X-MEN VS STREET FIGHTER BASIC MOVE LIST Dash f,f / PPP Backstep b,b / b + PPP Super Jump d,u / KKK / ub~uf after hitting w/ a launcher Long Jump Tap uf during Dash / Tap ub during Backstep Block / Low Block Hold b / db against high / low attacks Air Block In air, hold b / db against an attack Advancing Guard While blocking, tap PPP (air) Tech. Hit Perform a throw as you are thrown (air) Recovery Tap b / f + P / K rapidly when dizzied Rolling recovery b,db,d + P / K when knocked down Variable Attack Press HP + HK Variable Counter While blocking, QCF + HP + HK (at Level 1+) Variable Combination qcf + HP + HK (at Level 2+) - Using the Advancing Guard doesn't reduce the amount of damage taken; it only attempts to create more distance between you and your opponent. It's wise to not always use it as it's possible to be hit by an attack as you recover from pushing yourself forward. - You can Tech. Hit (Ukemi), out of almost any throw in the game, including ground and air throws, as well as: - Zangief's Flying Powerbomb / Air Spinning Piledriver - Zangief's Running Throw (either version) - Dhalsim's Super Rolling Air Throw - All of the "Variable" moves will switch your active character with your partner when the move finishes. In the case of the Variable Combination, you may not switch characters if the incoming ally is hit.