Transcript for NKI Volume IV By: NKI zachd.com/nki twitter.com/nkivideos facebook.com/nkivideos youtube.com/nkivideos This document should be viewed using a monospace font. Otherwise, formatting will be erratic. >-----------------< Table of Contents >-----------------< -Version History -Preface -Legend -Intro -The Combos -Bison -Blanka -Cammy -DeeJay -Fei Long -Guile -T.Hawk -E.Honda -Ken -Ryu -Sagat -Vega -Zangief -Thanks and Credits >---------------< Version History >---------------< -Version 1.1 -updated URL info -Version 1.0 -Edits by Derek Daniels -Small typos corrected -Version 0.1 (beta) -First draft >-------< Preface >-------< Because the combos were done on the Japanese version of the game, I will use the Japanese names. For reference: |----------------|----------------| | American name | Japanese name | |----------------|----------------| | Vega | Balrog | | Balrog | M.Bison | | M.Bison | Vega | |----------------|----------------| So in the Jap version: Claw guy = Balrog Boxer guy = M.Bison Scissors Kick guy = Vega Also, a note about platforms: All combos were done on the Sega Saturn version of Super Turbo; however, all combos should work on the arcade version. >------< Legend >------< Jab = quick punch Strong = medium punch Fierce = hard punch Short = quick kick Forward = medium kick Roundhouse = hard kick cr. = crouching (example: cr.Jab means hold down while hitting Jab) st. = standing j. = jumping -> = cancelled into (example: st.Jab->Shoryuken) RH = Roundhouse DP = Dragon Punch FB = Fireball SB = Sonic Boom >-----< Intro >-----< The acronym "ToD" stands for Touch of Death. A ToD combo is one that, once the initial hit connects, there is nothing the opponent can do but sit there and watch his character die. ToD combos are typically combos that do 50% or more and dizzy, allowing you to repeat the combo and kill the opponent. ToD's originated back in SF2:WW, with the infamous Four Fierce combo with Guile: j.Fierce, st.Fierce->Fierce SB, far st.Fierce (the backhand) These were also present in CE and HF. Ken's ToD combo (cross-up j.RH, st.Fierce->2-hit Fierce DP) was a force to be reckoned with. If a Ken player landed a cross-up on you, it was almost certainly peace out for you. In Super Turbo, ToD's are present (though not nearly as abundant as they were in WW). The requirements for ToD's are as follows: -Must not require special set-up, like the opponent to be ducking. -Must not require a super (though it can use a super, provided that the meter is built up entirely within the combo itself). -Must not be character-specific. This means that it must work on more than one character. Ken, for example, has a ToD that only works on Zangief. This is not a true ToD. >----------< The Combos >----------< -=Bison=- j.Strong, cr.Forward, cr.Strong->Fierce Rush punch, dizzy cr.Strong, cr.Strong->Fierce Rush punch -=Blanka=- j.Forward, cr.Forward, cr.Forward->Fierce Blanka Ball, dizzy, repeat Not much to it. The second cr.Forward can be cancelled extremely early - so much so that you barely see it come out at all. -=Cammy=- Cross-up Fierce, st.Strong, cr.Forward->Spiral Arrow (AKA Cannon Drill), dizzy, repeat The cross-up Fierce requires good spacing. If you do it to Honda, the Spiral Arrow will put you in perfect position for another cross-up Fierce, which is why I did it to Honda. (Note that I don't move an inch after he is dizzied--I'm already in perfect position for the next cross-up Fierce.) -=DeeJay=- Cross-up Forward, cr.Fierce->machine gun punch (3 hits), dizzy, repeat (with 4 hits on the machine gun punch) Piece of cake. Just make sure you cancel the cr.Fierce EARLY. It won't cancel at all if you don't cancel early. Also, with the machine gun punch, you have to mash the punch buttons for the first 3 hits, but the 4th is free. (You have to stop mashing for the fourth to combo.) -=Fei Long=- Cross-up Forward, st.Forward, close st.Fierce->Rekka Ken x3, dizzy Whiffed Rekka Ken x3 to build meter, 3-hit crazy kick, st.Jab->super Ordinarily, supers are not allowed in a ToD, else it is not a true ToD; however, because I started with an empty meter, this combo is acceptable. Also, don't ask me why, but sometimes after a crazy kick, just doing QCF, QCF+Jab will produce st.Jab->super. (That's the motion I used in the vid.) -=Guile=- j.Fierce, st.Fierce->Fierce SB, far Roundhouse, dizzy, early Jab SB Jab SB hits as opponent gets up, j.Fierce, st.Fierce->Fierce SB, far Roundhouse Yeah, Guile has more flashy ToD's (see TZW), but this is the easiest and most practical (doesn't require any special set-up). The only thing that makes this a little tough is the infamous slow-down while projectiles are on screen. This means you have to really time the button presses well (or hit them several times, whichever you please) to get the hits with any accuracy. -=T.Hawk=- cross-up Forward, st.Forward->Fierce Rising Hawk, dizzy, repeat The second hit of the Rising Hawk won't connect on some characters, like Honda. -=E.Honda=- Cross-up RH, st.Jab, close st.Strong, far st.Fierce, dizzy Cross-up RH, cr.Short, cr.Short->Fierce Head-butt The cr.Short x2 is a link, not a chain. The second cr.Short would not be cancelable if the two cr.Shorts were chains (due to the chain-cancel rule that exists in all pre-Alpha games). -=Ken=- Cross-up Forward, cr.Strong, cr.Forward->QCF+kick, dizzy st.Fierce->Fierce DP QCF+kick whiffs on some opponents, like Chun Li. -=Ryu=- Cross-up RH, cr.Strong, cr.Fierce->Fierce Hadouken, dizzy j.Fierce, st.Fierce->Short Hurricane Kick Ryu's 8-mile wide hit-box on his cr.Fierce is the key to this ToD. His cr.Forward doesn't do enough damage to make it a ToD, so the cr.Fierce is necessary. If the opponent is ducking, you can do more pimped-out combos like: cross-up RH, dash punch, cr.Strong, cr.Forward->Hadouken but that's not a true ToD because it requires special set-up. -=Sagat=- Cross-up Forward, st.Fierce->Fierce TU, dizzy, repeat How much damage the combo does and when it dizzies both seem to be random. I actually taped this ToD on two separate occasions. On the first taping, the combo did 70%, whereas in the second taping, it did about 50%. -=Vega=- j.Forward, st.Short, cr.Forward->Scissor kick (2 hits), dizzy j.RH, st.Short, cr.Forward->Psycho Crusher -=Zangief=- Cross-up Splash, st.Strong, st.Short, cr.Roundhouse, dizzy Cross-up Splash, st.Strong, cr.Jab->st.Jab->Green Hand >------------------< Thanks and Credits >------------------< A huge thanks goes out to Seth Killian (s-kill), the Dominator, for both conceiving the idea of a ToD vid, and for helping me come up with ToD's along the way; another huge thanks goes out to Derek Daniels (omni), for all his Super Turbo guidance.