Forums - SF3:TS - Dreamcast Aegis Reflector Tactics Show all 7 posts from this thread on one page Forums (http://www.shoryuken.com/forums/index.php) - Strategy & Tactics (http://www.shoryuken.com/forums/forumdisplay.php?forumid=10) -- SF3:TS - Dreamcast Aegis Reflector Tactics (http://www.shoryuken.com/forums/showthread.php?threadid=49017) Posted by pfunnell on 12:12:2001 11:09 PM: SF3:TS - Dreamcast Aegis Reflector Tactics Everyone, Since there are no working 3S arcade machines where I live, I play almost entirely on the Dreamcast. This means Urien, one of my favorite characters, loses his unblockable Aegis Reflector glitch and its setups. This post is to make public the other practical uses I know for Aegis Reflector on the Dreamcast, and to see if anyone else has any tactics to contribute. I am familiar with many Aegis tactics that I don't have listed, but many of them are "tricks" that an opponent will learn to avoid with experience (notably his pressure tactics and throw into Aegis setups). What I'm listing here are tactics that can be used regularly with good results. The following are listed in order of effectiveness. 1). Combo Extender - Use whiffed Aegis Reflectors in combos to gain charge time for damaging Chariot Tackle juggles. This is by far the most useful tactic for the Aegis. As experienced players will evade or parry almost all other uses for the Aegis, using it in combos becomes the main use for the super. The starters for his whiffed Aegis combos are: Parry -> C.Fierce (Launch) -> Forward Chariot Tackle... This starter is easy to connect after parrying a close-range move or jump-in. The C.Fierce is pretty slow though, so there are moves that will cause it to whiff after the parry. Metallic Sphere (anti-air, any strength) -> Roundhouse Chariot Tackle... The Metallic Sphere is very hard to land against parry-happy opponents. One option is to parry their jumping attack after they parry the Sphere, then C.Fierce them and go into the starter above. Note that the C.Fierce can whiff completely if they aren't close enough after you parry their jump-in attack. Chariot Tackle (any strength, anti-air)... This is rather tough to land, but offers the most damage and juggle possibilities. Once you land the first Chariot Tackle off any of these starters, your juggling options now depend on what starter you used, how close you are to the corner and how many levels you have. The combos are listed in the order of chances of being landed in a match. Mid-Screen, 1 Level: Parry -> C.Fierce (Launch) -> Forward Chariot Tackle xx Fierce Aegis Reflector (1 or 2 hits), -> Roundhouse Chariot Tackle Near Corner, 1 Level (Bread & Butter): Parry -> C.Fierce (Launch) -> Forward Chariot Tackle xx Fierce Aegis Reflector (whiffs) -> Roundhouse Chariot Tackle -> Roundhouse Chariot Tackle -> S. Fierce. Mid-Screen, 1 Level: Metallic Sphere (anti-air, any strength) -> Roundhouse Chariot Tackle xx Fierce Aegis Reflector (2 or 3 hits),-> Roundhouse Chariot Tackle Near Corner, 1 Level: Metallic Sphere (anti-air, any strength) -> Roundhouse Chariot Tackle xx Fierce Aegis Reflector (whiffs) -> Roundhouse Chariot Tackle -> Roundhouse Chariot Tackle -> S. Fierce Near Corner, 2 Levels: Chariot Tackle (any strength, anti-air) xx Fierce Aegis Reflector (whiffs) -> Roundhouse Chariot Tackle -> Roundhouse Chariot Tackle xx Fierce Aegis Reflector (whiffs) -> Roundhouse Chariot Tackle -> Roundhouse Chariot Tackle Take a look at this Japanese tournament video of Urien vs. Akuma. It's a VERY nice match, and the Urien player hits Akuma with variations of the first two combos in the list above. http://homepage.mac.com/pfunnell/FileSharing1.html 2). Anti-air Juggle Combo - Use the Aegis' startup pause to land an anti-air Sphere and juggle. I find this strangely effective as anti-air. It is possible to parry the first Sphere, but the startup pause of the Aegis will often throw off your opponent's timing and allow you to continue with a juggle. The combo is as follows: Strong Metallic Sphere (anti-air) xx Fierce Aegis Reflector -> Fierce Metallic Sphere - Fierce Metallic Sphere The way the combo works is as follows: the first Strong Sphere knocks