WW through SSF2 | ST | cancel into super | |
---|---|---|---|
whiff (kara cancel) | 5 | 6 | 7 |
hit (normal cancel) | 19 | 20 | 7 |
moves that require a 54-frame charge (success rate: 1/2) | Honda's Headbutt, butt slam, and super; Chun's Spinning Bird Kick, upkicks, and super; all of Blanka's and Guile's charge moves, including their supers; DeeJay's super; Boxer's charge B, F+kick; Psycho Crusher |
Chun's fireball | |
moves that require a 55-frame charge (success rate: 1/2) | all of DeeJay's moves; Dictator's Devil Reverse (charge D,
U+punch) |
moves that require a 56-frame charge (success rate: 1/2) | Boxer's charge B, D/F+kick rush; Claw's wall dive, fake wall dive, and
super |
moves that require a 60-frame charge (success rate: 1/1) | Boxer's shoulder charge |
moves that require a 63-frame charge (success rate: 1/2) | Boxer's charge B, F+punch rush, low rush, and super; Dictator's super |
moves that require a 65-frame charge (success rate: 1/2) | Claw's claw roll and flip kick |
moves that require a 70-frame charge (success rate: 1/10) | Scissor Kicks |
Reversal will be blocked, The exact frame on which there is a 50% chance of j. LK whiffing or Successful Safe jump
↑
Exact frame which is guaranteed to be a successful Safe Jump
↓
Jump attack is meaty on the opponent's wakeup, The exact frame on which there is a 50% chance of Successful Safe Jump or Ryu gets hit by the Reversal
Character Name | Special Move | LP | MP | HP |
---|---|---|---|---|
Ryu | Shoryuken | 2 | 2 | 2 |
Shinkuu Hadouken | 7 | |||
Ken | Shoryuken | 0 | 0 | −2 |
Shoryureppa | −1 | |||
Honda | Headbutt | 9 | 9 | 4 |
Oni Musou | 3 | |||
O. Honda | Headbutt | 14 | 9 | 4 |
Chun Li | Upkicks | 5 | 2 | 0 |
Senretsu Kyaku | 6 | |||
O. Chun Li | Spinning Bird Kick | 15 | 15 | 15 |
Blanka | Blanka Ball | −3 | −3 | −3 |
Vertical Ball | −3 | −3 | −3 | |
Ground Shave Rolling | 10 | |||
Zangief | Double Lariat P&K | −1 | ||
Guile | Flash Kick | 3 | 3 | 3 |
Double Somersault (Super) | 3 | |||
Dhalsim | Inferno (super) | 4 | ||
T. Hawk | Tomahawk | 2 | 2 | 2 |
Fei Long | Flame Kick | 4 | 4 | 4 |
Rekka Shinken (Super) | 7 | |||
Cammy | Cannon Spike | 2 | 2 | 2 |
Spin Drive Smasher | 1 | |||
DeeJay | Machine Gun Punch | 2 | 3 | 4 |
Sobat Carnival (super) | 13 | |||
Bison (Boxer) | Headbutt | 8 | 11 | 13 |
Crazy Buffalo P | 3 | |||
Balrog (Claw) | Scarlet Terror (Flip Kick) | 3 | 3 | 3 |
Sagat | Tiger Uppercut | 1 | 1 | 1 |
Tiger Genocide (Super) | 4 | |||
Vega (Dictator) | Kneepress Nightmare (Super) | 7 | ||
Akuma | Gou Shoryuken | −1 | −1 | −1 |
Hurricane Kick | Whiff | −1 | −1 |
Reference data: Speed of Getting Up
The numbers listed correspond to how
many frames it takes the opponent to be able to jump after being knocked down by
Ryu's Jab DP.
