Transcript for NKI Volume VI By: NKI zachd.com/nki twitter.com/nkivideos facebook.com/nkivideos youtube.com/nkivideos This document should be viewed using a monospace font. Otherwise, formatting will be erratic. >-----------------< Table of Contents >-----------------< -Version History -Preface -Legend -The Combos -Rose -Adon CC -Chun #1 -Dan CC -Nash #1 -Rolento CC -Sagat -Ryu CC -Sakura CC -Shin Gouki #1 -Sodom CC -Dhalsim CC -Ken CC -Nash #2 -Rose CC -Sagat CC -Vega CC -Chun #2 -Gen CC -Zangief CC -Chun #3 -Gouki CC -Rose #2 -Birdie CC -Shin Gouki #2 -Chun CC -Ryu #1 -Nash CC -Sodom #1 -Ryu #2 -Guy CC -Shin Gouki #3 -Thanks and credits >---------------< Version History >---------------< -Version 1.0 -updated URL info -Version 0.9 -fixed even more typos and other misc. stuff -fixed formatting problems -updated Thanks and Credits -Version 0.5 -fixed typos, other misc. stuff -Version 0.1 (beta) -first draft >-------< Preface >-------< Because the combos were done on the Japanese version of the game, I will use the Japanese names throughout this transcript. For reference: |----------------|----------------| | American name | Japanese name | |----------------|----------------| | Charlie | Nash | | M.Bison | Vega | | Akuma | Gouki | |----------------|----------------| Also, a note about platforms: All combos were done on the Saturn version of Street Fighter Zero 2. With the exception of Rose #1 and Shin Gouki #1 (see individual notes), all combos should work in the arcade (although I haven't tested every single one). >------< Legend >------< Jab = quick punch Strong = medium punch Fierce = hard punch Short = quick kick Forward = medium kick Roundhouse = hard kick cr. = crouching (example: cr.Jab means hold down while hitting Jab) st. = standing j. = jumping XX = cancelled into (example: st.Jab XX Shoryuken) -> = chained into (example: cr.Jab->cr.Short) RH = Roundhouse DP = Dragon Punch TU = Tiger Uppercut FB = Fireball SB = Sonic Boom TAP = Turn Around Punch (Birdie's hold 3P or 3K move) meaty = an attack done as the opponent is getting up, so that they "get up into" the attack backwards = the move was done with your character facing the wrong way, but it still hits the opponent [see note below] >----------------------------< A Note About Backwards Moves >----------------------------< Backwards moves allow for some truly devastating combos because the pushback is reversed - that is, the opponent is pushed TOWARDS you, rather than away form you. There is a glitch in the home version of Zero 2 with Free-style CC mode. (If you hold L+Start as you're choosing your character, you get "Free-style CC" mode, which basically let's you activate a CC, yet be able to walk backwards, forwards, jump, etc..) A side effect to Free-style CC mode is that for some reason, you are allowed to cancel animations that you normally can't. Most noticeably, you can cancel your landing animation into a normal move, producing a backwards move (if done after a cross-up). For an if you hold L+R+Start, you get Free-style CC mode, plus turbo buttons, making backwards moves hella easy. It is possible to do backwards moves without the above method, but it is GOD DAMN hard. Much, much harder than in ST. I can only remember one or two times when I actually got a backwards move in A2 without using Free-style CC mode. To do a backwards move, you must have your spacing and timing perfect. You want to space your character so that you will *barely* make it to the other side for the cross-up. You want to time the backwards move so that it comes out on the first frame of your landing animation - basically ASAP. >----------< The Combos >----------< -=Rose #1=- Level 1 Soul Illusion, cross-up Forward, cr.Jab x7, cr.Strong XX Level 1 Soul Illusion, activate CC, cr.RH XX RH Drill x3, Fierce Soul Catch **Note** This combo is not possible in the arcade because it uses 4 levels. If it were done in the arcade, you would only have a level 1 CC (whereas in the combo it is a level 2). So just do RH Drill x2, Fierce Soul Catch instead. -=Adon CC=- [8 hits, ~75%] Activate CC, cr.RH XX QCF+Short x5, DP+RH -=Chun #1=- Cross-up Forward, st.Fierce, cr.Short XX Level 3 Senretsu Kyaku -=Dan CC=- [8 hits, ~60%] Activate CC, cr.RH XX Jab DP x4, RH HK -=Nash #1=- j.Forward, cr.Jab x2, st.Strong XX Level 1 Somersault Justice -=Rolento CC=- [13 hits, 100%] Activate CC, cr.RH XX Super Jumping RH->Super Jumping Short x4, land, Super Jumping Short x5, land, Super Jumping Jab x2 -=Sagat #1=- Cross-up Short, cr.Fierce, cr.Strong XX Level 3 Tiger Genocide -=Ryu CC=- [7 hits, ~55%] Activate CC, cr.RH XX Short HK x4, Jab DP x2 -=Sakura CC=- [13 hits, ~45%] Activate CC, cr.RH XX RH HK, Jab DP, Short HK, Fierce DP -=Shin Gouki #1=- Meaty cross-up Forward, backwards cr.Fierce, cr.Jab, cr.Fierce XX Jab Roll, cr.Jab->cr.Short XX Short HK, Level 3 super air FB (Tiger Knee method) **Note** I am not sure if backwards moves work in the arcade version or not. I have done them a few times on the Saturn version, but never in the arcade. Therefore, I cannot be sure this combo works in the arcade. -=Sodom CC=- [8 hits, ~65%] Activate CC, cr.Forward XX Jab Jitte Scrape x2, Strong Jitte Scrape x2, Jab Jitte Scrape, st.Fierce XX 360+kick -=Dhalsim CC=- [6 hits, ~55%] Activate CC, cr.RH XX Yoga Breath x5 -Ken CC==- [9 hits, ~70%] Activate CC, cr.RH XX Fierce DP, Jab DP x2, Fierce DP -=Nash #2=- Meaty SB, cr.Jab x2->st.Short XX Level 1 Crossfire Blitz, level 2 Somersault Justice -=Rose CC=- [8 hits, 100%] Activate CC, cr.RH XX Jab Soul Spark x5 And there were a few accidental st./cr.Jabs in there, as well. :P **Note** If you absorb about 5 or 6 of your opponent's FB's, then do a CC, your FB's will do massive amounts of damage. -=Sagat CC=- [15 hits, ~80%] Activate CC, cr.RH XX RH Tiger Knee x5, Fierce TU -=Vega CC=- [10 hits, ~45%] Activate CC, cr.Forward->st.RH (one hit) XX RH Scissors Kicks x3, st.Fierce XX Head Stomp -=Chun #2=- j.Fierce, st.Jab x2->st.Short XX Level 2 Senretsu Kyaku, jump, activate CC, head stomp x2 -=Gen CC=- [26 hits, 100%] Activate CC, cr.RH XX (Waterfall Kicks (3 hits)) x5, Waterfall Kicks (8 hits) -=Zangief CC=- [6 hits, ~85%] Activate CC, cr.Forward XX Fierce Green Hand x4, 360+kick -=Chun #3=- Meaty taunt, st.Short XX Level 2 Senretsu Kyaku, Level 1 up kick super -=Gouki CC=- [12 hits, ~65%] Activate CC, cr.RH XX Fierce DP, Jab DP, Short HK, Fierce Red FB, Fierce DP -=Rose #3=- Reflect Dan's Level 3 Shinkuu Gadouken back at him, Level 3 Soul Catch -=Birdie CC=- [6 hits, ~80%] Activate CC, cr.Short->cr.RH XX Final TAP x4 -=Shin Gouki #2=- (Jumping straight up Fierce air FB) x3, super air FB (Tiger Knee method) -=Chun CC=- [32 hits, ~80%] Activate CC, cr.RH XX Lightning Kicks until 2/3rds out of meter, up kicks x2 -=Ryu #1=- Cross-up Forward, cr.Short->cr.Jab, cr.Strong, cr.Forward XX Level 3 Shinkuu Hadouken -=Nash CC=- [8 hits, ~45%] Activate CC, cr.RH XX RH Flash Kick, Short Flash Kick x2, cr.Fierce XX RH Flash Kick -=Sodom #1=- Cross-up Short, st.Strong, cr.Short XX Level 2 scrape super, Level 1 scrape super -=Ryu #2=- j.Strong (2 hits), st.Jab, cr.Strong XX Level 2 super HK, Level 1 Shinkuu Hadouken -=Guy CC=- [9 hits, ~50%] Activate CC, cr.Forward (2 hits) XX Mountain Breaker x5, RH HK -=Shin Gouki #3=- st.Jab, cr.Fierce XX Jab roll, cr.Jab, cr.Fierce XX Jab roll, cr.Jab x2, cr.Fierce XX Jab roll, cr.Jab x2, cr.Fierce XX taunt, (dizzy), SGS >------------------< Thanks and credits >------------------< I dunno...I guess this one goes out to all my fans (both of you!), and everyone who still plays this great game (GUNTER!!)... No more vids for a while...so long for now...