X-MEN VS STREET FIGHTER CHARACTER GUIDE KEY: F: Tap joystick towards opponent B: Tap joystick away from opponent U: Tap joystick up D: Tap joystick down QCF: D,DF,F HCF: B,DB,D,DF,F QCB: B,DB,D QCB: F,DF,D,DB,B DP: F,D,DF RDP: B,D,DB P: Any punch button K: Any kick button 2K: Two punch buttons pushed at the same time 2P: Two kick buttons pushed at the same time 3K: Three punch buttons pushed at the same time 3P: Three kick buttons pushed at the same time +: Used to indicate the second move must be performed in conjunction with the first move ,: Used to indicate the second move should immediately follow the first move Charge: Used to indicate that the joystick should be held in the given direction for ~2 seconds Triangle Jump: Jump into wall and then press joystick away ******************************************************************* AKUMA (GOUKI): LAUNCHER: D+FP TEAM SUPER: Super Fireball VARIABLE COUNTER: Dragon Punch MOVES: Overhead Punch: F+MP Hop Kick: F+MK Fireball: QCF+P (air) Hurricane Kick: QCB+K (air) Dragon Punch: DP+P Chopping Down Kick: QCF+K (air only) Ashura Warp: DP or RDP+3K or 3P SUPER FIREBALL: QCF+2P (air only) SUPER FIREBALL: QCB+2P SUPER DRAGON PUNCH: QCF+2P INSTANT HELL MURDER: LP,LP,F,LK,FP (3 levels, unblockable) BISON (VEGA): LAUNCHER: HP TEAM SUPER: Psycho Crusher VARIABLE COUNTER: MOVES: Psycho Shot: HCF+P Psycho Grenade: HCB+P Leg Press: QCF+K (air) Flight: QCB+3K (air) Teleport: DP or RDP+P or K (air) Head Stomp: charge D,U+K, hit again with direction+P PSYCHO CRUSHER: QCF+2P LEG PRESS NIGHTMARE: QCF+2K CAMMY: LAUNCHER: HK TEAM SUPER: Spin Drive Smasher VARIABLE COUNTER: DOUBLE JUMP MOVES: Cannon Drill: QCF+K (air) Spinning Knuckle: QCF+P Thrust Kick: DP+K Cannon Counter: QCB+P Dive Kick: QCB+K (air only) Hooligan Jump: QCB+K SPIN DRIVE SMASHER: QCF+2K MAXIMUM CAMMY: QCB+2K CHARLIE (NASH): LAUNCHER: HP TEAM SUPER: Super Somersault VARIABLE COUNTER: MOVES: Sonic Boom: charge B,F+P Flash Kick: charge D,U+K Blade Slice: U,UF,F+K (air only) SONIC BREAK: QCF+2P CROSSFIRE BLITZ: QCF+2K SOMERSAULT JUSTICE: QCB+2K CHUN LI: LAUNCHER: FK AIR DASH TRIPLE JUMP TEAM SUPER: Kikosho VARIABLE COUNTER: Kioken MOVES: Hop Kick: DF+K Kioken: HCF+P Lightning Kick: Tap K (air) Rising Bird Kick: charge D,U+K Split Kick: QCB+K KIKOSHO: QCF+2P (tap P+K of same strength rapidly for extra hits) THOUSAND BURST KICK: QCF+2K (tap P+K of same strength rapidly for extra hits) SUPER BIRD KICK: QCB+2K CYCLOPS: LAUNCHER: MP TEAM SUPER: Mega Optic Blast VARIABLE COUNTER: Optic Blast DOUBLE JUMP MOVES: Optic Burst: HP Optic Blast: QCF+P (air) Optic Sweep: F,FD,D+P Gene Splice: DP+P (tap P rapidly for extra hits) Cyclone Kick: QCB+K Neckbreaker Throw: F,F+HP+HK Rapid Punch: F,F+LP+LK (tap LP rapidly for extra hits) MEGA OPTIC BLAST: QCF+2P OPTIC ARRAY: QCB+2P (air) DHALSIM: LAUNCHER: MP TEAM SUPER: Yoga Inferno VARIABLE COUNTER: Yoga Flame MOVES: Yoga Fire: QCF+P (air) Yoga Flame: HCB+P Yoga Blast: HCB+K Yoga Teleport: DP or RDP+3P or 2K (air) Yoga Drill: D+K (air only) Yoga Mummy: D+HP (air only) YOGA