C L A W | S A G A T | S I M | C H U N | B L A N K A | D I C | G U I L E | H O N D A | R Y U | K E N | F E I | D E E J A Y | A K U M A | G I E F | H A W K | C A M M Y | B O X E R |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
80.5 | 82.5 | 84.5 | 86.5 | 87.5 | 89.5 | 90.5 | 92.5 |
Ground Hurricane | Jump Normal | Top Spin | Floating Jump | Downwards | |
---|---|---|---|---|---|
S Ryu forward Jump | -1 | 0〜2 | 3〜6 | 7〜22 | 23〜41 |
S Ryu back Jump | -1 | 0〜2 | 3〜6 | 7〜23 | 24〜43 |
S Ken forward Jump | -1 | − | 0〜6 | 7〜22 | 23〜43 |
S Ken back Jump | -1 | − | 0〜6 | 7〜24 | 25〜44 |
ST Ryu forward Jump | 0 | 1〜2 | 3〜7 | 8〜23 | 24〜42 |
ST Ryu back Jump | 0 | 1〜3 | 4〜7 | 8〜24 | 25〜44 |
ST Ken forward Jump | 0 | − | 1〜7 | 8〜23 | 24〜43 |
ST Ken back Jump | 0 | − | 1〜7 | 8〜24 | 25〜45 |
Akuma forward Jump | -1 | 0〜2 | 3〜6 | 7〜22 | 23〜41 |
Akuma back Jump | -1 | 0〜2 | 3〜6 | 7〜23 | 24〜43 |
Ryu's cr. RH vs Guile's cr. MK
WW | CE Turbo | Super | ST | Explanation | |
---|---|---|---|---|---|
Ryu RH 1 | 123 | 123 | 127 | 127 | The maximum distance at which Ryu's cr. RH will hit a standing Guile |
Ryu RH 2 | 126 | 126 | 126 | 126 | The max distance at which Ryu's cr. RH will hit a crouching Guile |
Guile cr. MK 1 | 143 | 144 | 137 | 137 | The max range at which Guile's cr. MK will hit a standing Ryu |
Guile cr. MK 2 | 157 | 158 | 151 | 151 | Max range at which Guile's cr. MK will hit a crouching Ryu |
Whiff Punish1 | 202 | 211 | 211 | 211 | Max range at which Ryu's cr. RH will cleanly beat Guile's cr. MK |
Whiff punish 2 | 185 | 186 | 173 | 199 | Max range at which Guile's cr. MK will trade with Ryu's cr. RH |
In the case where the system encounters overlapping input between special moves, the higher priority special move gets performed。For example, in the case where you walk forwards before inputting a Hadouken motion, either a Hadouken or a Shoryuken could possibly be performed, but a Shoryuken will always be performed [Ed note: Shoryuken has higher priority]。In the same spirit, we studied the priority of all the characters' special moves。
Actual Input | 1st priority | 2nd priority | 3rd priority | 4th priority | 5th priority | 6th priority | 7th priority | 8th priority | |
Ryu | 62141236 | Hurricane Kick | Shinkuu Hadouken | Shoryuken | Red Hadouken | Hadouken | |||
Ken | 632141236 | Hurricane | Shoryureppa | Shoryuken | Hadouken | HCF+K Funky Kick | QCF+K Funky Kick | F,DF,D + K Funky Kick | |
Honda | 1_632194 | Ooichou | Oni Musou | Hundred Hand Slap | Sumo Splash | Headbutt | |||
Chun Li | 1_569 | Upkicks | Senretsu Kyaku | Spinning Bird Kick | Lightning Legs | Kikouken | |||
Blanka | 1_569 | Surprise Forward | Ground Shave | Blanka Ball | Vertical Ball | Backstep Rolling | |||
