (sfx) | |
| mvc2_prg00_13 | (sfx) | |
| mvc2_prg00_14 | (sfx) | |
| mvc2_prg00_15 | (sfx) | |
| mvc2_prg00_16 | (sfx) | |
| mvc2_prg00_17 | (sfx) | |
| mvc2_prg00_18 | (sfx) | |
| mvc2_prg00_19 | (sfx) | |
| mvc2_prg00_20 | (sfx) | |
| mvc2_prg00_21 | (sfx) | |
| mvc2_prg00_22 | (sfx) | |
| mvc2_prg00_23 | (sfx) | |
| mvc2_prg00_24 | (sfx: used for Cable's taunt and Commando's Genity helicopter sounds) | Changed, but don't touch. The Collection speeds up playback here to account for the updated audio. |
| mvc2_prg00_25 | (sfx) | |
| mvc2_prg00_26 | (sfx) | |
| mvc2_prg00_30_loop | (sfx: opening tunnel) | |
| mvc2_prg00_35 | (sfx) | |
| mvc2_prg00_37 | (sfx) | |
| mvc2_prg00_38 | (sfx) | |
| mvc2_prg00_40 | (sfx) | |
| mvc2_prg00_41 | (sfx) | |
| mvc2_prg00_42 | (sfx) | |
| mvc2_prg00_44 | (sfx) | |
| mvc2_prg00_45 | (sfx) | |
| mvc2_prg00_47 | (sfx) | |
| mvc2_prg00_48 | (sfx) | |
| mvc2_prg00_49 | (sfx) | |
| mvc2_prg00_50 | (sfx) | |
| mvc2_prg00_51 | (sfx) | |
| mvc2_prg00_52 | (sfx) | |
| mvc2_prg00_53 | (sfx) | |
| mvc2_prg00_60 | (sfx) | |
| mvc2_prg00_61 | (sfx) | |
| mvc2_prg00_62 | (sfx) | |
| mvc2_prg00_63 | (sfx) | |
| mvc2_prg00_64 | (sfx) | |
| mvc2_prg00_65 | (sfx: finish) | |
| mvc2_prg00_66 | (sfx: finish) | |
| mvc2_prg00_67 | (sfx: finish) + "Finish" | |
| mvc2_prg00_68 | (sfx) | |
| mvc2_prg00_69 | (sfx: meter up) | |
| mvc2_prg00_70 | (sfx: shot, used for Tron's Kobun copter launch) | |
| mvc2_prg00_71 | (sfx) | |
| mvc2_prg00_72_loop | (sfx) | |
| mvc2_prg00_73 | (sfx: explosion, used for Sent RH, Gambit's kinetic card) | |
| mvc2_prg00_74 | (sfx) | |
| mvc2_prg00_75 | (sfx: burning, used for stuff like Cable FP bullet hitting fire) | |
| mvc2_prg00_76 | (sfx: dark moves?, used for stuff like Blackheart's Inferno) | |
| mvc2_prg00_77 | (sfx: used for startup of Blackheart's Armageddon) | |
| mvc2_prg00_78 | (sfx) | |
| mvc2_prg00_79 | (sfx: used for Gambit's FP throw) | Confirmed Muffed |
| mvc2_prg00_80 | (sfx: ice chime?, used for stuff like Blackheart's Inferno hitting) | |
| mvc2_prg01_00 | "Capcom" | |
| mvc2_prg01_01 | (DC menu sounds: cursor move) | |
| mvc2_prg01_02 | (DC menu sounds: select) | |
| mvc2_prg01_03 | (DC menu sounds) | |
| mvc2_prg01_05 | (DC menu sounds: invalid) | |
| mvc2_prg01_06 | "Who will survive" | |
| mvc2_prg01_07 | "The battle for survival begins" | |
| mvc2_prg01_08 | "Get ready to kick butt" | |
| mvc2_prg01_09 | "Engage" | |
| mvc2_prg01_10 | "First attack" | |
| mvc2_prg01_11 | "Tech hit" | |
| mvc2_prg01_12 | "Aerial rave" | |
| mvc2_prg01_13 | "Air combo" | |
| mvc2_prg01_14 | "Counter" | |
| mvc2_prg01_15 | "Danger" | |
| mvc2_prg01_16 | "Yes" | |
| mvc2_prg01_17 | "Good" | |
| mvc2_prg01_18 | "Very good" | |