INFERNO: QCF+2P YOGA STRIKE: QCF+2P GAMBIT: LAUNCHER: D+FP TEAM SUPER: Royal Flush VARIABLE COUNTER: Cajun Stike MOVES: Kinetic Card: QCF+P (air) Trick Card: QCB+P Cajun Strike: DP+P Staff Attack: Charge D,U+P or K ROYAL FLUSH: QCF+2P JUGGERNAUT: LAUNCHER: D+HP or HP TEAM SUPER: Juggernaut Headcrush VARIABLE COUNTER: MOVES: Earthquake: F,DF,D+P Juggernaut Punch: HCF+P Cyttorak Power-up: DP+2P Juggernaut Splash: HCF+K (air) Nail Slam: QCB+K JUGGERNAUT HEADCRUSH: QCF+2P KEN: LAUNCHER: D+FP TEAM SUPER: Super Dragon Punch VARIABLE COUNTER: Dragon Punch MOVES: Overhead Kick: F+MK Fireball: QCF+P (air) Hurricane Kick: QCB+K (air) Dragon Punch: DP+P (air) SHO-RYU-REPPA: QCF+2P VACUUM DRAGON PUNCH: QCF+2K MAGNETO: LAUNCHER: D+HP TEAM SUPER: Magnetic Shockware VARIABLE COUNTER: MOVES: Shield disruptor: HCF+P (air) Magnetic Blast: U,UF,F+P (air only) Forcefield: HCF+K Hyper-grav: HCB+K (air) Flight: QCB+2K (air) (again to cancel) MAGNETIC SHOCKWAVE: QCF+2P MAGNETIC TEMPEST: QCF+2K (air) ROGUE: LAUNCHER: HK TEAM SUPER: Goodnight Sugar VARIABLE COUNTER: MOVES: Dive Kick: D+HK (air only) Charging Punch: QCF+P (air) Rising Charging Punch: DP+P Delayed Diving Punch: DP+K Power Drain: QCB+K (air) Use Stolen Power: QCF+K GOODNIGHT SUGAR: QCF+2P (can do INSTANT HELL MURDER after Power Draining Akuma) RYU: LAUNCHER: D+HP TEAM SUPER: Shinkuu Hadouken VARIABLE COUNTER: Fireball MOVES: Hop Kick: F+MK Overhead Punch: F+MP Fireball: QCF+P (air) Hurricane Kick: QCB+K (air) Dragon Punch: DP+P SUPER FIREBALL: QCF+2P (air) SUPER VACUUM HURRICANE: QCB+2K SABRETOOTH: LAUNCHER: D+HP TEAM SUPER: Berserker Claw X VARIABLE COUNTER: MOVES: Berserker Claw: QCF+P Berserker Jump: HCB+P Birdie Gun: QCB+K BERSERKER CLAW X: QCF+2P WEAPON X: DP+2P BIRDIE GUN: QCB+2K STORM: LAUNCHER: TEAM SUPER: Lightning Storm VARIABLE COUNTER: MOVES: Typhoon: QCF+P (air) Tornado: QCB+P (air) Flight: QCB+2K (air) (again to cancel) Lightning Drill: direction+LK+MP (air) (again to change direction) Lightning Ball: direction+MP (air only) LIGHTNING STORM: QCF+2P (air) HAIL STORM: QCB+2P WOLVERINE: LAUNCHER: HK TEAM SUPER: Berserker Barrage X VARIABLE COUNTER: Berserker Barrage TRIANGLE JUMP: Jump into wall and then press joystick away MOVES: Berserker Barrage: QCF+P (tap P rapidly for more hits) Tornado Claw: DP+P Drill Claw: (any direction)+LK+MP (air) Air Dive: D+MK (air only) BERSERKER BARRAGE X: QCF+2P WEAPON X: DP+2P ZANGIEF: LAUNCHER: D+MP TEAM SUPER IF STARTING: Double Final Atomic Buster TEAM SUPER IF ASSISTING: Spinning Lariat VARIABLE COUNTER: Spinning Lariat MOVES: Body Press: D+HP (air only) Knee Press: D+MK (air) Elbow Drop: F+MP (air) Headbutt: U+MP (air only) Spinning Lariat: 3P (air) Short Lariat: 3K (air) Banishing Punch: DP+P Spinning Pile Driver: 270+P (air) Siberian Bear Crusher: HCF+K (far) Siberian Suplex: HCF+K (close) Air Grab: HCB+K FINAL ATOMIC BUSTER: 270+2P ==CREDITS== This FAQ has no affiliation with Capcom whatsoever. The Capcom characters are trademarks of Capcom. The Marvel characters are trademarks of Marvel Comics.