Zangief | 63248 | P Lariat | K Lariat | FAB | SPD | Running Bear Grab | Banishing Fist | ||
Guile | 1_569 | Sonic Boom | Double Somersault (super) | Flash Kick | |||||
Dhalsim | 6412361 | Right P Teleport | Right K Teleport | Left P Teleport | Left K Teleport | Yoga Blast | Yoga Inferno | Yoga Flame | Yoga Fire |
Fei Long | 4123619 | Rekka Super | Rekka-ken | Chicken Wing | Flame Kick | ||||
DeeJay | 1_569 | Sobat Carnival (super) | Jackknife (upkick) | Machinegun Punch | Dread Kick | Fireball | |||
T. Hawk | 62348 | Double Typhoon (super) | Mexican Typhoon | Tomahawk | |||||
Cammy | 6412369 | Spin Drive Smasher | Hooligan Combination | Spiral Arrow | Cannon Spike | Spinning Knuckle | |||
Bison (Boxer) | 1_5369 | Crazy Buffalo | Dash Straight | Dash Upper | Dash Ground Straight | Dash Ground Upper | Headbutt | ||
Balrog (Claw) | 1_569 | Rainbow Izuna (super) | Sky High | Rolling Claw | PPP Backflip | KKK Backflip | Flying Barcelona Attack | Scarlet Terror (Flip kick) | |
Sagat | 62369 | Tiger Genocide | Tiger Uppercut | High Tiger | Tiger Knee | Low Tiger | |||
Vega (Dictator) | 1_569 | Devil's Reverse | Psychocrusher | Kneepress Nightmare (super) | Scissor Kick | Headpress (stomp) | |||
Akuma | 621412361 | Right P Ashura Warp | Right K Ashura Warp | Left P Ashura Warp | Left K Ashura Warp | Hurricane Kick | Shoryuken | Red Hadouken | Hadouken |
Honda | It's impossible for Ooichou and Oni Musou to overlap (Oouichou requires the stick to go through forward, Onimusou needs back to be held to keep charge) |
Chun Li | Lightning Legs and Kikouken cannot overlap (because of Spinning Bird Kick) |
Blanka | Surprise Forward and Surprise Back cannot overlap (Choice controlled by stick direction) |
Zangief | Banishing Fist and Running Bear Grab cannot overlap (because of Spinning Pile Driver) |
Dhalsim | Right K Teleport and left P teleport cannot overlap (because of Right P teleport) |
DeeJay | Machine Gun Punch and Dread Kicks cannot overlap (because of Jackknife upkicks) |
Bison (Boxer) | Dash Upper and Dash Ground Straight cannot overlap (because of Dash Straight) |
Akuma | Right K Ashura Warp and Left P Ashura Warp cannot overlap (because of right P Ashura Warp) |
Turbo 1 | Turbo 4 | |||||
---|---|---|---|---|---|---|
stage | rank | time | rank | time | ||
Ryu | 13 | 00'09"051 | 14 | 00'08"544 | ||
Ken | 6 | 00'08"912 | 9 | 00'08"390 | ||
Honda | 12 | 00'09"041 | 13 | 00'08"535 | ||
Chun Li | 5 | 00'08"717 | 5 | 00'08"201 | ||
Blanka | 15 | 00'09"128 | 15 | 00'08"557 | ||
Zangief | 4 | 00'08"713 | 4 | 00'08"067 | ||
Guile | 10 | 00'08"966 | 8 | 00'08"387 | ||
Dhalsim | 3 | 00'08"599 | 3 | 00'08"016 | ||
T.Hawk | 7 | 00'08"930 | 10 | 00'08"463 | ||