| mvc2_prg01_19 | "Great" | |
| mvc2_prg01_20 | "Wonderful" | |
| mvc2_prg01_21 | "Fantastic" | |
| mvc2_prg01_22 | "Monster" | |
| mvc2_prg01_23 | "Marvelous" | |
| mvc2_prg01_24 | "Hurry up" | |
| mvc2_prg01_25 | "Level up" | |
| mvc2_prg01_26 | "Life up" | |
| mvc2_prg01_27 | "Speed up" | |
| mvc2_prg01_28 | "Defense up" | |
| mvc2_prg01_29 | "Power up" | |
| mvc2_prg01_30 | "Super armor" | |
| mvc2_prg01_31 | Coll-only: (sfx) + "Finish" | |
| mvc2_prg01_32 | "Hyper combo finish" | |
| mvc2_prg01_40 | "KO" | |
| mvc2_prg01_41 | "Draw game" | |
| mvc2_prg01_42 | "Double KO" | |
| mvc2_prg01_43 | "Time over" | |
| mvc2_prg01_44 | "Perfect" | |
| mvc2_prg01_45 | "You win" | |
| mvc2_prg01_46 | "You lose" | |
| mvc2_prg01_47 | "A new opponent is ready to face you" | |
| mvc2_prg01_50 | "The chronicle of battles will now unfold...." | Swapped with 58 |
| dc: 01_52 | P1: "Select your assist type" | (Not present: replaced by 77) |
| mvc2_prg01_53 | P1: "Cool decision" | Shared: "Cool decision" |
| mvc2_prg01_54 | P2: "That's what I expected" | Shared: "That's what I expected" |
| dc: 01_55 | P2: "Select your assist type" | (Not present: replaced by 77) |
| mvc2_prg01_56 | (world swirl) | |
| mvc2_prg01_57 | (sfx: timer) | |
| mvc2_prg01_58 | (sfx: timer) | Swapped with 50 |
| mvc2_prg01_59 | (sfx: timer, character selection in training mode when you press Start) | Changed? Subtle enough not to matter |
| mvc2_prg01_60 | "Don't you want a rematch" | |
| mvc2_prg01_61 | "Don't give up: challenge again" | |
| mvc2_prg01_62 | "Zero" | |
| mvc2_prg01_63 | (sfx: timer) | |
| mvc2_prg01_64 | (sfx: cursor) | |
| mvc2_prg01_65 | (sfx: selection) | |
| mvc2_prg01_66 | (sfx: cursor) | |
| mvc2_prg01_67 | (sfx: selection) | |
| mvc2_prg01_68_loop | (intro tunnel) | Different between NAOMI/DC |
| mvc2_prg01_69 | (sfx: the V E R S U S letters appearing on screen during VS screen) | Changed? Subtle enough not to matter |
| mvc2_prg01_70 | "Oh man I almost had a heart attack there" | |
| mvc2_prg01_71 | "You've got that killer instinct" | |
| mvc2_prg01_72 | "I just can't believe it ...." | |
| mvc2_prg01_73 | (sfx: VS screen after character selection) | Changed? Subtle enough not to matter |
| mvc2_prg01_74 | "Select your heroes" | |
| mvc2_prg01_75 | "Select your heroes" | |
| dc: 01_76 | P1: (sfx) | (Not present) |
| mvc2_prg01_77 | P2: (sfx) | Swapped, replaces 52/55: "Select your assist type" |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_staf_00.724DF879 | "Thanks for playing Marvel vs Capcom 2..." |
| Audio cue | DC Content | Collection note |
|---|---|---|
| mvc2_syuk_00 | "Capcom Presents" | |
| mvc2_syuk_01 | "Marvel vs Capcom 2: New Age of Heroes" | |
| mvc2_syuk_02 | ('thong' sound effect) |