the opponent back onto the Fierce Aegis. If you walk back immediately after launching the Aegis, the Fierce Sphere will knock them back onto it for another bounce. Walk back again and fire off one last Fierce Sphere. They will bounce off the Aegis one last time to complete the juggle for a total of six hits. There are variations of this if you are near the corner that consist of mostly Fierce Spheres to bounce them onto the Aegis. Also, some characters like Makoto sometimes bounce strangely and will hit the Aegis twice and fall the wrong way. 3). Corner Trap Options - Aegis a opponent in the corner to either apply pressure when blocked, or juggle if it connects. Using a whiffed Aegis for pressure and a possible throw setup simply stops working once an opponent gets used to the tactic and leaves you vulnerable while trying to land a hit or throw. I use the following tactic instead. In the corner, cancel a Strong Sphere into whatever strength Aegis will overlap your opponent. If your opponent blocks the Aegis, dash in and apply the usual high-low games to try to land a C.Fierce into combo. If they flinch and eat the Aegis, dash in and apply your favorite combo. If your opponent jumps forward or straight up they will either jump directly into the Aegis, or hit the sphere and bounce back into it. If this happens, jump up-forward with a J.Fierce to knock them back into the Aegis after two or three hits of bouncing on it for more bounces on the Aegis and a possible juggle. If they manage to parry the Aegis being hit with the J.Fierce, throw Fierce Spheres or jumping normals at them to throw off their timing. 4). Neutral Throw Juggle - On Chun-Li, Yun and Yang only, juggle with a PP Aegis after a neutral throw and juggle. This is a very obscure use for the Aegis, but when fighting Chun-Li or Yun every little bit helps. The PP (upwards) Aegis will hit Chun-Li, Yun and Yang for one hit after a neutral throw. This is useful in the corner as you can tack on two Roundhouse Tackles (or more if you have super) after the Aegis hit. The Aegis must be done EXTREMELY quickly for it to connect. - Peter. EDIT: - Fixed the anti-air Aegis bounce juggle. It's six hits, not seven and only involves 3 Spheres. Posted by AdverseSolutions on 12:13:2001 01:23 AM: Interesting uses, good to see some new Urien tactics. Something that I've been using semi-recently (I'm pretty much retired from the game) is anti-air sphere, RH chariot tackle, super cancel fierce reflector, they bounce a couple times, dash forwards and air roundhouse then do some mind games while they're getting up. Posted by pfunnell on 12:13:2001 01:32 AM: AdverseSolutions, Thanks for the reply. I'll check tonight to see whether that combo does more or less damage than the one I have listed: Mid-Screen, 1 Level: Metallic Sphere (anti-air, any strength) -> Roundhouse Chariot Tackle xx Fierce Aegis Reflector (2 or 3 hits),-> Roundhouse Chariot Tackle - Peter. Posted by AdverseSolutions on 12:13:2001 01:35 AM: Yo, it probably doesn't do as much damage as that, but I use it if I get an anti-air sphere mid-screen because most characters won't juggle with the classic rh tackle, ex tackle etc. combo. It particularly works on large characters such as Alex and Hugo. It's really a zoning tool more than a damage implement, but give it a try. Posted by pfunnell on 12:13:2001 01:42 AM: AdverseSolutions, Ah, I see. I've been wondering what to use on people who fall through the EX juggle. I'll try your combo tonight and see if there's something I can come up with as well. - Peter. Posted by arcticninja on 12:13:2001 01:48 AM: wow, this is some good information. Thanks! Posted by pfunnell on 12:14:2001 12:54 AM: Everyone, For those lucky enough to play in the arcade, check out this post by a Japanese player, kerorin. http://www.shoryuken.com/forums/sho...&threadid=46318 It covers the best setups for the unblockable Aegis glitch in the arcade. It has some VERY nice ones I've never seen anywhere else. - Peter. All times are GMT. The time now is 11:45 PM. Show all 7 posts from this thread on one page Powered by: vBulletin Version 2.2.4 Copyright © Jelsoft Enterprises Limited 2000, 2001.