Cammy | 9 | 00'08"956 | 6 | 00'08"317 | ||
Fei Long | 8 | 00'08"944 | 7 | 00'08"375 | ||
DeeJay | 11 | 00'08"970 | 11 | 00'08"477 | ||
Boxer | 14 | 00'09"056 | 12 | 00'08"482 | ||
Claw | 1 | 00'08"551 | 1 | 00'07"914 | ||
Sagat | 2 | 00'08"612 | 2 | 00'07"926 | ||
Dictator |
absolute value | character being thrown | |||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
R | K e n | H o n d a WW | H o n d a CE HF SSF2 ST | C h u n | B l a n k a WW | B l a n k a CE HF SSF2 ST | G i e f | G u i l e WW | G u i l e CE HF SSF2 ST | S i m WW | S i m CE HF SSF2 ST | H a w k | F e i | C a m m y | D e e J a y | B o x e r WW | B o x e r CE HF SSF2 ST | C l a w WW | C l a w CE HF SSF2 ST | S a g a t WW | S a g a t CE HF SSF2 ST | D i c WW | D i c CE HF SSF2 ST | |
Ryu | 77 | 77 | 94 | 76 | 73 | 89 | 78 | 93 | 82 | 78 | 81 | 83 | 83 | 77 | 73 | 78 | 83 | 75 | 72 | 76 | 48 | 80 | 48 | 76 |
Ken | 77 | 77 | 94 | 76 | 73 | 89 | 78 | 93 | 82 | 78 | 81 | 83 | 83 | 77 | 73 | 78 | 83 | 75 | 72 | 76 | 48 | 80 | 48 | 76 |
Honda | 93 | 93 | 110 | 92 | 89 | 105 | 94 | 109 | 98 | 94 | 97 | 99 | 99 | 93 | 89 | 94 | 99 | 91 | 88 | 92 | 64 | 96 | 64 | 92 |
Honda Oicho | 98 | 98 | 115 | 97 | 94 | 110 | 99 | 114 | 103 | 99 | 102 | 104 | 104 | 98 | 94 | 99 | 104 | 96 | 93 | 97 | 69 | 101 | 69 | 97 |
Chun (WW, CE, HF) | 74 | 74 | 91 | 73 | 70 | 86 | 75 | 90 | 79 | 75 | 78 | 80 | 80 | 74 | 70 | 75 | 80 | 72 | 69 | 73 | 45 | 77 | 45 | 73 |
Chun (SSF2, ST) | 77 | 77 | 94 | 76 | 73 | 89 | 78 | 93 | 82 | 78 | 81 | 83 | 83 | 77 | 73 | 78 | 83 | 75 | 72 | 76 | 48 | 80 | 48 | 76 |
Blanka | 93 | 93 | 110 | 92 | 89 | 105 | 94 | 109 | 98 | 94 | 97 | 99 | 99 | 93 | 89 | 94 | 99 | 91 | 88 | 92 | 64 | 96 | 64 | 92 |
Gief punch toss (WW, CE, HF) | 80 | 80 | 97 | 79 | 76 | 92 | 81 | 96 | 85 | 81 | 84 | 86 | 86 | 80 | 76 | 81 | 86 | 78 | 75 | 79 | 51 | 83 | 51 | 79 |
Gief kick toss (WW, CE, HF) | 88 | 88 | 105 | 87 | 84 | 100 | 89 | 104 | 93 | 89 | 92 | 94 | 94 | 88 | 84 | 89 | 94 | 86 | 83 | 87 | 59 | 91 | 59 | 87 |
Gief grabs (WW, CE, HF) | 96 | 96 | 113 | 95 | 92 | 108 | 97 | 112 | 101 | 97 | 100 | 102 | 102 | 96 | 92 | 97 | 102 | 94 | 91 | 95 | 67 | 99 | 67 | 95 |
Gief (SSF2, ST) | 98 | 98 | 115 | 97 | 94 | 110 | 99 | 114 | 103 | 99 | 102 | 104 | 104 | 98 | 94 | 99 | 104 | 96 | 93 | 97 | 69 | 101 | 69 | 97 |
Gief close 360+Short/Forward (SSF2, ST) | 98 | 98 | 115 | 97 | 94 | 110 | 99 | 114 | 103 | 99 | 102 | 104 | 104 | 98 | 94 | 99 | 104 | 96 | 93 | 97 | 69 | 101 | 69 | 97 |
Gief close 360+RH (SSF2, ST) | 112 | 112 | 129 | 111 | 108 | 124 | 113 | 128 | 117 | 113 | 116 | 118 | 118 | 112 | 108 | 113 | 118 | 110 | 107 | 111 | 83 | 115 | 83 | 111 |
