Marvel vs Capcom 2 in particular uses a lot of intertwined palettes, such as Storm's lightning effects that are applied to her base sprite. If you keep the "Process Supplement Palettes" option checked, PalMod will try to handle all these for you automatically for MvC2. If you want to change them yourself, a great guide to those MvC2 supplemental palettes can be found here. If you don't modify those - or don't let PalMod modify those for you - the character will flash as they use mismatched palettes.
But all of this exploration keys off of the Extra file, which brings us to the next section...
**** For new palettes: The Extras File **** This is a powerful and dangerous extension that lets you use PalMod to read and modify regions of the ROM that PalMod doesn't already know about. To do this you place an Extras file in the same directory that you launch PalMod from. Bad Extras files may crash PalMod: to fix that just fix or remove that bogus Extras file. Each Extra definition is comprised of three lines. You specify one line with the title for a given palette, the next line being the starting position in the ROM for that palette, and the third line being the ending position in the ROM for that palette. For example:Game Name | Extras Filename | Sample ROM name |
---|---|---|
Art of Fighting 1 | Aof1E.txt | 044-p1.bin |
Art of Fighting 3 (ROM p1) | Aof3P1E.txt | 096-p1.p1 |
Art of Fighting 3 (ROM p2) | Aof3P2E.txt | 096-p2.sp2 |
Bleach: Dark Souls (NDS) | BleachDSE.txt | 3494 - Bleach - Dark Souls (Europe) (En,Fr,De,Es,It).nds |
Breakers Revenge | BreakersRevE.txt | 245-p1.p1 |
Clay Fighter: TE | cftee.txt | Clay Fighter - Tournament Edition (USA).sfc |
COTA | cotae.txt | xmn.05a |
CVS2 | cvs2e.txt | SNKGD_SL.bin |
DanKuGa | DanKuGae.txt | dkg_mpr3.20 and 3 other files |
Double Dragon | DoubleDragonE.txt | 082-p1.p1 |
Fatal Fury Special (SNES) | FatalFurySE.txt | Fatal Fury Special (USA).sfc |
Garou | GarouE.txt | kf.neo-sma |
Garou for Steam | GarouE.txt | p1.bin |
Gundam Wing: Endless Duel (SNES) | GundamE.txt | Shin Kidou Senki Gundam W - Endless Duel (Japan).sfc |
Jojos (ROM 50) | jojos50e.txt | 50 (Regulation must be off) |
Jojos (ROM 51) | jojos51e.txt | 51 (Regulation must be off) |
Karnov's Revenge | KarnovsE.txt | 066-p1.p1 |
Kizuna Encounter | KizunaE.txt | 216-p1.bin |
KOF94 | kof94e.txt | 055-p1.p1 |
KOF97 | kof97e.txt | 232-p2.sp2 |
KOF98 | kof98e.txt | 242-p2.sp2 |
KOF99AE | kof99AEe.txt | A,B colors: kof99ae_p2.bin; C,D,AC,BD colors: kof99ae_p3.bin |
KOF01 | kof01e.txt | 262-p2-08-e0.sp2 |
KOF02 | kof02e.txt | 265-p2.sp2 |
KOF02:UM | kof02ume.txt | pal_a.bin |
KOF03 (2004 EX Ultra Plus) | kof03e.txt | 2k3-p1up.bin |
KOF:XI | kofxie.txt | gdrom_KOFXI_v5_AllFighters.bin |
Last Blade 2 | LastBlade2E.txt | 243-pg1.bin |
Matrimelee | matrimeleee.txt | 266-p2.sp2 |
MMPR:TFE | MMPRe.txt | Mighty Morphin Power Rangers - The Fighting Edition (USA).sfc |
MSHVSF (ROM 6) | mshvsf-6ae.txt | mvs.06a |
MSHVSF (ROM 7) | mshvsf-7be.txt | mvs.07b |
MSH (ROM 5) | MSHe.txt | msh.05 |
MSH (ROM 6) | MSH06e.txt | msh.06b |
MVC1 | mvce.txt | mvc.06 |
MVC2 (Arcade) | mvc2e.txt | MarvelVsCapcom2_unlocked.bin |
Neo Bomberman | NeoBombermanE.txt | 093-p1.bin |
NGBC | NGBCe.txt | NeoGeoBattleColliseum.bin |
Ninja Masters | NinjaMastersE.txt | 217-p2.sp2 |
Rage of the Dragons | RotDE.txt | 264-p1.p1 |
Real Bout Fatal Fury 1 (Arcade) | RBFF1E.txt | 095-p1.bin |
Real Bout Fatal Fury 2 (Arcade) | RBFF2E.txt | 240-p1.bin |
Real Bout Fatal Fury Special (Arcade) | RBFFSE.txt | 223-p1.p1 |
Red Earth (Arcade) | RedEarthE.txt | 31 |
Ring of Destruction: Slam Masters 2 (Arcade) | SlamMasters2E.txt | smbe.05b |
Samurai Shodown III | SamSho3E.txt | 087-p5.p5 |
Samurai Shodown IV | SamSho4E.txt | 222-p1.bin for FC1, 222-p1.p1 for FC2 |
Samurai Shodown V | SamSho5E.txt | 270-p1.bin |
Samurai Shodown V Special | SamSho5SpE.txt | 272-p1.p1 |
Savage Reign | SavageReignE.txt | 059-p1.p1 |
SF2:CE (ROM 21) | sf2ce-21e.txt | s92_21a.6f |
SF2:CE (ROM 22) | sf2ce-22e.txt | s92_22b.7f |
SF2:HF (ROM 21) | sf2hf-21e.txt | s2te_21.6f |
SF2:HF (ROM 22) | sf2hf-22e.txt | s2te_22.7f |
SFA1 | SFA1e.txt | sfz.06 |
SFA2 (ROM 7) | sfa2e.txt | sz2j.07b |
SFA2 (ROM 8) | sfa2-8e.txt | sz2j.08b |
SFA3 | sfa3e.txt | sz3.09c |
SFZ3U | sfz3ue.txt | StreetFighterZero3Upper.bin |
SFIII1 | sfiii1e.txt | 50 |
SFIII2 | sfiii2e.txt | 50 |
SFIII3 (ROM 10) | sfiii3-10e.txt | 10 |
SFIII3 (ROM 51) | sfiii3e.txt | 51 |
SSF2T (ROM 3) | ssf2t-3ce.txt | sfxe.03c |
SSF2T (ROM 4) | ssf2t-4ae.txt | sfxe.04a |
SSF2T (ROM 8) | ssf2t-8e.txt | sfxe.08 |
SSF2T (GBA) | ssf2t-GBAe.txt | Super Street Fighter II X - Revival (Japan).gba |
Super Dodge Ball (Neo-Geo) | SDodgeballE.txt | 208-p1.p1 |
Super Gem Fighter | GemFighterE.txt | pcf.07 |
SVC | svce.txt | svc-p2pl.bin |
Unknown Game Mode | UnknownE.txt | Any file at all! |
Vampire Hunter 2 | VHunt2e.txt | vh2j.09 |
Vampire Savior | VSAVe.txt | vm3j.10b |
Vampire Savior 2 | VSAV2e.txt | vs2j.10 |
Waku Waku 7 | WakuWaku7E.txt | 225-p1.p1 |
Windjammers | WindjammersE.txt | 065-p1.p1 |
XMVSF | XMVSFe.txt | xvs.05a |