Gief far 360+Short/Forward (SSF2, ST) | 102 | 102 | 119 | 101 | 98 | 114 | 103 | 118 | 107 | 103 | 106 | 108 | 108 | 102 | 98 | 103 | 108 | 100 | 97 | 101 | 73 | 105 | 73 | 101 |
Gief far 360+RH (SSF2, ST) | 103 | 103 | 120 | 102 | 99 | 115 | 104 | 119 | 108 | 104 | 107 | 109 | 109 | 103 | 99 | 104 | 109 | 101 | 98 | 102 | 74 | 106 | 74 | 102 |
Gief FAB | 93 | 93 | 110 | 92 | 89 | 105 | 94 | 109 | 98 | 94 | 97 | 99 | 99 | 93 | 89 | 94 | 99 | 91 | 88 | 92 | 64 | 96 | 64 | 92 |
Gief SPD | 140 | 140 | 157 | 139 | 136 | 152 | 141 | 156 | 145 | 141 | 144 | 146 | 146 | 140 | 136 | 141 | 146 | 138 | 135 | 139 | 111 | 143 | 111 | 139 |
Guile | 77 | 77 | 94 | 76 | 73 | 89 | 78 | 93 | 82 | 78 | 81 | 83 | 83 | 77 | 73 | 78 | 83 | 75 | 72 | 76 | 48 | 80 | 48 | 76 |
Dhalsim | 93 | 93 | 110 | 92 | 89 | 105 | 94 | 109 | 98 | 94 | 97 | 99 | 99 | 93 | 89 | 94 | 99 | 91 | 88 | 92 | 64 | 96 | 64 | 92 |
T.Hawk | 77 | 77 | 94 | 76 | 73 | 89 | 78 | 93 | 82 | 78 | 81 | 83 | 83 | 77 | 73 | 78 | 83 | 75 | 72 | 76 | 48 | 80 | 48 | 76 |
T.Hawk 360 and 720 | 112 | 112 | 129 | 111 | 108 | 124 | 113 | 128 | 117 | 113 | 116 | 118 | 118 | 112 | 108 | 113 | 118 | 110 | 107 | 111 | 83 | 115 | 83 | 111 |
Fei Long | 69 | 69 | 86 | 68 | 65 | 81 | 70 | 85 | 74 | 70 | 73 | 75 | 75 | 69 | 65 | 70 | 75 | 67 | 64 | 68 | 40 | 72 | 40 | 68 |
Cammy | 71 | 71 | 88 | 70 | 67 | 83 | 72 | 87 | 76 | 72 | 75 | 77 | 77 | 71 | 67 | 72 | 77 | 69 | 66 | 70 | 42 | 74 | 42 | 70 |
DeeJay | 77 | 77 | 94 | 76 | 73 | 89 | 78 | 93 | 82 | 78 | 81 | 83 | 83 | 77 | 73 | 78 | 83 | 75 | 72 | 76 | 48 | 80 | 48 | 76 |
Boxer Strong throw | 80 | 80 | 97 | 79 | 76 | 92 | 81 | 96 | 85 | 81 | 84 | 86 | 86 | 80 | 76 | 81 | 86 | 78 | 75 | 79 | 51 | 83 | 51 | 79 |
Boxer Fierce throw | 70 | 70 | 87 | 69 | 66 | 82 | 71 | 86 | 75 | 71 | 74 | 76 | 76 | 70 | 66 | 71 | 76 | 68 | 65 | 69 | 41 | 73 | 41 | 69 |
Claw | 77 | 77 | 94 | 76 | 73 | 89 | 78 | 93 | 82 | 78 | 81 | 83 | 83 | 77 | 73 | 78 | 83 | 75 | 72 | 76 | 48 | 80 | 48 | 76 |
Sagat | 77 | 77 | 94 | 76 | 73 | 89 | 78 | 93 | 82 | 78 | 81 | 83 | 83 | 77 | 73 | 78 | 83 | 75 | 72 | 76 | 48 | 80 | 48 | 76 |
Dictator | 81 | 81 | 98 | 80 | 77 | 93 | 82 | 97 | 86 | 82 | 85 | 87 | 87 | 81 | 77 | 82 | 87 | 79 | 76 | 80 | 52 | 84 | 52 | 80 |
Akuma | 77 | 77 | 94 | 76 | 73 | 89 | 78 | 93 | 82 | 78 | 81 | 83 | 83 | 77 | 73 | 78 | 83 | 75 | 72 | 76 | 48 | 80 | 48 | 76 |
relative value |
range |
range | range advantage over Ryu | rank |
---|---|---|---|---|
Ryu | 77 | 77 | 0 | 22 |
Ken | 77 | 77 | 0 | 22 |
Honda (WW) | 93 | 94 | -1 | 26 |
Honda (CE, HF, SSF2, ST) | 93 | 76 | 17 | 6 |
Oicho | 98 | 76 | 22 | 4 |
Chun (WW, CE, HF) | 74 | 73 | 1 | 20 |
Chun (SSF2, ST) | 77 | 73 | 4 | 17 |
Blanka (WW) | 93 | 89 | 4 | 17 |
Blanka (CE, HF, SSF2, ST) | 93 | 78 | 15 | 7 |
Gief punch throws (WW, CE, HF) | 80 | 93 | -13 | 36 |
Gief kick throws (WW, CE, HF) | 88 | 93 | -5 | 31 |
Gief grab (WW, CE, HF) | 96 | 93 | 3 | 19 |
Gief toss (SSF2, ST) | 98 | 93 | 5 | 12 |
Gief close 360+Short/Forward (SSF2, ST) | 98 | 93 | 5 | 12 |
Gief close 360+RH (SSF2, ST) | 112 | 93 | 19 | 5 |
Gief far 360+Short/Forward (SSF2, ST)) | 102 | 93 | 9 | 11 |
Gief far 360+RH (SSF2, ST) | 103 | 93 | 10 | 9 |
FAB | 93 | 93 | 0 | 22 |
SPD | 140 | 93 | 47 | 1 |
Guile (WW) | 77 | 82 | -5 | 31 |
Guile (CE, HF, SSF2, ST) | 77 | 78 | -1 | 26 |
Dhalsim (WW) | 93 | 81 | 12 | 8 |
Dhalsim (CE, HF, SSF2, ST) | 93 | 83 | 10 | 9 |
T.Hawk normal throws | 77 | 83 | -6 | 34 |
T.Hawk 360 and 720 | 112 | 83 | 29 | 3 |
Fei Long | 69 | 77 | -8 | 35 |
Cammy | 71 | 73 | -2 | 29 |
DeeJay | 77 | 78 | -1 | 26 |
Boxer (WW) | 0 | 83 | -83 | 38 |
Boxer's Strong throw (CE, HF, SSF2, ST) | 80 | 75 | 5 | 12 |
Boxer's Fierce throw (CE, HF, SSF2, ST) | 70 | 75 | -5 | 31 |
Claw (WW) | 77 | 72 | 5 | 12 |
Claw (CE, HF, SSF2, ST) | 77 | 76 | 1 | 20 |
Sagat (WW) | 0 | 48 | -48 | 37 |
Sagat (CE, HF, SSF2, ST) | 77 | 80 | -3 | 30 |
Dictator (WW) | 81 | 48 | 33 | 2 |
Dictator (CE, HF, SSF2, ST) | 81 | 76 | 5 | 12 |
Akuma | 77 | 77 | 0 | 22 |
WW | CE | HF | SSF2 | ST | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
normal | behind | normal | behind | normal | behind | normal | behind | normal | behind | ||
Ryu | 38 | 39 | 38 | 40 | 32 | 35 | 32 | 36 | 32 | 33 | Ryu |
Ken toss | 38 | 39 | 38 | 40 | 32 | 36 | 32 | 34 | 32 | 33 | Ken toss |
Ken knees | 26,04 | 27,04 | Ken knees | ||||||||
Ken air throw | 32 | 34 | Ken air throw | ||||||||
Honda toss | 42 | 44 | 38 | 39 | 32 | 35 | 32 | 34 | 32 | 32 | Honda toss |
Honda grab | 28,4 | 30,4 | 28,4 | 29,4 | 22,4 | 25,4 | 24,4 | 26,4 | 24,4 | 25,4 | Honda grab |
Jab Oicho | 14,24 | 15,25 | Jab Oicho | ||||||||
Strong Oicho | 16,26 | 17,27 | Strong Oicho | ||||||||
Fierce Oicho | 17,27 | 18,28 | Fierce Oicho | ||||||||
Chun Strong throw | 38 | 39 | 38 | 39 | 32 | 33 | 38 | 42 | 38 | 39 | Chun Strong throw |
Chun Fierce throw | 38 | 39 | 38 | 39 | 32 | 33 | 32 | 36 | 32 | 33 | Chun Fierce throw |
Chun air throw | 42 | 44 | 42 | 43 | 36 | 39 | 34 | 36 | 34 | 36 | Chun air throw |
Blanka | 26,4 | 26,4 | 26,4 | 26,4 | 20,4 | 20,4 | 26,4 | 26,4 | 26,4 | 27,4 | Blanka |
Zangief standing toss | 38 | 39 | 38 | 39 | 32 | 36 | 32 | 32 | 32 | 33 | Zangief standing toss |
Zangief crouching toss | 34 | 35 | 34 | 35 | 28 | 32 | Zangief crouching toss | ||||
Zangief grab | 22,4 | 23,4 | 22,4 | 23,4 | 16,4 | 19,4 | 26,4 | 26,4 | 26,4 | 27,4 | Zangief grab |
Zangief punch air throw | 42 | 44 | 42 | 43 | Zangief punch air throw | ||||||
Zangief kick air throw | 34 | 36 | 34 | 35 | Zangief kick air throw | ||||||
Jab SPD | 50 | 51 | 50 | 51 | 44 | 46 | 38 | 38 | 36 | 39 | Jab SPD |
Strong SPD | 50 | 51 | 50 | 51 | 44 | 46 | 39 | 41 | 39 | 40 | Strong SD |
Fierce SPD | 50 | 51 | 50 | 51 | 44 | 46 | 43 | 45 | 43 | 43 | Fierce SPD |
360+K (far) | 29 | 29 | 29 | 30 | 360+K (far) | ||||||
360+Short (close) | 20,27 | 22,28 | 20,26 | 21,27 | 360+Short (close) | ||||||
360+Forward (close) | 20,27 | 22,29 | 20,28 | 21,29 | 360+Forward (close) | ||||||
360+RH (close) | 20,27 | 22,30 | 20,29 | 21,30 | 360+RH (close) | ||||||
FAB | 20,20,43 | 21,21,44 | FAB | ||||||||
Guile | 38 | 40 | 38 | 39 | 32 | 34 | 32 | 34 | 32 | 34 | Guile |
Guile punch air throw | 46 | 48 | 46 | 48 | 40 | 42 | 34 | 36 | 34 | 36 | Guile punch air throw |
Guile kick air throw | 46 | 48 | 46 | 48 | 40 | 42 | 46 | 48 | 46 | 48 | Guile kick air throw |
Dhalsim grab | 30,4 | 31,4 | 26,4 | 28,4 | 20,4 | 20,4 | 26,4 | 28,4 | 26,4 | 27,4 | Dhalsim grab |
Dhalsim toss | 34 | 35 | 34 | 35 | 28 | 28 | 34 | 36 | 34 | 35 | Dhalsim toss |
Hawk toss | 32 | 36 | 32 | 32 | Hawk toss | ||||||
Hawk grab | 26,4 | 30,4 | 26,4 | 26,4 | Hawk grab | ||||||
Jab Typhoon | 38 | 40 | 38 | 39 | Jab Typhoon | ||||||
Strong Typhoon | 42 | 44 | 42 | 43 | Strong Typhoon | ||||||
Fierce Typhoon | 46 | 48 | 46 | 47 | Fierce Typhoon | ||||||
Double Typhoon | 46,33 | 48,36 | Double Typhoon | ||||||||
Fei Long | 32 | 34 | 32 | 33 | Fei Long | ||||||
Fei Long air throw | 32 | 34 | Fei Long air throw | ||||||||
Cammy | 32 | 36 | 32 | 34 | Cammy | ||||||
Cammy punch air throw | 42 | 46 | 42 | 42 | Cammy punch air throw | ||||||
Cammy kick air throw | 34 | 38 | 34 | 34 | Cammy kick air throw | ||||||
DeeJay | 32 | 34 | 32 | 34 | DeeJay | ||||||
Boxer | 28,4 | 29,4 | 22,4 | 26,4 | 22,4 | 26,4 | 28,4 | 30,4 | Boxer | ||
Claw | 42 | 42 | 28 | 32 | 28 | 32 | 32 | 33 | Claw | ||
Claw air throw | 42 | 43 | 28 | 29 | 32 | 34 | 32 | 34 | Claw air throw | ||
Sagat | 38 | 39 | 32 | 34 | 32 | 34 | 32 | 34 | Sagat | ||
Dictator | 38 | 39 | 32 | 34 | 32 | 34 | 32 | 34 | Dictator | ||
Akuma | 32 | 34 | Akuma |
energy | damage % | |
---|---|---|
WW's holds | all other moves | |
144〜31 | 100% | 100% |
30〜26 | 78% | 87.5% |
25〜21 | 57% | 75% |
20〜16 | 40% | 62.5% |
15〜11 | 25% | 50% |
10〜6 | 15% | 37.5% |
5〜0 | 5% | 25% |
Supplement:
If your energy is at 31,
and you get hit by a move that does 32 points of damage, you will die, but if
your energy is at 30 and you, that same move will only do 87.5% of it's normal
damage (87.5% of 32 = 28), so you won't die.
Even if your energy is at 20,
the damage is reduced by 62.5%, so you'll only take 20 points of damage (62.5%
of 32 = 20), so you'll be left with no engergy, but you'll still be alive
(barely).
R Y U | WW K E N | K E N | H O N D A | C H U N | B L A N K A | G I E F | G U I L E | S I M | H A W K | F E I | C A M M Y | D E E J A Y | B O X E R | CE C L A W | HF C L A W | C L A W | S A G A T | D I C | A K U M A | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
towards | 48 | 48 | 51 | 38 | 64 | 36 | 40 | 54 | 32 | 48 | 64 | 62 | 48 | 56 | 72 | 64 | 66 | 40 | 64 | 48 |
backwards | 32 | 32 | 34 | 26 | 48 | 30 | 24 | 40 | 22 | 32 | 48 | 46 | 32 | 40 | 56 | 48 | 52 | 32 | 48 | 32 |
Normal moves | |||||
---|---|---|---|---|---|
blocked Jab/Short | 1 | blocked Strong/Forward | 3 | blocked Fierce/RH | 4 |
hitting with Jab/Short | 2 | hitting with Strong/Forward | 4 | hitting with Fierce/RH | 5 |
Ryu | Ken | Honda | Chun | ||||
---|---|---|---|---|---|---|---|
Hadouken | 2 | Hadouken | 2 | Hundred Hand Slap | 6 | Lightning Legs | 4 |
Shoryuken | 7 | Shoryuken | 8 | Headbutt | 9 | Spinning Bird Kick | 8 |
Hurricane Kick | 6 | Hurricane Kick | 6 | Butt slam | 9 | Air Spinning Bird Kick | 8 |
Air Hurricane Kick | 6 | Air Hurricane Kick | 6 | command throw | 12 | fireball | 5 |
red Hadouken | 2 | crazy kicks | 6 | upkicks | 8 |
Blanka | Zangief | Guile | Dhalsim | ||||
---|---|---|---|---|---|---|---|
Ball | 7 | SPD | 20 | Sonic Boom | 7 | Yoga Fire | 3 |
Electricity | 5 | Lariat | 6 | Flash Kick | 8 | Yoga Flame | 8 |
Up Ball | 7 | double suplex | 24 | Teleport | 7 | ||
Back Step Ball | 7 | running bear grab | 12 | Yoga Blast | 7 | ||
Dash | 5 | whiffed command throw | 5 | ||||
Green Hand | 7 |
Hawk | Fei Long | Cammy | DeeJay | ||||
---|---|---|---|---|---|---|---|
Tomahawk (uppercut) | 6 | Rekka Ken | 2 each | Cannon Drill | 7 | fireball | 4 |
Condor (PPP in air) | 8 | Flame Kick | 8 | Cannon Spike | 6 | Dread Kick | 8 |
360 | 20 | crazy kick | 7 | Spinning Knuckle | 4 | Machine Gun Upper | 7 |
Hooligan (when she grabs) | 9 | upkicks | 9 | ||||
Hooligan (when she slides) | 9 | ||||||
Hooligan (when she whiffs) | 4 |
Boxer | Claw | Sagat | |||||
---|---|---|---|---|---|---|---|
straight punch rush | 6 | TAP 3 | 9 | going to the wall | 8 | high Tiger | 3 |
straight kick rush | 5 | TAP 4 | 10 | Izuna Drop | 0 | low Tiger | 3 |
shoulder charge | 5 | TAP 5 | 12 | claw roll | 10 | Tiger Uppercut | 7 |
low punch rush | 6 | TAP 6 | 16 | PPP flip | 5 | Tiger Knee | 6 |
low kick rush | 5 | TAP 7 | 20 | KKK flip | 5 | ||
TAP 1 | 7 | Final TAP | 32 | charge D, U+punch | 8 | ||
TAP 2 | 8 | flip kick | 10 |
Dictator | Ten Akuma | ||
---|---|---|---|
Psycho Crusher | 6 | all special moves | 2 |
Scissor Kicks | 6 | ||
Head Stomp | 8 | ||
punch after Head Stomp | 0 | ||
Devil Reverse | 8 |
Ever since CE, KO-ing an opponent with a special move earned 3x the normal points of that special。
Since having a vitality gauge of 0 also results in a 3x bonus multiplier, having exactly 0 life results in the dividing by 3 instead (remove 2 parts of 3)。
So for example, an SPD or a HP Tiger Uppercut would normally earn 6000 points, after the "multiply" by 3 would be 2000 points.
Ever since super, it's been possible to earn Bonus Points in game。(Points related to Supers only apply to ST)
- First Attack:3000 points
- Reversal:1000 points
- Recovery (escaping dizzy without taking damage):1000 points
However, if done at the same time as a reversal, you wont' get the bonus
- Super Combo Finish (1 shot):10000 points
- Combo:Every successive hit in the combo adds to the points individually。 Hitting with the same type of attack more than once [Ed note: consecutively] results in affects the points given。
Points are awarded as follows
1st use | 2nd use | 3+ uses | |
---|---|---|---|
LP/LK | 100 | 100 | 100 |
MP/MK | 500 | 200 | 200 |
HP/RH | 1000 | 500 | 500 |
Specials | 2000 | 200 | 200 |
Supers | 10000 | 5000 | 2000 |